Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

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Raptor34
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Raptor34 »

Ragnos28 wrote: Fri, 15. Aug 25, 10:31
chew-ie wrote: Fri, 15. Aug 25, 10:05 It get's super okay when compared to all the other free stuff Egosoft is handing out patch after patch.
It might be okayish for someone like me that got 5.483 hours (so far :P ) from the game, but not so super okay for someone that just bought the base game, only to realise that in order to have acces to full in game features, needs to buy 4-5 DLCs. :gruebel:
That's every ****** game. And we don't even know what this system would be capable of yet, for all we know it'll be minor in the grand scheme of things.
Compared to say Star Valor, which recently sold base building as a DLC. And a ton of other games too.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by adeine »

LameFox wrote: Fri, 15. Aug 25, 11:34
chew-ie wrote: Fri, 15. Aug 25, 11:08 Those were only examples to illustrate the principle - a lot of things in the "main DLCs" can be questioned the same way. ("Why wasn't it added to the basegame?"). I'd say this thinking leads nowhere but to cosmetic only DLCs which in turn would make them very unattractive.
Sure, technically you can ask that about anything, but that doesn't mean the reasoning is alike. The separate economies of core factions and CoH both function, and having both of them makes sense and doesn't detract from the game at all.

Yet the old disguise system has never made a tiny bit of sense. Any random pirate can take a ship and disguise it at will, but for us it requires rare special technology locked behind stories. Or the local security ships can be chasing down a ship that just committed piracy, looking at it, flying right to it, and at the flick of a switch they go "oh, alright, that's one of ours actually nevermind". It's a bad system. Now they're adding a deeper stealth/disguise system that is once again tied to a specific type of ship and this is apparently going to exist at the same time as the one which tells us that, actually, any random Minotaur Raider can do this—provided we don't own it.
chew-ie wrote: Fri, 15. Aug 25, 11:08 They put a lot of new features in the basegame already - it's not as they were leaving us with no progress there. And they do so alongside bugfixes. Egosoft's main problem is - not everyone can be satisified. But that's true for all things which have limited resources (time, money, staff). So there will always that one tiny bit left which one would also like to have for free, it's inherent to the system.
That doesn't matter to me, I'm not keeping a tally of free vs unfree things here. There are just some things that I think are far better suited to being upgraded than sold separately, and that is one such thing. It would be the same if they'd released 100x as much free content or if this was the first major patch. I'm fully aware they can't please everyone but that doesn't mean I'm not going to tell them when I think they made a poor choice.
100% this.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by jlehtone »

LameFox wrote: Fri, 15. Aug 25, 10:18 If you sell a new system for disguises tied to a new ship now you have two such systems existing in parallel: the old crappy one which only pirates and a few storyline ships can use, and the newer one that requires the DLC ship.
Pirates are clearly a thing of their own. They are in the base game. Not "perfect", naturally.

The "few storyline (player) ships can use" -- isn't that a gimmick in the CoH storyline; requires a DLC?
That leaves the "buy a DLC" the only way for player to get any disguise, doesn't it?
At least the two DLC will offer different disguise.

Do you already know how "crappy" the new one will be?
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Raptor34
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Raptor34 »

jlehtone wrote: Fri, 15. Aug 25, 22:33
LameFox wrote: Fri, 15. Aug 25, 10:18 If you sell a new system for disguises tied to a new ship now you have two such systems existing in parallel: the old crappy one which only pirates and a few storyline ships can use, and the newer one that requires the DLC ship.
Pirates are clearly a thing of their own. They are in the base game. Not "perfect", naturally.

The "few storyline (player) ships can use" -- isn't that a gimmick in the CoH storyline; requires a DLC?
That leaves the "buy a DLC" the only way for player to get any disguise, doesn't it?
At least the two DLC will offer different disguise.

Do you already know how "crappy" the new one will be?
All I know is the new one sounds cool. I also remember how the Hyperion was a "new type" of ship. Which turned out to just be can repair and rearm fighters.
I'll be impressed if the new ship allows you to land on hostile stations, even more if you can buy stuff from them, though I don't see what's the point since unlike X2-3 I can't land and buy certain weapons only certain races sell anyway.
I'll be surprised if you can actually disguise as another faction for consequence free aggression. That would actually be a new mechanic.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Gtadam »

I think it's good for gaining reputation with hostile factions. Just go in with cloak, see a criminal around a station, uncloak and kill it. Stations should ignore you first. :D
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Raptor34 »

Gtadam wrote: Sat, 16. Aug 25, 01:21 I think it's good for gaining reputation with hostile factions. Just go in with cloak, see a criminal around a station, uncloak and kill it. Stations should ignore you first. :D
Well, true. Though I'll note assuming you aren't KOS, you can already do that with armed couriers since they are technically civilian ships. Factions do differentiate between them assuming your rep isn't in the gutter.
Then again we are getting diplomacy which is supposed to deal with that issue anyway so... I suppose it's P2W like getting a Hyperion early.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by LameFox »

jlehtone wrote: Fri, 15. Aug 25, 22:33
LameFox wrote: Fri, 15. Aug 25, 10:18 If you sell a new system for disguises tied to a new ship now you have two such systems existing in parallel: the old crappy one which only pirates and a few storyline ships can use, and the newer one that requires the DLC ship.
Pirates are clearly a thing of their own. They are in the base game. Not "perfect", naturally.

The "few storyline (player) ships can use" -- isn't that a gimmick in the CoH storyline; requires a DLC?
That leaves the "buy a DLC" the only way for player to get any disguise, doesn't it?
At least the two DLC will offer different disguise.

Do you already know how "crappy" the new one will be?
The CoH one is honestly so primitive and restricted I don't care about it. It's clearly there just to progress the story and isn't much of a system.

It's true I don't know if the new one will be a massive step up, but at least it sounds like a more involved mechanic with some kind of control involved. For me putting that kind of time into it does start to shine an uncomfortable light on the way it works in the base game—why it's so annoyingly implemented, why any rando pirate can use it and we can't. Players have expressed annoyance with this mechanic for so, so long.
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chew-ie
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by chew-ie »

Gregory wrote: Wed, 13. Aug 25, 16:13 >> X4: Envoy Pack @ GOG (product page coming soon)
Any ETA on that one? Since that announcement, GOG published a few other new product pages, but so far no X4... :(
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by vvvvvvvv »

chew-ie wrote: Sat, 16. Aug 25, 08:29
Gregory wrote: Wed, 13. Aug 25, 16:13 >> X4: Envoy Pack @ GOG (product page coming soon)
Any ETA on that one? Since that announcement, GOG published a few other new product pages, but so far no X4... :(
I'd assume it'll roll out together with diplomacy update.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by Y-llian »

LameFox wrote: Sat, 16. Aug 25, 04:42
The CoH one is honestly so primitive and restricted I don't care about it. It's clearly there just to progress the story and isn't much of a system.
Personally, I find the Rodent quite useful for scouting Xenon sectors (before I attack) or tracking down where they’ve rebuilt any SYs / Wharfs. It’s quick once you’re in TD though it does have a slowish TD acceleration and means you still need to be somewhat careful.

The two ships I keep on my Hyperion are the Rodent and X-Shuttle. Offers versatility for most situations. But then everyone’s play style is different… :)

The big question for me is how much quicker agent actions are going to be with this ship compared to others, which seems to be the suggestion.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by alt3rn1ty »

vvvvvvvv wrote: Sat, 16. Aug 25, 10:30
chew-ie wrote: Sat, 16. Aug 25, 08:29
Gregory wrote: Wed, 13. Aug 25, 16:13 >> X4: Envoy Pack @ GOG (product page coming soon)
Any ETA on that one? Since that announcement, GOG published a few other new product pages, but so far no X4... :(
I'd assume it'll roll out together with diplomacy update.
GOG publishing the page I think will not happen until at least Monday, GOG don't work at the weekend.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by LameFox »

Y-llian wrote: Sat, 16. Aug 25, 10:35
LameFox wrote: Sat, 16. Aug 25, 04:42
The CoH one is honestly so primitive and restricted I don't care about it. It's clearly there just to progress the story and isn't much of a system.
Personally, I find the Rodent quite useful for scouting Xenon sectors (before I attack) or tracking down where they’ve rebuilt any SYs / Wharfs. It’s quick once you’re in TD though it does have a slowish TD acceleration and means you still need to be somewhat careful.

The two ships I keep on my Hyperion are the Rodent and X-Shuttle. Offers versatility for most situations. But then everyone’s play style is different… :)

The big question for me is how much quicker agent actions are going to be with this ship compared to others, which seems to be the suggestion.
Eh, you can do that with it but also you don't need it to do that. I routinely fly undisguised through Xenon space, and there isn't a lot they can do about it.
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Re: Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await

Post by jlehtone »

Y-llian wrote: Sat, 16. Aug 25, 10:35 The two ships I keep on my Hyperion are the Rodent and X-Shuttle. Offers versatility for most situations. But then everyone’s play style is different… :)
Probably does. That style requires three DLC; none of those three ships is in the base game.

A question is whether such convenience should be in the base game? Then again, if "everything" is in the base game, then would the remainders be worth the price of DLC?

Perhaps every new player should be forced to buy the whole bundle, so they could not "suffer" play without all the toys?

Y-llian wrote: Sat, 16. Aug 25, 10:35 The big question for me is how much quicker agent actions are going to be with this ship compared to others, which seems to be the suggestion.
That sounds like a "in the base game, but a bit better with DLC" type of design.
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