[Mod] Combo Mod v1.3.18.7

The place to discuss scripting and game modifications for X³: Farnham's Legacy

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Supr4
Posts: 8
Joined: Mon, 7. May 07, 13:27

Re: [Mod] Combo Mod v1.3.18.7

Post by Supr4 »

On FL start when scanning the player headquarters, i seem to be awarded an uknown object M3 that is not in any sector nor can i command it to go anywhere as it says no valid route. Cannot jump as it doenst have energy cells also strange is that i cannot see its freight bay, for some reason. Is this normal?
I just installed fresh.
Deniskos
Posts: 171
Joined: Wed, 11. Jun 08, 21:40
x4

Re: [Mod] Combo Mod v1.3.18.7

Post by Deniskos »

Yes, that's fine. Don't mind him; he's an actor needed for technical purposes.
This will be fixed in the next version.

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