Heh. My game went exactly the same way as it happens. Only difference is I kicked the HOP's out of all ARG and ANT space myself and that gave ARG the space to rebuild their shipyard. They ordered some ships from me but mostly rebuilt their own navy. Now they're OK.GCU Grey Area wrote: ↑Sun, 3. Jan 21, 18:12
In my case that would have not made the slightest difference to the outcome. For several weeks I essentially had the ONLY shipbuilding facilities available to ANT & ARG. They kept trying to rebuild their own, but HOP were remarkably efficient at hunting them down & smashing them all over again, long before they ready to build ships of their own. Both factions needed to completely replace ALL of their warships (if they had any left they were exceptionally good at hiding from my satellite network) & almost all of their commercial fleets. Soon as I turned my shipyard on for NPC sales they were using it at capacity for weeks - build queues for several dozen ships were pretty much a constant feature. Had no choice about which blueprints to purchase - they needed absolutely everything ASAP, or face extinction. Would have been fine if I could have set my ship prices lower (frankly would have preferred to give away all those ships for free). However 50% was the least I could charge them & it still wrecked my enjoyment of the Trade side of the game.
I am curious as to why you consider this to have ruined your trade game though. And what you would have done about the HOP situation if we didn't have any ship yards.