X3TC / X3AP Patch 2015

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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MarvinTheMartian
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Post by MarvinTheMartian »

Cursed Ghost wrote:I trust that answers your question.
Kind of. My response is that if there's another ship that does a particular thing better then use that ship instead, the Pteranodon is unique for the abilities I mentioned before and this could be considered balanced by limiting its weapon loadout. If a Boreas is better for the job at hand use a Boreas - different tools for different jobs. The game would be incredibly boring if one ship could do everything or even most things.

A discussion of the merits of ship capability "balancing" probably belongs in another thread and I'll happily contribute to that if started, however, the challenge in this topic IMHO is that even if there could be ship changes that go beyond true bug fixes it's up to us (the players) to provide some compelling reasoning that considers all aspects of gameplay for the changes and accept that there may be a balancing nerf somewhere else.
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Nikola515
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Post by Nikola515 »

MarvinTheMartian wrote:
Cursed Ghost wrote:I trust that answers your question.
Kind of. My response is that if there's another ship that does a particular thing better then use that ship instead, the Pteranodon is unique for the abilities I mentioned before and this could be considered balanced by limiting its weapon loadout. If a Boreas is better for the job at hand use a Boreas - different tools for different jobs. The game would be incredibly boring if one ship could do everything or even most things.

A discussion of the merits of ship capability "balancing" probably belongs in another thread and I'll happily contribute to that if started, however, the challenge in this topic IMHO is that even if there could be ship changes that go beyond true bug fixes it's up to us (the players) to provide some compelling reasoning that considers all aspects of gameplay for the changes and accept that there may be a balancing nerf somewhere else.

Reading about this is actually making me want to startup X3 AP again ;)

I 100% agree with you.... Pretty much every ship have it's own strengths and weaknesses. Whatever suits your style of gameplay.... All though I mast say XRM mod did better job in balancing that ego did in my opinion... Anyway to get back to topic is there any news about this patch ????
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{SAS}SK
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Post by {SAS}SK »

Any news of the patch? Is it the bonus download?
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Post by ThommoHawk »

^ no further news on the patch, just what has already been mentioned on this thread.
The 'bonus download' is not it. The bonus has been available for years and can be considered an essential feature on all of the X game/s which enable it. (make sure to match the particular X Universe game to the specific bonus available for it - version etc)
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Post by {SAS}SK »

I'd love to see them add the ability for races to go to war against each other & sectors to be taken over by a different race.
Lone Jedi
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Post by Lone Jedi »

Been away for many months. So, the patch thing is just another Egosoft lie.
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sxsx
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Post by sxsx »

Sad to see resources continuing to be poured into the dud while the truly excellent games are left to rot.
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Nikola515
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Post by Nikola515 »

Lone Jedi wrote:Been away for many months. So, the patch thing is just another Egosoft lie.
At this point they are working on new game (hopefully X4) as well as new DLC for XR.... So X3 is not on top of their priority ;)
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extaz93
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Post by extaz93 »

Nobody from the egosoft's team has anything to tell us about this patch ?
I would prefer to know that there won't be any more patch than to wait in vain...
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X2-Illuminatus
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Post by X2-Illuminatus »

About two weeks ago, CBJ mentioned here that they still haven't decided, whether there will be a patch.
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JSDD
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Post by JSDD »

... what a looong "decision process" !! :roll:
... about 8 months ago bernd posted here last time, i dont know whats so difficult there to decide ?
... there would be enough stuff to do / isues to fix, but just pretending to do a patch an then not even posting any news about it for months isnt really "funny" :|
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Darkhymn
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Post by Darkhymn »

If I had to choose between a patch for one of the old games or an actual new X game, I'd choose the new X game every time. A real X game with updated visuals and a streamlined interface would be a godsend, particularly after the massive disappointment that was Rebirth.
The fact that they're even considering giving us a patch for something this old is cool in my books.
WinterSnowfall
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[X3TC & X3AP] Mercury Hauler & Silkworm Missile Factory model issues

Post by WinterSnowfall »

I admit, these are old problems, but I'm still hoping they'll be fixed one day. I first noticed them about 2 years ago I think, while playing X3TC. Now I've moved on to X3AP... and they're still there.

I'm using a Nvidia graphics board, but I don't think the problem is driver-specific, though I could be wrong. If someone with an AMD/ATI or Intel card can either confirm or infirm the bugs below please do so.

A) The Mercury Hauler, Mercury Tanker, Mercury Superfreighter and pretty much every Mercury model except the standard which surprisingly looks as it should, display the following visible POV-camera square:

[ external image ]
[ external image ]

B) I know station complexes are now seeded for vanilla maps, but the Silkworm Missile Factory is still available for purchase. I built one only to be greeted by space-flying crisscrossing crates when I docked:

[ external image ]
[ external image ]

Is anyone familiar with any of the two? Are any fixes available or will there be any fixes in the future?

I'm still hoping to see these fixed one day. X3AP & X3TC are such great games that both deserve further support if you ask me.
Alan Phipps
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Post by Alan Phipps »

@ WinterSnowfall: The first is well-known even from and within X3R.

I don't recall the second issue being reported before.

<Two WinterSnowfall threads merged into patch thread.>
Last edited by Alan Phipps on Sat, 9. Jan 16, 14:24, edited 1 time in total.
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UnknownObject
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Post by UnknownObject »

So I continue to hope that there will be the new patch.
My wishlist:
AP only:
1. Make M7Cs finally working as mobile drone factories.
(Reunion?), TC, AP:
2. If I capture a TL which is transporting a station, its command console should be fully working.
3. An ability to switch off building cutscenes.
4. If two asteroids get stuck inside each other, there should be a way to uncouple them. A FAST way.
Last edited by UnknownObject on Sun, 10. Jan 16, 09:17, edited 1 time in total.
Timsup2nothin
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Post by Timsup2nothin »

UnknownObject wrote: 4. If two asteroids get stuck inside each other, there should be a way to uncouple them.
Can't you put a mine on one and let it explode, then put a mine on the other and haul it away?
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Jimmy C
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Post by Jimmy C »

That would be a waste. The better approach would be to break one of them, down to gravel so that it doesn't cause much collision damage, then put a mine on the other and tow it away.
You can scoop up the debris of the broken rock while you wait for it to regenerate, waste not, want not.
And, since the placement of asteroids is hardcoded, Egosoft might as well manually seperate them.
LTerSlash
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Post by LTerSlash »

extaz93 wrote:Nobody from the egosoft's team has anything to tell us about this patch ?
I would prefer to know that there won't be any more patch than to wait in vain...
At this point its clear they are working on a new game(im going to be clear on this, people want a X4), otherwise they whould have commited resources to this patch already, and thats a good thing.

The main issues with X3 cant be fixed whiout a mayor overhault, something that could only be done if at some point in the future they decide to do a "remake" of X3, the rest of the things, i think it is a common wish that we all want to see M7C finished and PHQ able to produce ships fully upgraded and equiped to reduce micro management overhead of carriers, but that and most things and be just done by launcing a new version of the bonus material making a few mods official.

Besides that, i whould like to be able to RE and produce weapons and missiles at PHQ.
Graaf
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Post by Graaf »

LTerSlash wrote:Besides that, i whould like to be able to RE and produce weapons and missiles at PHQ.
I would like to be able to RE weapons and missiles, but not be able to produce the W/M itself but the corresponding W/M Factory at the PHQ.
Cursed Ghost
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Post by Cursed Ghost »

Something else that would be nice is some drone control so if I place a ship on guard duty and equip it with drones its will launch those drones automatically when it gets into combat without me having to till it to do so which would make OOS defence much easier because you could equip say a Kyoto with 500 drones and when the enemy comes through the gate those drones would launch and start attacking and then dock back onboard the ship at the end of the fight

Would also be nice if drones didn’t just self destruct when they are out of power would be nice if there could be some drones that would just return to the ship from which they where launched when low on power would also be nice if drones could get some shielding

it would also be nice if Xenon J's/K's would stop being able to kill ships that have twice the shields and firepower there is no way an I or a Kyoto or an Osaka should loose to a J/K OOS now I would understand that if the J was launching a massive fighter swarm but its not evidently the OOS combat mechanics still need work and if they cant fix the OOS combat mechanics then m2's should get more shielding to stop inferior ships from killing superior ones OOS

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