Same here!brucewarren wrote:Short lived you mean. At least they are when I'm in charge

Oh and by the way, I hate you all! Downloaded the demo last night, went to bed at 3am

Moderator: Moderators for English X Forum
Wouldn't work. I've spent the last year in their community. The moment anyone suggests anything more in-depth and serious than what is already in KSP, the community flips out.Diche Bach wrote:Imagine KSP and X-Universe get married and "have a baby."
Yeah, you are sadly, probably right.Freya Nocturne wrote:Wouldn't work. I've spent the last year in their community. The moment anyone suggests anything more in-depth and serious than what is already in KSP, the community flips out.Diche Bach wrote:Imagine KSP and X-Universe get married and "have a baby."
Then you consider how X-Universe and Kerbal are such incredibly different game styles. One a vast sandbox with combat and economy simulation, the other a custom rocket creator and planet exploration sim. Squad is very adamant about not adding any form of combat into their game, and the closest they want to get to a working economy is campaign mode.
So sorry, but from a development and community standing, it's a terrible horrible disgusting idea.
Yeah Drouges help. . . my redesigned version of the base has quite a few of them and for my current design I really wish Squad had included some laterally attaching ones. . . the only versions currently in game are HUGE and vertical attach only.Aragosnat wrote:Bishop149: Have you tried using the drouge chutes with it. AS they do fully deploy sooner then the others which ussually make it slow down to safer speeds before the main ones deploy.
I see a problems with your SSTO spaceplane. It has decuplors. Other then all those exsesive control surfaces adding needless mass. How does it handle in space? Any pitching in one direction from the lack of atmposhere?Bishop149 wrote:So last night I did my first successful SSTO in any format actually but this one was a spaceplane:
Near its jet thrust ceiling. . maxxed out for me at around 24-25km up at 1700m/s
http://cloud-2.steampowered.com/ugc/919 ... 569C199C1/
Orbit! With a MIGHTY 10 units of oxidiser left!
http://cloud-3.steampowered.com/ugc/919 ... BD373C099/
Its actually a little more than my first SSTO, its designed to be an orbital delivery system for this insane little thing:
http://cloud-2.steampowered.com/ugc/919 ... 5EC87FD66/
That is the smallest manned interplanetary craft I can make. Its designed as a return capsule to get Kerbals back from Laythe. I have tested it by leaving Kerbins sphere of influence in it and the returning to land. Its DeltaV should be enough to get it almost anywhere in the system and back again. . . . . REALLY quite slow though!
Pretty Picture:
http://cloud-4.steampowered.com/ugc/919 ... E7A4B4E25/
And the latest most refined design of the SSTO delivery spaceplane, it looks rather lovely:
http://cloud-2.steampowered.com/ugc/919 ... A5B2CD6D7/
A more extensive account of my recent activity here:
http://forum.kerbalspaceprogram.com/thr ... post669629
It only has one decoupler. . . to separate the payload from the rest of the plane when in orbit. Its designed very much as a delivery to orbit system and very little else.Aragosnat wrote:I see a problems with your SSTO spaceplane. It has decuplors. Other then all those exsesive control surfaces adding needless mass. How does it handle in space? Any pitching in one direction from the lack of atmposhere?
Makes sense.pjknibbs wrote:Well, simple physics indicates that the winged SSTO will be more fuel-efficient than the rocket with jet engines, because you're getting lift from the wings assisting your upward progression--doesn't make a difference right now, obviously, but may be significant when they implement career mode and you actually have to *pay* for all that fuel!