I don't claim it's true, but to me 90% of things about the stations and thing inside of is are a waste:
- station interior: a huge huge huge waste of time a resource and next to useless. If you ask for proof why this is a fact and not an opinion, mods that allows players never have to set foot on station again are among the most popular is the proof.
- NPC: this includes both story and station NPCs. And it's not like Egosoft haven't tread down this path before: X2-The Threat, we all grin at how bad the NPC, their design, their model, their animation ...etc... none of them was done right. I guess that's why they were completely done away through out X3 and replaced with just their portrait. Sure, it wasn't a perfect solution but not many complained, and I think most of us was glad time and resource on them. Then ... why did they decide to try it again in Rebirth? When ... this feature was announced for Rebirth, I was excitedly (not) waiting to see how bad it would be, wasn't disappointed.
What really weird is though, look at Freelancer, a game with development started in 1999 (hello 20th century) and released in 2003, and its station interface is 100x times better. Rebirth is a game that released over 10 years later ... even when one is to speak from ignorance of the difficulty of the game making process, it's hard not to understand when someone says something like "common, it can't be THAT hard!". I'm pretty sure the Devs played most space sim game in existence, I wonder if they ever look at the freelancer interface and thought "this is an example of a simple-elegance-effective system".
About the exterior detail, they're nice for sure, but I think it's just another case of mis-priority. If the scale of this game is like Kerbal, where we're limited to 2 handfuls of system and bodies, where it's normal we can spent hours and hours around one single task to get it done, then the micro details will be a huge plus. But X game meant to have dozens and eventually hundred bodies, it might be nice the first one time we see it, but I bet not many will sit there waiting for miner ship to dock and unload its cargo. It'll come down we want to finish the current task and move on to the next one. Again, they're nice and I wouldn't speak against having them. Provided all the essential core work properly, then detail is always an extra icing on the cake, but with things as they were at release, it's understandable why it actually may be seen negatively.
It's like I never understand why someone would buy a 55k SUV instead of a 15k Sedan (when they have no need for an SUV) when they still haven't own a house, or pay off their student loan, and still have a mountain of credit depth.
