[MOD]Remove spawned trade ship wares v0.02 -Updated-

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Tato7
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Post by Tato7 »

I'm guessing this is working ok on 2.51? Just to be sure.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

I don't get any crashes in a multi-modded game that includes this one.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

linolafett wrote: A big batch of work will be done when 3.0 is released.
...
We removed the spawning of full transport ships
http://forum.egosoft.com/viewtopic.php? ... t=#4465040

After reading the above, I wondered whether this mod is still needed?
Stonehouse
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Post by Stonehouse »

Didnt read sth like this at the patch notes
lubatomy
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Post by lubatomy »

they did remove the wares from ships that respawn from jobs by handling it in the game engine itself (it ignores the cargo lines unless it has the onjobrespawn="true" attribute set which is only true for fuel cells on all ships).

what i do not know is if this removes the wares from the ships on universe creation as well.
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Flemmi
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Post by Flemmi »

I have two Questions.

1. could there be problems with the "Hiigaran Crossroads Cluster" mod since that mod has Ships that spawn with stuff on them (at least once in the beginning).

and 2. will you upload this mod to steam too? (sorry if this was already asksed)
***modified*** und ***Vanilla*** und auf beides stolz
Glaube es oder nicht aber das ist die Unterseite eines Schweren Zentauers Prototypen (Ex-Goner-Besitz)
mein Avatar Bild ist ein Teil davon sieht aber aus wie der Oberkörper einer Roboterfrau (Xenon?)
"Der Geist ist wie ein Fallschirm - er funktioniert nur, wenn er offen ist." - Thomas Dewar (1864 - 1930)
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

Lubatomy, thanks very much for your reply. Sorry for late reply - I didn't see until now.

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