Rebirth release date. - Part 2

General discussions about X Rebirth.

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BarrenEarth
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Post by BarrenEarth »

EmperorJon wrote:
BarrenEarth wrote:But yeah great, a game with a plot 100x longer than X-Series
My record for all TC plots is about 4 months of in game time, although that was with taking the HUB slowly.
Are you counting SETA time?! Seriously?!

Also to the above poster with the crap about Starcraft II... the game took 3 years, 2 months and 8 days to develop. The game, and the entirely overhauled centralized battle.net servers were all created in that time... again with a plot and cinematics that are 100x longer than X-games can boast.

I own all the X Games, I love all the work that went into it. But I refuse to just sit back and take an "oh well" approach to why this game is woefully behind schedule.
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Post by EmperorJon »

Yes, and Egosoft probably have about 1/10th of the employees working on it, if that.
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BarrenEarth
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Post by BarrenEarth »

EmperorJon wrote:Yes, and Egosoft probably have about 1/10th of the employees working on it, if that.
Project management education would tell you that labor is not scalable on a cohesive work project. The number of Developers does not directly correlate to the speed in which a project may be produced.

I also highly doubt Blizzard or Bethesda would allow for crashing to increase costs associated with a project when under the scrutiny of investors... Egosoft on the other hand does not have those oversights.
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Post by EmperorJon »

No, I agree it does not scale directly, but it does scale.
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Post by ldarkelfl »

BarrenEarth, I guess you have already played X:R and know all about it's content, gameplay, plot, etc. Great, please share some details with us.
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Post by Jumee »

you do realise that the Euphoria engine (the animation thing in GTA 4) is not developed by Rockstar?
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lets pretend november 15 never happened
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Post by BarrenEarth »

Jumee wrote:you do realise that the Euphoria engine (the animation thing in GTA 4) is not developed by Rockstar?
Yes but RAGE was... and is used for the Game Engine.
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Post by Gazz »

But RAGE is such an unremarkable shooter that it's hardly worth mentioning for anything at all. =)
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Post by BarrenEarth »

Gazz wrote:But RAGE is such an unremarkable shooter that it's hardly worth mentioning for anything at all. =)
RAGE is a game engine... I think you are confusing it with the game Rage.
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Post by Toramo »

/popcorn 8)

Hopefully egosoft developpers can check this thread to LOL a little !


I agree on this fact only :
But I refuse to just sit back and take an "oh well" approach to why this game is woefully behind schedule
The game is delayed and the communication was failed, it is a fact.

Otherwise : you cannot compare AAA games and probably the most biggest dev studio like blizzard/Rockstar etc ... to Egosoft.
It is a non-sense...
It is like to compare a pro football club with your local one.

Hopefully for us, Egosoft is full of valuable developper and they don't need to be called 'blizzard' to make very good games. Just let them improve the game the most they can.

if you want to blame someone, just /kick the marketing manager ;)
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Post by Gazz »

Well, both are in caps so it's impossible to tell from the name alone. =)
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Post by Gupster »

BarrenEarth wrote:
EmperorJon wrote:Yes, and Egosoft probably have about 1/10th of the employees working on it, if that.
Project management education would tell you that labor is not scalable on a cohesive work project. The number of Developers does not directly correlate to the speed in which a project may be produced.

I also highly doubt Blizzard or Bethesda would allow for crashing to increase costs associated with a project when under the scrutiny of investors... Egosoft on the other hand does not have those oversights.
Have you considered making your own Space game ?
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BarrenEarth
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Post by BarrenEarth »

Toramo wrote:/popcorn 8)

Hopefully egosoft developpers can check this thread to LOL a little !


I agree on this fact only :
But I refuse to just sit back and take an "oh well" approach to why this game is woefully behind schedule
The game is delayed and the communication was failed, it is a fact.

Otherwise : you cannot compare AAA games and probably the most biggest dev studio like blizzard/Rockstar etc ... to Egosoft.
It is a non-sense...
It is like to compare a pro football club with your local one.

Hopefully for us, Egosoft is full of valuable developper and they don't need to be called 'blizzard' to make very good games. Just let them improve the game the most they can.

if you want to blame someone, just /kick the marketing manager ;)
Well they don't seem to have a marketing department... there isn't even a good marketing program for previous games. That would be their #1 problem is if guys like me, around for a decade buying their products walk away... where do they get new customers from?

Also, the most profitable game of all time in comparison to cost was Minecraft. You going to tell me that a Dev Team of one is less important to a Dev Team of 20 when that One made Millions more than Egosoft did on any of it's games?
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BarrenEarth
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Post by BarrenEarth »

Gupster wrote:
BarrenEarth wrote:
EmperorJon wrote:Yes, and Egosoft probably have about 1/10th of the employees working on it, if that.
Project management education would tell you that labor is not scalable on a cohesive work project. The number of Developers does not directly correlate to the speed in which a project may be produced.

I also highly doubt Blizzard or Bethesda would allow for crashing to increase costs associated with a project when under the scrutiny of investors... Egosoft on the other hand does not have those oversights.
Have you considered making your own Space game ?
Sure, I will donate $100 right now to Star Citizen... then I own a piece of a game that has a timetable with progress reports and concept marketing.
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Post by Gupster »

BarrenEarth wrote:
Gupster wrote:
BarrenEarth wrote:
EmperorJon wrote:Yes, and Egosoft probably have about 1/10th of the employees working on it, if that.
Project management education would tell you that labor is not scalable on a cohesive work project. The number of Developers does not directly correlate to the speed in which a project may be produced.

I also highly doubt Blizzard or Bethesda would allow for crashing to increase costs associated with a project when under the scrutiny of investors... Egosoft on the other hand does not have those oversights.
Have you considered making your own Space game ?
Sure, I will donate $100 right now to Star Citizen... then I own a piece of a game that has a timetable with progress reports and concept marketing.
I mean make a game all your own, forget other peoples game, you are a programmer so it would seem an ideal project for you to start and i am sure people on your own forum would help you with encouragement etc.
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BarrenEarth
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Post by BarrenEarth »

Gupster wrote:...snip...
Sure, I will donate $100 right now to Star Citizen... then I own a piece of a game that has a timetable with progress reports and concept marketing.[/quote]

I mean make a game all your own, forget other peoples game, you are a programmer so it would seem an ideal project for you to start and i am sure people on your own forum would help you with encouragement etc.[/quote]

Why? I follow a philosophy that people should do what they are best at and use the excess of their labor to purchase that which would take them an inefficient amount of time to do themselves.

I pay people to roof my house, I pay farmers to grow my food and I pay game developers to make a game... Just feels like this particular game developer is not as efficient at making games as others.

So perhaps I need a new supplier.
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Post by Gupster »

BarrenEarth wrote:...snip...
Sure, I will donate $100 right now to Star Citizen... then I own a piece of a game that has a timetable with progress reports and concept marketing.[/quote]

I mean make a game all your own, forget other peoples game, you are a programmer so it would seem an ideal project for you to start and i am sure people on your own forum would help you with encouragement etc.[/quote]

Why? I follow a philosophy that people should do what they are best at and use the excess of their labor to purchase that which would take them an inefficient amount of time to do themselves.

I pay people to roof my house, I pay farmers to grow my food and I pay game developers to make a game... Just feels like this particular game developer is not as efficient at making games as others.

So perhaps I need a new supplier.[/quote]

Rather than asking me (why) maybe ask yourself why not, as a programmer your own space game would be a great project, as a musician i often play other peoples music but i also improvise and make my own out of sheer enjoment and creativity, i would think that making your own game would be hard work as learning a musical instument is but just as rewarding so why not go for it, just a suggestion that i dont think you will consider but i thought it was worth mentioning.
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BarrenEarth
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Post by BarrenEarth »

squirrelrider wrote:...snip...
That is pretty!

But how does deflecting the argument to be about me help you play Rebirth any faster? It does not change the fact that even modders can't make TC or AP fill the time now... it has just been too long.
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Post by Fallent »

BarrenEarth wrote:...snip...
That's true. As much as we all love TC and AP, our time is spent on them. Even us fans can't milk those games for much longer. But it's not all bad, Rebirth is going to be the best Space Sim of 2014! :D
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Post by Gupster »

Well it is not about deflecting anything, you obviously just like evryone else on this forum want this game badly and i include myself in this but in your own posts you keep mentioning that you dabble a bit in programming so it seemed logical to ask you if you could make your own game, if i where a programmer i would consider the idea, as to the question will asking about yourself make me play Rebirth any faster the anser of course is no, but there have been a few official posts on this forum as to why they cannot give more information than they have and as an intelligent person i accept and have patience that the game when it comes out will be superb, ask yourself this, will constantly asking for more information or making posts about your programming prowess make you play Rebirth any faster ? no of course not, the game will be superb and i have every faith in Egosoft to make a fantastic game so why not sit back and relax, getting frustrated about the release will give you a breakdown and if you have one of those you wont be able to play Rebirth in hospital now will you.

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