X3TC / X3AP Patch 2015

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Moonrat
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Post by Moonrat »

RainerPrem wrote:
pref wrote:
Jimmy C wrote:I was in the Pluto sector the other day, and realized there's an easy thing Egosoft should change.
That being the picture of Pluto in the sector.
+1.

Pluto looks so much better then anyone expected.
+2

I want Charon, too.

cu
Rainer
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MarvinTheMartian
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Post by MarvinTheMartian »

Please look into fixing the bug with the stepping of ware transfers I reported here:
http://forum.egosoft.com/viewtopic.php? ... 97#4556997

Thanks :)
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Browser_ice
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Things I want in X3 AP

Post by Browser_ice »

Salvaging
- salvaging space debris
- have a salvaging station to sell your salvage
- being able to build a salvage station
- have NPC salvage too and selling it
- there is a market trading for salvage so t his should be influced by this
- having salvage drones
- building salvage drones

Trading
- fix the bug where sometimes just buyig/selling trades freeses everything for 5-10 sec
- after having N amount of station, that we can create our own trading offers for NPCs

Having stations to build jumping beacons

Professions:
- Having rescue team/Army NPCs for rescuing NPC/Player when an SOS is sent out
- Players getting a licence to be a rescue/Army team
- Players being a rescue/Army team

Stations
- having a casino station where you can play after puting down the minimal fees
- building a casino station

Misc
- being able to skip the animations that play after you dropped/built a station
- having a real 3d view with rotation in all 3 axes when wanting to build something
- truelly being a pirate (Xenon)

(when I'll think of other things I will edit my thread)
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AbhChallenger
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Post by AbhChallenger »

You are wasting your time making suggestions at this point. They would have said something by now if they had intended on making this patch.

Another cruel joke towards X fans. Just like X Rebirth was.
pref
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Post by pref »

ES never was too talkative. Silence often means they are doing smthg.
They probably also realized by now that the bigger half of their fanbase stayed with AP.
AL'42
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Post by AL'42 »

If not already suggested:

X3TC

Speed up marine training by a factor of 10, same cost as before, option train all to 3*, 4*, 5*

Add Transporter Devices (and Bioscanner) to Queens Harbour for Boron.

Add boarding pods option for Yaki M7M

Hotkey for launch all marines
Jimmy D
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Post by Jimmy D »

I'd really like to see the Detector in AP available outside of the plot missions it's enabled for.

I enjoy using it to search UFJD sectors for Tuning crates, but can't progress the plot if I want to avoid the Modified tag.
pref
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Post by pref »

I know what i need now :D
A defend pos command with a radius parameter. Would be awesome if my point defense capital ships (at gates, JBs, sats or whatever) would not follow targets to the other end of the sector leaving to PoI undefended for an hour.

Also a bugfix on defend station command would be welcome - it ignores everything in the complex except for the hub. The previous suggestion would also help this matter, but bugs should be fixed nevertheless :)
Jimmy D wrote:I'd really like to see the Detector in AP available outside of the plot missions it's enabled for.

I enjoy using it to search UFJD sectors for Tuning crates, but can't progress the plot if I want to avoid the Modified tag.
+1 - the tunings are way too hard to find in vanilla. A Detector would be the perfect solution.
Until then: http://forum.egosoft.com/viewtopic.php?t=319204
The NME
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Post by The NME »

Thanks for the option to add to the game.

For me, there are 2 little things, and 1 which is more significant.

2 little things first.

I would like to be able to tell my traders (UT's mostly), not to trade with a particular race, or not to enter certain sectors.

& I would like for the advance satellites to be able to tell me the prices of all resources a sector uses, not just the one I have in my personal hold.

And for the big one, probably as a quest reward, or an expensive Teladi upgrade, an expansion which tells me the which sector/station has the best selling price for resources in the whole galaxy where I have a presence (ships or satellites).
Perhaps the ability for high level UT's (Level 20??) to access this expansion, and top ranking UT's to coordinate, and not duplicate trading runs based on this.

Thanks
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Sparky Sparkycorp
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Post by Sparky Sparkycorp »

The NME wrote: I would like to be able to tell my traders (UT's mostly), not to trade with a particular race, or not to enter certain sectors.
I hope that would be part of a patch too. At least in the mean time, there is a neat mod that fixed the Blacklist functionality from the Bonus Pack.

You can find gnasirator's mod through my signature's "Updated TC/AP Bonus Pack" link.
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MarvinTheMartian
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Post by MarvinTheMartian »

Sparky Sparkycorp wrote:
The NME wrote: I would like to be able to tell my traders (UT's mostly), not to trade with a particular race, or not to enter certain sectors.
I hope that would be part of a patch too. At least in the mean time, there is a neat mod that fixed the Blacklist functionality from the Bonus Pack.

You can find gnasirator's mod through my signature's "Updated TC/AP Bonus Pack" link.
Can't you just set a particular race to foe in the F/F setting? Been a long time since I use ST, LT or UT but I think that's what I used to do.

An updated BP would be good though, CAGs to use jump beacons would be top of my list.
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Sparky Sparkycorp
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Post by Sparky Sparkycorp »

For blocking trade with races, yeah, probably. I was suggesting the mod more for the blocking of sectors aspect though.
minderbinder77
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Post by minderbinder77 »

I bought Rebirth - I acknowledge the ambition of the game but it didn't work for me and now I'm back playing X3. If you ever decide to reboot X3 with Rebirth graphics then I would buy it.
RaZoR 729
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Post by RaZoR 729 »

minderbinder77 wrote:If you ever decide to reboot X3 with Rebirth graphics then I would buy it.

yep, +1 !
or make X3 (X4) at the engine Infinity :roll:
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MarvinTheMartian
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Post by MarvinTheMartian »

What would it take to update the game so you can build stations out of sector?

The station orientation doesn't matter to me but I like to line up on a grid and sometimes put the same model station in exactly the same space to save on FPS, and building stations (complexes) in sector is just so tedious.
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pref
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Post by pref »

No clue how can you mod it, but LU has this feature - maybe you can take just the part where this is done (but there is a chance that it needs some of the deeper game modifications of LU and might not work on vanilla at all).

It would be also nice to have an autoconnect feature (without the station build cutscene perhaps). That and Heph corp would allow for a nice automated build process.
ancienthighway
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Post by ancienthighway »

MarvinTheMartian wrote:What would it take to update the game so you can build stations out of sector?
The Factory Complex Constructor. Originally for X3:R it was modded for TC. I can't say how well it works since I haven't used it since Reunion.
Sovereign01
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Post by Sovereign01 »

ancienthighway wrote:
MarvinTheMartian wrote:What would it take to update the game so you can build stations out of sector?
The Factory Complex Constructor. Originally for X3:R it was modded for TC. I can't say how well it works since I haven't used it since Reunion.
I found this to be very handy when it came to building complexes. You still have to build the mines yourself and do all the connecting (just avoid Terran sectors as the script only works on those that have either a jump gate or beacon).
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MarvinTheMartian
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Post by MarvinTheMartian »

Sovereign01 wrote:I found this to be very handy when it came to building complexes. You still have to build the mines yourself and do all the connecting (just avoid Terran sectors as the script only works on those that have either a jump gate or beacon).
Hephaistos Corp. is already a signed script which is a great addition, however, I don't expect it will condense your complex to the point of identical factories being overlaid on one another which is what I do and one of the reasons I'm looking for OOS station building - both from an aesthetic/framerate point of view and the relative crudity of stations linked by tubes.

There are a couple of factors at play here, the first and perhaps most annoying to a player who builds large complexes is the inability to switch off (or at least Esc out of) the station build cut-scene; the second is the ability to augment a complex as a unit with additional production capability rather than the approach of adding stations via tubes. The latter being something Rebirth set out to achieve so I don't expect a patch to X3 addressing but overlaying goes some way to improving the appearance of a complex - removing the cut scene will increase the number of stations that can be overlaid before collision damage takes its toll or ideally being able to do the entire thing OOS will remove the grind.

Only counter I can think of to this is that station build missions could be too easy - like they're not already ;)
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roundowl
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Post by roundowl »

Don't you hate it when you protect a convoy in your M6, cruise alongside them, and after another wave of enemies you click on a cargo ship, reach out for that target menu, and then just about miss the follow button, selecting Autopilot:Attack? And then immediately afterwards the convoy you're supposed to protect is red, and your Vidar shoots all 14 EMPC's at once, leaving only memories of that convoy? And now whole sector is red, and some Argon Cerberus is turning towards your station, and initial rockets start flying into it?

Yeah, in a 2015 patch, if it will exist, I'd love to have that button removed from the target menu. There must be a failsafe mechanism for something that can turn into full scale war.

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