I'll keep an eye on what changes you make (very nearly come back to TC, so odds are I'll be playing with them a lot soon anyway). Looks like you have some good ideas there, particularly with the refire rate of large missiles (because it's annoying having to wait what seems like hours for multiple Firestorms to launch).paulwheeler wrote:I've had a little play around with the missiles and come up with a few ideas.
Rather than dumb fire missiles, you have missiles with very slow turning, proximity detonation and a large blast radius. Then at least you have a vague chance of hitting something with them - good for taking down swarms of fighters.
Heavy torpedos will be much faster with a higher refire rate so you can at least give defensive turrets too many targets to aim at. Theres nothing worse than spending a fortune on twenty Firestorms, just to see that K swat every single one you fire.
I'll keep the Mosquito as fairly useless - just for missile defence really, but everything else will be worth while - even the Dragonfly. Light missiles will be very fast but shorter range, except for one or two specialist missiles.
Rare missiles, like Disruptor, Banshee etc. will have a bit more kick.
Volumes of the larger missiles will go up a bit. These will be harder to shoot down so it stands to reason that you want to be able to take less with you. Also it may help with missile spam where AI M7Ms are involved.
A turret script and Gazz's AI ammo cheat will be essential.
The whole thing will still be based on Imperium3's MRM, but with lots of tweaks.
Some of the dumbfire missiles, especially the Tornado which IMO is pretty awesome and intended for targets you can't miss, probably don't need a guidance system TBH. On the other hand the excruciatingly slow Firelance (did I make it too slow?) could well do with it.
Dragonfly already is quite useful - IMHO the "standard missile" along with the Wasp, for small fighters. Comes with a glowing recommendation from Nuklear Slug too, because it's a cheap source of firepower early on.
Capital ship missiles should be fairly large - the difficulty is striking a balance between "ridiculously small" (eg vanilla Hammerhead) and "can't fit anything else into the cargo bay". Especially for ships like the Tyr, space is quite an issue.
Good luck all the same - when and if I get the chance to seriously play TC again, I'll give the MRM a full workout.