That's because after the 130 hours you mentioned they realize that there's actually nothing left to see or do for them - if you don't act too stupid or withhold certain game elements from yourself you'll have seen everything after about 10 - 20 hours - and this not because the actual size of the game would be small but because it's too easy and too fast to get anything. But that's just my opinion, I'm aware that others see it differently.Shuulo wrote: ↑Tue, 12. Nov 19, 13:30 So much negativity and comments about boredome that you wonder how people sink literally hundreds if not thousand of hours into this game.
It's also funny when someone on steam rates game as "not recommended" due to boredome after playing for 130 hours. This is normal to be bored of something after 130 hours.
I find this game to be a perfect sandbox, while it may still have some rough edges I get a lot of fun from it. I see how powerful new engine is and I'm amazed by what things ego and modders can do given enough time.
If you are not happy with some vanilla aspects just install a mod, there are already some big mods with big number of sectors, new ships, commands, balancing etc etc.
I just do not understand why people don't use mods if they want to spice up a game.
So for my part I advise against a purchase at the moment although I have sunk about 200 hours into X4 myself. I would wait until 3.0 appears and then take a close look on X4 again, because 3.0 should turn a few things upside down again and improve the game as a hole. Since the announcement of 3.0 and the DLC, I haven't touched X4 since, instead I play X2 again, in which I've already spent more hours than in X4 so far - and I'm curious whether 3.0 can change that for me.
PS: Somewhere someone has written X4 is a good mix between a Solar Empire and Freelancer... well, maybe that's my problem. X4 plays more like an RTS than an X relatively quickly, which I personally don't like.