
Scoob.
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engine built by egosoft allow everything they want to do. Maybe the work is not small as I intended, ok, but it's something they have to do. Would be better, at this point, to have just a "cockpit skunk" but the possibility to drive all the ships.Roger L.S. Griffiths wrote:@Darrosquall: There is more to it than just the cockpits, at least based on discussions around the topic in the past. Even "just" the cockpits is not likely to be a small amount of work.
While, ultimately, being able to fly more than one ship would be great, my preference for developer resource would be to add proper Capital ship bridges.Roger L.S. Griffiths wrote:@Darrosquall: There is more to it than just the cockpits, at least based on discussions around the topic in the past. Even "just" the cockpits is not likely to be a small amount of work.
+1Marcus Aseth wrote:Priorities,guys...
what's the point of driving 1000 ship if you don't have end-game content?!
Also imho the game could perfectly work with just 1 ship, it only need some more customization
And so begins the tea party. Can we try a new thing please and just be happy with the list that's comingDarrosquall wrote:engine built by egosoft allow everything they want to do. Maybe the work is not small as I intended, ok, but it's something they have to do. Would be better, at this point, to have just a "cockpit skunk" but the possibility to drive all the ships.Roger L.S. Griffiths wrote:@Darrosquall: There is more to it than just the cockpits, at least based on discussions around the topic in the past. Even "just" the cockpits is not likely to be a small amount of work.
+1 indeed.Roger L.S. Griffiths wrote:+1Marcus Aseth wrote:Priorities,guys...
what's the point of driving 1000 ship if you don't have end-game content?!
Also imho the game could perfectly work with just 1 ship, it only need some more customization
are you kidding?!Wana wrote: End-Game in a sandbox is quite irrelevant