SparrowBY4 wrote: ↑Wed, 26. Apr 23, 21:17
Unable to jump into Aldrin in terran story. Have conditions changed?
What happens when you try to jump ?
you can see the sector and jump beacon?
have you made sure you have 1.3.6 installed as well?
The sector appeared according to the plot, but when you try to jump, the phrase "There is no safe way" sounds. Changed the settings of the black list, not a single ship jumps into Aldrin. The version is current. "There is no suitable route to the destination"
SparrowBY4 wrote: ↑Wed, 26. Apr 23, 21:17
Unable to jump into Aldrin in terran story. Have conditions changed?
What happens when you try to jump ?
you can see the sector and jump beacon?
have you made sure you have 1.3.6 installed as well?
The sector appeared according to the plot, but when you try to jump, the phrase "There is no safe way" sounds. Changed the settings of the black list, not a single ship jumps into Aldrin. The version is current. "There is no suitable route to the destination"
Problem solved. It's strange, but ships don't jump through the command console, only shift+J. Is that how it was intended?
What happens when you try to jump ?
you can see the sector and jump beacon?
have you made sure you have 1.3.6 installed as well?
The sector appeared according to the plot, but when you try to jump, the phrase "There is no safe way" sounds. Changed the settings of the black list, not a single ship jumps into Aldrin. The version is current. "There is no suitable route to the destination"
Problem solved. It's strange, but ships don't jump through the command console, only shift+J. Is that how it was intended?
I think it’s because console one runs through the script that checks for blacklists, connections, etc (same script AI ship would use, meaning doesn’t distinguish if it’s playership or not). While direct jump doesn’t run the jump script, it just jumps.
What happens when you try to jump ?
you can see the sector and jump beacon?
have you made sure you have 1.3.6 installed as well?
The sector appeared according to the plot, but when you try to jump, the phrase "There is no safe way" sounds. Changed the settings of the black list, not a single ship jumps into Aldrin. The version is current. "There is no suitable route to the destination"
Problem solved. It's strange, but ships don't jump through the command console, only shift+J. Is that how it was intended?
i havn't actually tried it via the command console. But i will check and get it working.
generally in FL you cant jump gateless sectors, this is to prevent jumping to sectors behind HSAP.
i did make adjustments in 1.3.6 to allow this. But i guess the script does some additional check
Cycrow wrote: ↑Thu, 27. Apr 23, 19:55
i havn't actually tried it via the command console. But i will check and get it working.
generally in FL you cant jump gateless sectors, this is to prevent jumping to sectors behind HSAP.
i did make adjustments in 1.3.6 to allow this. But i guess the script does some additional check
I ran into the same bug with Aldrin after the plot and found that the "Jump to Sector" command didn't work but "Jump and Fly to Station" did.
Operation Last Fury also does not start. There is no item in the dialogue menu. Question about the game, in order to access the New Home mission, you need to fulfill the old conditions of Terran plot + Goner plot? Can you fix the station manager? After attacking the merchant, the ship makes a jump, but the manager still sends the merchant to the sector in which the ship was attacked and does not try to save it. It looks strange.
yes, you need to complete the goner and tc plots for A New Home, then get close to Danna's chance.
The station manager is a result of how emergency jump works, as it justs interrupts the current command to jump the ship then carries on their previous command. This is one of the things i plan to improve in 1.3.7
So all the plots are tied to the Goner plot, which does not start for me. Xenon or terran will be more aggressive in future patches, what would it look like a war or race conflict?
Quick question regarding the old sectors you added back in: Bright Profit is there, but the rest of the TC/AP south-eastern corner isn't there, right? Faded Dreams, Sanctity of Corruption, etc? Just wanted to make sure I didn't miss a jumpgate somewhere.
Xeiki wrote: ↑Mon, 1. May 23, 21:02
Oh, nice, an update!
Quick question regarding the old sectors you added back in: Bright Profit is there, but the rest of the TC/AP south-eastern corner isn't there, right? Faded Dreams, Sanctity of Corruption, etc? Just wanted to make sure I didn't miss a jumpgate somewhere.
I didn't see those, but since I'm able to go through the quests my guess is that they aren't considered essential for plots?
When starting a new custom game and also in my existing savegame (challenging sandbox start) the Argon Sector M148 and the one directly north of it are accessible from the start, but do not appear on the galaxy map.
All gates work and everything is there.
I just reinstalled the old plots mod. Now the sectors appear on the galaxy map. But they are there, no matter what start I choose. Shouldn't they be added at a later time?
All other mods I use don't alter the map.