Are shipyards basically immortal now? (update: ACTUALLY NO, they are not)

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Wou
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Re: Are shipyards basically immortal now? (update: ACTUALLY NO, they are not)

Post by Wou »

Axeface wrote: Sat, 15. Dec 18, 00:57 Really? The station wreck icon disappeared? Im gonna have to sit here with seta on some more then and see what happens to the build storage.
Yes, it is gone. But while I was making sure that it really is, I found out that a new Xenon plot appeared (the plot map is a good way to find stations btw.), and there is a new construction site, with what looks like the storage nearby:
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I may actually let them deliver the supplies to see what they will build

edit: the icon on the map says "Defense Platform", I guess that's just their construction ship substitute?
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Arvel
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Re: Are shipyards basically immortal now? (ans: yes)

Post by Arvel »

Wou wrote: Fri, 14. Dec 18, 23:53
Arvel wrote: Fri, 14. Dec 18, 07:08 Xenon Shipyards (and Wharves) are absolutely not invulnerable.
You were right. I was wrong.
No worries. From the sounds of it you were definitely experiencing a bug of some kind. I don't believe Station Modules and the like are supposed to be invisible, unless the Xenon have developed a new kind of stealth technology. :lol:

Your current situation sounds like my status quo in Scale Plate Green - I have a Defense Station of my own built up, but every time I start destroying their last station they start construction of another one, which seems to be preventing me from actually claiming the sector. I'd try blockading the gate, but I'm not sure whether the construction ships are actually coming in through it, they may be spawning somewhere in-sector to keep me from being able to finish the Xenon off.

I played whack-a-mole with Xenon stations for a bit and eventually gave up. I'll probably roll back my save to before the invasion, since I can't seem to get any profitsss out of it.
Hoshiqua
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Re: Are shipyards basically immortal now? (update: ACTUALLY NO, they are not)

Post by Hoshiqua »

I haven't read the entire thread but just to be clear - do you have to personally come and "finish the stations off" by finding the invisible modules or can your fleet take care of it somehow ? I've been trying to have a fleet destroy Xenon defense stations in a sector I'm trying to invade, but most of the stations stay on the map and very quickly rebuild if I stop shooting at them. But I suspect it might be due to me telling my ships to specifically target the station, maybe I need to let them choose their target so they start shooting at the invisible submodules ? Do I need to be in sector ?
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Wou
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Re: Are shipyards basically immortal now? (update: ACTUALLY NO, they are not)

Post by Wou »

Hoshiqua wrote: Sat, 15. Dec 18, 11:17 I haven't read the entire thread but just to be clear - do you have to personally come and "finish the stations off" by finding the invisible modules or can your fleet take care of it somehow ? I've been trying to have a fleet destroy Xenon defense stations in a sector I'm trying to invade, but most of the stations stay on the map and very quickly rebuild if I stop shooting at them. But I suspect it might be due to me telling my ships to specifically target the station, maybe I need to let them choose their target so they start shooting at the invisible submodules ? Do I need to be in sector ?
My ships were attacking the station for quite a while and didn't managed to finish it off. My guess would be since the module itself counts as destroyed and only the little things attached to it still exists your ships won't target the module at all, but maybe letting them go free can be a way to go, worth testing I guess.
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Gadz
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Re: Are shipyards basically immortal now? (ans: yes)

Post by Gadz »

Axeface wrote: Sat, 15. Dec 18, 00:12
Wou wrote: Fri, 14. Dec 18, 23:53
Arvel wrote: Fri, 14. Dec 18, 07:08 Xenon Shipyards (and Wharves) are absolutely not invulnerable.
You were right. I was wrong.

Lo and behold, the witch is dead:
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But how could this happen? What caused this guy to come to wrong conclusions and make an ass out of himself?
Oh, I'm glad you asked.

See, turns out that when you expand the map listing of an station you get the list of the modules, and when you press T when hovering mouse over one you can target it
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Which led me to this charming place:
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... yep, definitely can see a defence module there.

And by clicking at random at what looks like an empty space:
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my god, it's full of... invisible stuff.
After clicking blindly for a while, and managing to find and blow up all of the invisible items on both side of the invisible platform the whole thing reappeared for a split second and went kaboom for good.

In conclusion:
Destroying a module does not necessary destroy it submodules/subsystem, and even one "live" turret, shield, whatever is enough to mark the whole station as alive as well.
What about the build storage module? Have you checked in-sector?
Gadz wrote: Sat, 15. Dec 18, 00:03 Just to add to this discussion when I select my carrier and fleet and put them on patrol in XEN sectors, they end up finding targets that are not shown on the map and appear invisible and start attacking it. I am not present in the sector as these are my NPC ships. I left my PC on, came back a day later and they were still attacking it. Whatever it was.
Build Storage module?
So I went to the location that my ships have been attacking for days and found this. I cannot target it. I can fire and see it hit.

http://i63.tinypic.com/2u3v3w2.png


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jakotheshadows
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Re: Are shipyards basically immortal now? (update: ACTUALLY NO, they are not)

Post by jakotheshadows »

Is the Kha'ak installation in Pious Mists IV considered a shipyard? I've flown around it dozens of times and am not really finding any vulnerable points, destroyer batteries aren't even tickling it.
csaba
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Re: Are shipyards basically immortal now? (update: ACTUALLY NO, they are not)

Post by csaba »

Going to have to try looking around for these invisible turrets on the station that has been a ghost for 2 hours in my game... shows 0 HP on the map but 60% when I click on it....

I blame the lack of explosion damage in the game. Previously that cleared the hardpoints on stations in XR since it got removed it bugged out here imo.

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