Attempting to make the AI Galaxy Trade
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The actual wait is quite small, the rush however breaks it via bumping if the player is in zone. Probably the best thing to to is retest that trade.ship change with the new rc and see if the crashes still happen. In the meantime I'll get cracking on the jobs version mod 

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Do you mind sending me a PM with a working version of this I am extremely exited for it.
I imagine this could work very well and you would not get that gate build up if you used the "BIG SPACE" mod which removes highway travel since instead all the ships would travel real space and flocking to gates would not be a
thing, yes trades would take a lot lot longer but you would also get true space and see miles long traders flocking between locations instead of gates.
I imagine this could work very well and you would not get that gate build up if you used the "BIG SPACE" mod which removes highway travel since instead all the ships would travel real space and flocking to gates would not be a
thing, yes trades would take a lot lot longer but you would also get true space and see miles long traders flocking between locations instead of gates.
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.

*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.

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Patience young padawan. When I've finished the boring bit of setting a job per cargo type + corp I'll put it up for all
I've seen enough of the behaviour added that I'm confident only vanilla bugs will cause problems.

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Split irritate visiting pilot with strange vocal patterns.
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YorrickVander wrote:Patience young padawan. When I've finished the boring bit of setting a job per cargo type + corp I'll put it up for allI've seen enough of the behaviour added that I'm confident only vanilla bugs will cause problems.
I'm waiting, just hurry up and build your death star faster

Im super keen to see what this does when there are no highways only super highways.
You know what I would be doing to solve the jumptgate issue.
I would be outfitting all traders with jumpdrives and forcing them to jump once they reach the gate.
This way they don't actually get slowed by mass gate que but instead travel to within x range of the gate and jump which also prevents the gate being blocked up by large freight ships.
I doubt its much an issue for the smaller ships since they are nimble.
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.

*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.

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- Posts: 2774
- Joined: Tue, 29. Oct 13, 21:59
Death star v0.1 complete. The management thanks you for not noticing the thermal exhaust port.ledhead900 wrote:I'm waiting, just hurry up and build your death star faster.
http://forum.egosoft.com/viewtopic.php? ... 91#4394691
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.