[MOD] SSBM V2.7 & Cmod3-SSBM

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

pepperg
Posts: 869
Joined: Sun, 7. Dec 03, 21:13
x3tc

Post by pepperg »

since it's an .spk file, where do i find the .cat and .dat files?
SeagateBarracuda320GB 7200 SATA
LIANLI PC-7B plus II MidTower
EVGA GeForce8800GTX 768MB
Intel Core2Duo E6600Conroe 2.4GHz
CORSAIR 2GB DDR2 SDRAM DDR2 800
WDRaptor 150GB 10,000 RPM
EVGAnforce SLI 680imobo
Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang »

it gets put into a folder called mods, just copy or move them to the X3 terran conflict directory
GavBot
Posts: 6
Joined: Fri, 31. Oct 08, 00:42
x3tc

help

Post by GavBot »

Everytime i run the mod it comes up with this error:

File not found.
(types\Globals)

Also, basic instruction on how to install would be great.

thx
"And now its springtime for Hitler and Germany,
Watch out Europe were going on tour"
User avatar
Cadius
Posts: 979
Joined: Fri, 5. Dec 08, 12:41
x3tc

Post by Cadius »

space, any chance you could add marines to terran military bases? I don't like playing terrans and having to rely on alien scum for my boarding ops.
[Pirat] Black Falcon [X]
Posts: 255
Joined: Tue, 11. Mar 08, 20:05

Post by [Pirat] Black Falcon [X] »

Hi, spacefueladdict,
do you give me your permission to use this SectorSize-Mod for an EVE-Mod?
This would really help for it.

I hope for a positive answer

Falcon
Troubleshooter11
Posts: 728
Joined: Sat, 8. Nov 08, 02:51
x4

Post by Troubleshooter11 »

The flak weapons in your CMOD version are loud and laggy im afraid. :(
xalien
Posts: 2252
Joined: Fri, 12. Mar 04, 01:03
x4

Post by xalien »

I've got a few question:

1. Why Jupiter was renamed to Ganimede? I understand the Jupiter 1&2 being renamed using satellite names, but why the main planet replaced with one?

2. How do you earn rep with ATF to buy their high-end ships, their stations don't offer any jobs? The plot only gives you 8th rank which unlocks Aegir.
arkhiel
Posts: 45
Joined: Fri, 24. Jul 09, 11:04

Post by arkhiel »

The others ranks are given by aldrin plot i think.
Troubleshooter11
Posts: 728
Joined: Sat, 8. Nov 08, 02:51
x4

Post by Troubleshooter11 »

The stations in Umbriel are all tagged as Argon stations according to the universe editor. :o
User avatar
Seathal
Posts: 920
Joined: Thu, 5. Jun 08, 23:03
x4

Post by Seathal »

I tried the beta of this before 1.3 I think. I loved the whole new spacey atmosphere it gave, can't say anything but good things. Gonna try it with some new mods several months afterwards and see how things go :)

BTW I use Combat Mod 3. I expect it doesn't make a huge difference.

I really hope spaceweedaddict continues his great job with this mod. It really enhances the visuals of X3TC and gives the game a whole new pace. One of the best mods around.
pepperg
Posts: 869
Joined: Sun, 7. Dec 03, 21:13
x3tc

Post by pepperg »

what's the status of this mod w/ 2.6?
SeagateBarracuda320GB 7200 SATA
LIANLI PC-7B plus II MidTower
EVGA GeForce8800GTX 768MB
Intel Core2Duo E6600Conroe 2.4GHz
CORSAIR 2GB DDR2 SDRAM DDR2 800
WDRaptor 150GB 10,000 RPM
EVGAnforce SLI 680imobo
Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang »

Seems dead for the moment since SpaceFuel hasn't posted in this thread for 6 months... shame really this was a good mod
LukeB117
Posts: 60
Joined: Sat, 29. Aug 09, 18:41

Post by LukeB117 »

is this 2.7 compatible ?
Anzunehmen, die Erde sei der einzig bewohnte Himmelskörper im All, ist so absurd wie der Gedanke, dass auf einem mit Weizen besäten Feld nur ein einziges Saatkorn aufgeht.

Metrodorus von Chios, (4. Jh. v. Chr.), griechischer Philosoph
Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang »

No... this mod is basically dead atm because the creator of it has disappeared and not updated it
User avatar
spacefueladdict
Posts: 508
Joined: Thu, 12. Jun 08, 15:42
x3tc

Post by spacefueladdict »

LukeB117 wrote:is this 2.7 compatible ?
Requiemfang wrote:No... this mod is basically dead atm because the creator of it has disappeared and not updated it
I havn't had any time to do any thorough testing, 'RL' is 'intense' at the moment, However, I have briefly done some quick tests and it does appear to work just fine.

So if anyone would like to do a more thorough test it would e appriciated, and I'll try to dedicate some time to the continuation of this mod. :)
XeviusNightReaper
Posts: 1
Joined: Tue, 29. Jun 10, 05:22

Post by XeviusNightReaper »

Are you going to be adding any new sectors if you continue this mod?
User avatar
spacefueladdict
Posts: 508
Joined: Thu, 12. Jun 08, 15:42
x3tc

Post by spacefueladdict »

XeviusNightReaper wrote:Are you going to be adding any new sectors if you continue this mod?
No more sectors other than the ones that have already been added, due to the constrictions set by the galaxy map Bod file.

#I have been able to do a little more testing and i have come across no obvious incompatabilities with 2.7. However should anyone find any, PM me and i'll do my best to remedy them. :)
BladeFireLight
Posts: 19
Joined: Sat, 13. Nov 04, 23:49
x4

Post by BladeFireLight »

Is there a way to turn the civilian ships back on?
Anti-Paranoid
Posts: 260
Joined: Thu, 16. Jul 09, 17:35
x4

Post by Anti-Paranoid »

Can somebody upload the Non-Tship Version?
The Links seem to be dead.

Would be great.
Lockheed
Posts: 2
Joined: Thu, 15. Mar 07, 22:45
x4

Post by Lockheed »

Please someone reup these files because the links are dead... I Love this mod!

I would be very grateful...

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”