X4 Station / Complex Calculator
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Re: X4 Station / Complex Calculator
I was wanting to use your Station Calculator, however when I save or save-as I cannot find the resultant saves? My save address is D:\Users\User\Documents\Egosoft\X4\Steam Id\constructionplan. I think the default in your program is D:\Users\User\Documents\Egosoft\Steam Id\constructionplan. Any thought on where it is going? Thanks in advance.
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Re: X4 Station / Complex Calculator
It doesn't save like that, it saves to a browser cookie or something. It's just for saving the station so that the web page can load it again. It doesn't make a save for the game. You'll need to alt-tab between the web page and the game when building. If it's a big station, you might want to write it down so it's easier to track how many modules you've made.
"If you can't take a little bloody nose, maybe you ought to go back home
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and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q
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Re: X4 Station / Complex Calculator
Thanks for keeping this up to date with KE. I'm a first-time station builder and this was a huge help.
Question: You have a checkbox for workers in the HQ with the comment "The HQ needs 200 workers for some reason". Over the years since you developed this calculator have you ever determined whether 200 workers are needed for each station at the HQ?
Question: You have a checkbox for workers in the HQ with the comment "The HQ needs 200 workers for some reason". Over the years since you developed this calculator have you ever determined whether 200 workers are needed for each station at the HQ?
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Re: X4 Station / Complex Calculator
Workers are not "needed" per say for a station to function and have output.
Workers increase the station's efficiency and output beyond 100%.
Workers increase the station's efficiency and output beyond 100%.
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Re: X4 Station / Complex Calculator
Hello great update for KE.
However the workforce slider is not working, at least for me. It´s stuck at 0%.
Is it working for anyone else?
Cheers,
F
Solved:
Solved it myself, not been playing for a while and thought it was a bug in the KE update. You have to add a habitat first before you can use sliders lol
However the workforce slider is not working, at least for me. It´s stuck at 0%.
Is it working for anyone else?
Cheers,
F
Solved:
Solved it myself, not been playing for a while and thought it was a bug in the KE update. You have to add a habitat first before you can use sliders lol

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Re: X4 Station / Complex Calculator
Hello all. Sorry for bringing up this thread but I have a problem.
I saved one of my Wharfs as a construction plan. When I bring up Station Calculator and click on import, the little window opens and it ask for the construction plan. I right click on the file then tell it to copy. I then try to paste it and nothing happens. Next thing I do is open the file with visual basic, select all, copy, then do a paste in station calculator and it fails. Next thing I do is open the file with the internet and selected all and copied and paste it in station calculator and it fails. Next thing I do is copy the link to the file and paste it and it gives me a fail. The name of the file is Sacred Relic Wharf.xml. What is the proper way to get it into Station Calculator. Thanx !
stu
I saved one of my Wharfs as a construction plan. When I bring up Station Calculator and click on import, the little window opens and it ask for the construction plan. I right click on the file then tell it to copy. I then try to paste it and nothing happens. Next thing I do is open the file with visual basic, select all, copy, then do a paste in station calculator and it fails. Next thing I do is open the file with the internet and selected all and copied and paste it in station calculator and it fails. Next thing I do is copy the link to the file and paste it and it gives me a fail. The name of the file is Sacred Relic Wharf.xml. What is the proper way to get it into Station Calculator. Thanx !
stu
Transcend Mod Team - AP, TC, Reunion
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Re: X4 Station / Complex Calculator
Greetings Stu,Stu Austin wrote: ↑Sat, 2. Mar 24, 00:35 ... and copied and paste it in station calculator and it fails. Next thing I do is copy the link to the file and paste it and it gives me a fail. The name of the file is Sacred Relic Wharf.xml. What is the proper way to get it into Station Calculator. Thanx !
stu
It seems like a misunderstanding from my point of view and understanding.
The Calculator is not supposed to import "build plans" from the game and vice versa.
The import function relates to already saved calculation files, not in game plans afaik.
Now, thinking about your thought process on this (as far as I understand it) , that would be an interesting feature indeed!
Cheers,
Nilus
Edit/p.s.:
The calculator is a handy tool to calculate the numbers of modules required, including the boni of personnel, for the production you aim for.
The actual build plan for the game is still something to be created manually, based on the calculations, as it includes placement (pos and rot) data, which is out of the scope of the calculator.
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Re: X4 Station / Complex Calculator
Hello. In Plan Build, there are 2 different types of saves you can do. One is you can save the plan build and use it at different plots that you create. The 2nd one is you can save it as a construction plan and its placed in the C:\Users\Owner\Documents\Egosoft\X4\12345678\constructionplan folder. With the Station Calculator, when you ask it to Import the construction plan (*.xml), it is suppose to import it (the construction plan file).
stu
stu
Transcend Mod Team - AP, TC, Reunion
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Re: X4 Station / Complex Calculator
You import the "constructionplans.xml" file. To see the ".xml" part, you have to tell Windows to display file extensions, otherwise it will just show you a file called "constructionplans". The files in the "constructionplan" folder don't work.
Also, when importing, you need to copy the text in the file. It sounds like you figured that part out.
The "constructionplans.xml" gets updated when you save a plan using the floppy disk icon in the station planning screen in the game.
Also, when importing, you need to copy the text in the file. It sounds like you figured that part out.
The "constructionplans.xml" gets updated when you save a plan using the floppy disk icon in the station planning screen in the game.
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q
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Re: X4 Station / Complex Calculator
Hello. I don't believe the import function works like it should.
stu
stu
Transcend Mod Team - AP, TC, Reunion
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Re: X4 Station / Complex Calculator
I'm a bit disappointed Egosoft have not created an in-game tool for calculating station output that matches the functionality of this web page. Everybody always recommends this page, and it is such an important tool that it ought to be in the game rather than a 3rd party website.
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Re: X4 Station / Complex Calculator
This tool appears to be dead, new player here?
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Re: X4 Station / Complex Calculator
The author of this tool has not posted in the forums for over a year. Further, the game assets may be evolving/expanding faster than they might wish to keep updating the tool in their own time in the light of game changes.
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Re: X4 Station / Complex Calculator
Site seems to work fine for me, but either way, the source is freely available on github.
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Re: X4 Station / Complex Calculator
It's work but however, number and date, even game balanced might changed, so it's might not reliable or throw out number, but it's last years, do Egosoft change anything related to game economic system and number last year to now? for sure it's not latest upgrade timeline DLC, but it's work for last year game version, I guess it's had to be 6.0 version but not sure 7.0 version?
Had a compassionate when you able... 

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Re: X4 Station / Complex Calculator
It is outdated - Especially the calculations regarding workforce. You will have to little Food using this calculator.
Is there anything like this tool that's up-to-date? I find trial-and-error or using the Station Designer ingame to be very annoying and fiddly, so I honestly depend on this tool lol. Frankly, this is something that needs to be provided by Egosoft, station designing should not be this annoying.
Is there anything like this tool that's up-to-date? I find trial-and-error or using the Station Designer ingame to be very annoying and fiddly, so I honestly depend on this tool lol. Frankly, this is something that needs to be provided by Egosoft, station designing should not be this annoying.
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Re: X4 Station / Complex Calculator
I would also like to use an up-to-date version of this calculator.
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Re: X4 Station / Complex Calculator
What exactly is outdated? Afaik only the new Argon Timelines modules are missing and in case of the XL habitat, you could simply replace it with two normal ones. Sure, build time and one-time cost may change but it doesn't affect the really important stats, production/consumption by hour.
I still constantly use the calculator. What am I missing? What is outdated?
I loaded my old stations, like self sustaining* 192 hull parts or self sustaining* 80 claytronics. Didn't run into food shortage. Did i miss that food production changed?
*self sustained: food, med and ecells provided externally.
I still constantly use the calculator. What am I missing? What is outdated?
I loaded my old stations, like self sustaining* 192 hull parts or self sustaining* 80 claytronics. Didn't run into food shortage. Did i miss that food production changed?
*self sustained: food, med and ecells provided externally.
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Re: X4 Station / Complex Calculator
I'll second what you've seen, if the tool is out of date it isn't obviously out of date.Old Drullo321 wrote: ↑Wed, 31. Jul 24, 21:22 What exactly is outdated? Afaik only the new Argon Timelines modules are missing and in case of the XL habitat, you could simply replace it with two normal ones. Sure, build time and one-time cost may change but it doesn't affect the really important stats, production/consumption by hour.
I still constantly use the calculator. What am I missing? What is outdated?
I loaded my old stations, like self sustaining* 192 hull parts or self sustaining* 80 claytronics. Didn't run into food shortage. Did i miss that food production changed?
*self sustained: food, med and ecells provided externally.
Besides the recycling stuff, that's always been wrong afaik.