Tiberseptim wrote:With regard to the new AI - will you mess with the pathing at all so it knows not to attempt to path through a factory complex? It seems that the computational cost of the pathing algorithm probing a several steps into a complex before giving up (it doesn't even always give up and, as people have seen, will actually sometimes attempt to execute a route through one) is a significant part of the performance issues they can create. I wonder if you could create an invisible spherical object around factories - particularly those absorbed into complexes, which any path-finding not towards it's dock would recognize as impassible and immediately path around.
We have integrated a bounce routine that runs on the AI too, if your not familiar with Litcube's Bounce, it basically inverts the AI's current path and sends them the other way if there about to collide with something. We have also modified the dock script to limit the speed of docking AI ships more aggressively, so you don't run into Weeeeeeee!!... Splat, As much. Unfortunately this is the best we can do, all the pathing is done in the C++ part of the engine, something we have no control over.
Falcrack wrote:Questions: How will pirates make a living in XTL? Do they need credits or resources in order to thrive? Will there be any extra rules governing their behavior other than "blow stuff up"? Will they engage in activities to earn themselves money or resources, so as to buy or equip their ships?
The syndicate are intergalactic arms dealers, They build weapons and ship them to the black market, the Teladi traders then ship them to the rest of the universe, or under-cover pirate traders. It is actually possible to sabotage a races economy my attacking the syndicate as the syndicate are the main weapons produces of the galaxy.
There is a backstory to the syndicate, but its incomplete - basically, the Pirates are now controlled by the Teladi - hence why the Teladi build the ships for the pirates, and pirate shipyards are just a shell that hold a scrapyard, the scrapyard can also ship resources from scrapped ships back to Teladi space.
A potential feature in R2/R2+ is the "Exiles" - they live in space cut off from the rest of the galaxy, and use wormhole projectors to access any system the please at any time, in order to pillage and steal. Naturally the player will be able to join them.