I suppose that you have missed X-Rebirth (GOOD FOR YOU!!!) but that game made the start for the "new" X Universe... You can't play (and enjoy) it without mods!!!IdlePit wrote: ↑Thu, 7. May 20, 19:57 Imagine how new comers to X4 or the X series as a whole feel about this though, for one most of them probably dont know this forum exists nevermind can be bothered to post about thier experience.
I am a new comer to X4 but have played X games for over a decade and thousands of hours i can say my first impressions were not great, i can see this game has potential its just lacking in content compared to X3 but hopefully that will be addressed through patches and dlc (that's why ive stuck with it so far) but the main thing that is making me want to shelve this game for another year is my pilots not gaining exp it is extremely frustrating to see xenon rampage the universe and be almost unable to help since i cant really help to supply npc war efforts very efficiently even though i have more than enough money and ships available it is competent pilots to fly said ships that is stopping me from providing the materials the npc's need to defend themselves (other than sitting on the map manually trading resources constantly).
Even if i build stations my own traders assigned to the station do very little selling (they just sit there searching for trades) while npc ship come to buy the resources produced but then those npc ships end up dead half the time before they get to deliver the goods or sit trying to escape or fight a xenon N which means while im making money its not really helping the npc factions much and i know hardly any resources are getting through to shipyards and wharfs because i literally have to manaully trade most of the resources to the wharf/shipyard for every ship i build or it sits there for half an hour not building
Ive seen people saying xenon are to strong imo this is not true the player can kill them very easily the problem is in my opinion bottlenecks in resources or resources actually getting to where they are needed (partially due to lack of player traders) thats stopping npc defending themselves early to mid game, i find i am unable to do many mission or plots because im constantly back and forth stopping xenon destroying wharfs,shipyards and equipment docks. i had to abandon a patrol earlier because xenon almost destoryed FRF equipment dock it literally had 3 modules left when id destoryed the 3 k's attacking it, im currently manually supplying build materials and gaurding the station while it repairs and building a defense platform to hopefully protect it in future but it is getting boring babysitting npc factions.
I suggest you get yourself some nice mods that address the experience problem, since the devs are not ready (at least for the coming 4 years) to admit that they bungled it up and fix it so we can enjoy our game in our much beloved X Universe.
I've given up on trying to find a "logic" for necessary skill advancement, it simply does not exist. The only thing you miss with the mods are the Ventures, so you will not get "fancy" paintjobs for your ships, some petty cash (I got 4 mil for a 60 h venture) and some ready modifications (if you are THAT lucky) to apply to your ships, which you can get them anyway by finishing the PHQ quest, along with the means to get ANY module blueprint you think of... The parts for them you just get clearing out battle fields in abundance, as long as you don't take sides (except against the Xenon and Khaak) so you move among the waring factions scooping up and they don't shoot you...