I dont know if anyone else has had this problem but my universe keeps dissappearing.
What I mean is that systems I have visited are no longer in my universe map.
This is a big problem for me at the mo as I have been doing lots of donkey work to get a fully equipped osprey mk 2 and want to start doing some battling when I get the requests but cant.
Am I alone in this?
SSG/PE - 33 custom ships w/MWM, TBM, and more - V0.3.7e
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
Ronin677
- Posts: 534
- Joined: Thu, 5. Aug 04, 12:23

-
DeadlyDa
- Posts: 1883
- Joined: Mon, 5. Jan 04, 04:46

I plan on coming back to X2 once X3 is gold. I have a couple of new ships and quite a few tweeks that I had previously completed, but never finished packaging for release.
I also started on several additional Star Wars ships, including a Firespray, and may yet finish them.
It really depends on what sort of life X2 has after X3 comes out.
I also started on several additional Star Wars ships, including a Firespray, and may yet finish them.
It really depends on what sort of life X2 has after X3 comes out.
-
Electric_Kola
- Posts: 1882
- Joined: Sun, 29. May 05, 21:10

Installed the mod a couple of nights ago, and would like to say well done its rather good... but
I cant seem to find any of the shipyards that sell custom ships (omicron, argon prime, light of heart dont have any new ships), the mod is working correctly with the deadly hq and scout and other pirate vessels.
Or am i looking in completly the wrong place?
I cant seem to find any of the shipyards that sell custom ships (omicron, argon prime, light of heart dont have any new ships), the mod is working correctly with the deadly hq and scout and other pirate vessels.
Or am i looking in completly the wrong place?
"There must be a finite number of inhabited worlds. Any finite number divided by infinity is as near to nothing as makes no odds, so the average population of all the planets in the universe can be said to be zero, From this it follows that the population of the universe is also zero, and that any people you may meet from time to time are merely the product of a deranged imagination" - Douglas Adams
-
DWS
- Posts: 421
- Joined: Sat, 19. Feb 05, 21:11

e2? Sounds like there was an update in progress.marc5477 wrote: Im looking at the differences in tbullets and tlasers between 2.6d and 3.7e2 and I see no differences.
EDIT: I just loaded 1.7e2 to test out the weapons and surely enough the Alpha RPIC still does little to no damage at all to anything.
Are there any updates of this great Mod floating around, hidden in other threads? Otherwise I assume it would be save using the starting post.
-
DeadlyDa
- Posts: 1883
- Joined: Mon, 5. Jan 04, 04:46

All,
I still plan on finishing the version that Mauzi! and I were working on before I got sucked into betatesting X3...and subsequently getting out the 1st version of a related ship mod for X3. This "final" version would also pick up any bug fixes (at least the ones I have logged).
It's a real shame the older X2 engine can't handle the graphics and polycount that X3 supports. I have put some pretty nice ships in over on "the other side", but they just won't work in X2
As an example, here are some pix of the Omega destroyer from Babylon 5 that I am using as an M2...click on the image for a larger view.
[ external image ]
[ external image ]
[ external image ]
I still plan on finishing the version that Mauzi! and I were working on before I got sucked into betatesting X3...and subsequently getting out the 1st version of a related ship mod for X3. This "final" version would also pick up any bug fixes (at least the ones I have logged).
It's a real shame the older X2 engine can't handle the graphics and polycount that X3 supports. I have put some pretty nice ships in over on "the other side", but they just won't work in X2
As an example, here are some pix of the Omega destroyer from Babylon 5 that I am using as an M2...click on the image for a larger view.
[ external image ]
[ external image ]
[ external image ]
-
DWS
- Posts: 421
- Joined: Sat, 19. Feb 05, 21:11

Oh yes, at some point in space+time (X3 patch 2.0?) I will have to play it. I just started playing X2 a couple of days ago.
At the moment I am using 0.2.7e1 (german) just to avoid some problems I saw with 0.3.7 at the end of the according german thread. But I will start a 2nd setup with 0.3.7 soon.
Thank you very much for this marvelous series of modifications. Please mod ahead.

EDIT: 0.3.7, IMHO there are way too many messages that spam my logs. And the starting "gifts" at the Deadly-HQ, well, I like it better to work/pay for every ship+station, otherwise I almost feel like a cheater.
At the moment I am using 0.2.7e1 (german) just to avoid some problems I saw with 0.3.7 at the end of the according german thread. But I will start a 2nd setup with 0.3.7 soon.
Thank you very much for this marvelous series of modifications. Please mod ahead.
EDIT: 0.3.7, IMHO there are way too many messages that spam my logs. And the starting "gifts" at the Deadly-HQ, well, I like it better to work/pay for every ship+station, otherwise I almost feel like a cheater.
