[MOD] Immersive environments 1.1 [09-11-2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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mr.WHO
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Post by mr.WHO »

If you want a new turrets then install that mod, or Cadius X-Tra shippack (new turrets for Terrans, ATF, Split and Teladi, rest in future).

Personally I think that the trio of:
- Immersive Background
- X-tra shippack
- Improoved Races script

makes Terran Conflict a helluva better game :)
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Sorkvild
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Post by Sorkvild »

Are there any changes to sector descriptions and sector music?
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Moonrat
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Post by Moonrat »

Thanks for acting on some of my comments... :)

Will you issue another Beta in due course with all the fixes in, or are you updating the download link zip as you go?
Beermachine
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Post by Beermachine »

Just a quick one:

- Ianamus Zura. Completely black planet / moon despite light source in system.
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Moonrat
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Post by Moonrat »

A few more from down south...
  • Weaver’s Tempest – Nice altho’ parts of the nebula starts to look “blocky” as you zoom in.
    Gunne’s Crusade – Beautiful.
    Spaceweed Grove – Something wrong here, the background looks like a series of hoops. May be I should kick my space weed habit?! :shock:
    Ministry of Finance – Very green and dark, there’s something almost “sickly” about it, intentional? More light may be?
    Aldrin, Aldrin 2 – The nebula here just seems a little too over used. If it’s the one in the Terran sectors then the one there should look more like the Milky Way?
    Terran Unknown Sector 3 – The nebula wrapping the side of the planet looks a bit false, the colour grading needs to be more smooth.
    Xenon Sector (18,10) - If the planet is to have night lights, make them less organic and more Xenon like, more reds & blues ?
    Unknown Sector (19,10) – Love this, if only it was called “Moody Blue”.
    Rhy’s Desire – The big planet could do with a higher resolution surface detail as it looks a bit blurry even on low magnefication goggles.
    Perdition’s End – Nice touch with the night lights here. Any chance of them at higher resolution?
connary
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Post by connary »

mr.WHO wrote:In unknown sector, west to Unholy Descent there is a Paranid Carrack M7 - normally I wouldn't bother but I noticed that you had it on your screenshots so I figured out that this might have something with Immersive.

If Yes, then I recoment swithing to Deimos.

Its vanilla, i dont add ships.
Sorkvild wrote:
MensajePublicado: Lun, 1. Nov 10, 22:03 Asunto:
Are there any changes to sector descriptions and sector music?
No
Moonrat wrote:

MensajePublicado: Lun, 1. Nov 10, 23:09 Asunto:
Thanks for acting on some of my comments... Smile

Will you issue another Beta in due course with all the fixes in, or are you updating the download link zip as you go?
I will update every now and then. Every time i think we had reached a new milestone.

From some Beermachine comments:

- Fixed brightness in Dukes citadel
- Fixed bad planet luminance in Ianamus Zura. Repositioning of planets


I changed the planets in Ianamus. Now we stay near a moon seeing the planet in far distance. We dont have too much sectors near a moon.

Checked Ocean of fantasy blue halo. Its the remains of the old atmosphere+gases of the planet, imho it looks Ok.
Unholy descent has been completely changed. Also Moonrat find something wrong with this sector. Definitely the northern' nebula dont fit here. I changed this to a fog blue like a perfect door to the nearest unknown sectors.


Patriarchs Keep its a connection between two different systems. It can be black. we need more standard black sectors, no?

What do you thing?
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Moonrat
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Post by Moonrat »

connary wrote:Patriarchs Keep its a connection between two different systems. It can be black. we need more standard black sectors, no?

What do you thing?
Black is good, but not too many really dark ones. These can be used to good effect in certain places, but a preponderance of them might detract from the beauty of this mod. Let there be a million stars upon the back drop but make sure we have a sun (or two) nearer to light our way in the darkness... :)

A galaxy or two wouldn't go amiss....
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TrixX
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Post by TrixX »

Sometimes the only way to the light is through the dark...

Loving it mate. Though there's the obvious errors in Empires Edge. Easily visible edges on the skybox.

Did you alter Savage Spur? Cos I was flying through there (with 20 Starbursts in tow :D ) and had 3 Yaki Shuri's (the M7M ones) flying through the asteroids, it looked amazing :)
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connary
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Post by connary »

No TrixX, i dont add any ship. Perhaps the new look of the space help to a new perception of the ships?

Due a new HD cratered moon texture we can low orbit this kind of moon.

New Ianamus Zura. A core sector. Now orbiting the moon. I suppose this can be a good disposition for the moon terran sector.

[ external image ][ external image ][ external image ]

The second and third image make use of the enhanced goggles X2
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TrixX
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Post by TrixX »

:lol: wasn't meaning you added ships (that's IR) was meaning you changing the sector depth (was a lot more atmospheric than the last time I was in that sector!).

With the 3 Yaki M7's moving through the field and annihilating stuff they felt like it was really cool!
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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riky69

Post by riky69 »

For me it is exactly as it should be the terran sector near the moon. It would be perfect.
To give diversity to the sector Iamus Zura I would move the stations exactly in the middle between the two planets
connary
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Post by connary »

:lol: TrixX

I suppose some people will be happy with a terran sector look like this, also hiding the fake looking earth with torus can be more ''immersive''?¿

[ external image ]


I dont know which direction take for the terran sectors. I dunno, perhaps we need a poll?
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Sorkvild
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Post by Sorkvild »

Bug report

Sectors listed below share the same bug (messed up skybox).

- Spaceweed grove
- Acquisition Repository
- Paranid Prime
- Priests Rings
- Empires Edge
- Dukes Domain
- (other sectors sharing this template?)

Pics: http://img222.imageshack.us/gal.php?g=x ... 00010k.jpg

I suspect all other sectors sharing this background are affected, I haven't figured out the other ones yet, but I think connary should know this.

Also I recommend checking the Aladna Hill's largest planet. That city hub placed down there moves like an atmosphere cloud layer.



***

By the way. Excellent the new Moon textures.

I vote for the black, real Solar system, just as is it in real.

Also I found the present backgrounds used in Sol are found in some southern Commonwealth sectors too :/


***

Ahhs and oohs

Seizewell looks really amazing.
Split Fire planet moved away so no - warning entering atmosphere msg.
Gunne's crusade very nice yellow nebula there
Last edited by Sorkvild on Tue, 2. Nov 10, 10:13, edited 5 times in total.
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DaMuncha
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Post by DaMuncha »

Looks great so far. But can you make a version of this mod that only changes the graphics. I dont want it to change the sectors or game play, so it'll be compatible with other mods (e.g. Random Sectors Management nad Improved Races).

What does everyone mean by "fake patch"?
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Sorkvild
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Post by Sorkvild »

DaMuncha wrote: What does everyone mean by "fake patch"?

Here you go man, it's explained in Faq

http://www.egosoft.com/support/faq/faq_ ... &version=9
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mr.WHO
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Post by mr.WHO »

Speaking of Moon like sectors - I always considered Ringo Moon as the moon of Argon Prime. Anyone share that view?
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enenra
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Post by enenra »

mr.WHO wrote:Speaking of Moon like sectors - I always considered Ringo Moon as the moon of Argon Prime. Anyone share that view?
Ringo's Moon is an inhabited moon (earth-like conditions) circling around a gas giant called "St. Peppers".

Appears in the book "Nopileos" by Helge Kautz and should also be mentioned in the Encyclopedia. :)
Igor.tverd
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Post by Igor.tverd »

Couple more notes:

1280-800 - Middle, middle settings.

1. Montalar - Do you have any red, gas giants for it?
2. Jupiter - East TOA pointing north, on purpose?
3. Uranus - Planet is way too bright, I really like the atmospheric effect, but perhaps turn down the brightness 20-30%
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
riky69

Post by riky69 »

connary wrote: I suppose some people will be happy with a terran sector look like this, also hiding the fake looking earth with torus can be more ''immersive''?¿

[ external image ]


I dont know which direction take for the terran sectors. I dunno, perhaps we need a poll?
Perfect but make the moon less bigger in a way that his semi-arch can fit the angles of the screen like the moon in Iamus Zura
Last edited by riky69 on Tue, 2. Nov 10, 14:03, edited 2 times in total.
Beermachine
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Post by Beermachine »

connary wrote:Patriarchs Keep its a connection between two different systems. It can be black. we need more standard black sectors, no?

What do you thing?
I agree. The transitional sectors should be darker to show they are in the voids of deep space away from the main solar systems / star clusters, and add to the impression that the gates are jumping you long distances between them.

As a suggestion, perhaps less star illumination, no planets, really really big suns / mulitple suns / no suns in a few with the odd strange nebula / galaxy in the background of some where no gate leads to? No idea whether it would work though, as while I can admire great works of art I know I don't have the ability to create them ;)

As moonrat said, not too many completely black sectors to keep sectors like Loom's Legacy fairly special, a few more would be good though.

@Sorkvild - Connary is already aware of the bugged Paranid ones, havn't found any more than the ones you've listed so far.

@DaMuncha - The act of changing the position of the planets, suns, different illumination, cleaner backgrounds etc is what's making the graphics of the ships / stations / reflections look 1000% better than vanilla (they are not changed in this mod). This mod should be compatible with 95% of the ones out there (I'm using SRM / CMOD / Algoran's trail's currently with no problems). Random sectors is one of the few that might not work, will need to be tested.

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