Patch 2.0 Public Beta (RC 10)!

General discussions about X Rebirth.

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dougeye
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x3tc

Post by dougeye »

Great from what ive tested so far.

did I see new missile types in game?

but my 2 questions are,

1) so how do I travel faster in highways now?

and

2) how do I exit autopilot just using the gamepad (I know how to exit on keyboard)

on another note those people asking for new ships etc to fly. if ego can give use 3 new cockpits in a patch there is nothing stopping them producing more exterior models in the future. but for gameplay and station landing purposes they won't be any bigger than Skunk if you want to land on stations etc. although if they get on and make capital ship bridges you could command your empire from there with the new comm system improvments as you can hire fire and move chars over the comm now. no need to leave the bridge of a capital ship :D
I used to list PC parts here, but "the best" will suffice!
SunofVich
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Post by SunofVich »

Nice, very nice. Well done Egosoft.

Now put capital ship bridges in the game instead of standing in some cargo area and I might just re-download this game.
o2thaZ
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Post by o2thaZ »

linolafett wrote:The xenon ship is the largest ship currently in the game and loves to destroy everything in sight, you can not hide *harhar* :D
AWE F-ING SOME... #1

oh yeah the other new features and more fixes look great aswell. ;)
Perkel
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x4

Post by Perkel »

Congratz Ego. This 2.0 looks amazing.


Right now game is probably close to being X3:R
Still you need more S ships and we will be super close to X3TC
Eriodas
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Post by Eriodas »

I see really good things in the horizon, at last we have a Gravidar and definetly have to try the new cockpits...

But please Egosoft, try to get in the next one:

- BETTY
- Station Announcements
- EXTERNAL CAMERAAAA
- EXTERNAL CAMERAAAA
- EXTERNAL CAMERAAAA

And especially EXTERNAL CAMERAAAA.

Please.
jeroll3d
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Post by jeroll3d »

External camera is a great idea :)

If possible, of corse.
Entusiasta da série X3! The best game.
Artean
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Post by Artean »

Impressive list of features. I like the new balancing which seems to add some actual challenge on hard (only tested new game, none upgrades on the Skunk). The radar is great to have, but I would suggest to make all grid lines a tad thinner which probably would make ship icons to stand out more.

Now, time to dive back in for further testing!
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TheDeliveryMan
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Post by TheDeliveryMan »

This is another great step forward. Keep up the good work!
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RedEclipse
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Post by RedEclipse »

Eriodas wrote:- Station Announcements
Easy to mod from X2/X3 files, uneasy to release (copyrigths & co).
Susie ? Susie ? Susie ?
"AaaAaaAah ! They're everywhere...", Jane Doe, Freedom Force.
Bear72
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Post by Bear72 »

jeroll3d wrote:External camera is a great idea :)

If possible, of corse.
I wish the track-ir support and why not the oculus rift.

I watt to move my head in the cockpit!!!!!
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Santi
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Post by Santi »

Launched, found this guy, got cocky, congratulations all of you at Egosoft, excellent update:

[ external image ]
A por ellos que son pocos y cobardes
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werewolves?
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Post by werewolves? »

Awesome, awesome work Egosoft.

Thank you very much!
RedEclipse wrote:
Eriodas wrote:- Station Announcements
Easy to mod from X2/X3 files, uneasy to release (copyrigths & co).
Susie ? Susie ? Susie ?
Station announcements are a must! Bring back Susie.
DavidGW
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Post by DavidGW »

werewolves? wrote:Station announcements are a must! Bring back Susie.
Nope, we want Suzie to get lost. Again.

Fantastic work, Egosoft, I can't wait until I get some time later today to try it out! I want to find that Xenon ship!
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

BlackRain wrote:
birdtable wrote:Targeting enemy fighters does not work fine ,,, it only works fine if there is one fighter and no other turn up ,, otherwise loss of targeting every time.
Bird table is not entirely telling the truth here. When a ship attacks you and you have nothin targeted it will automatically target the ship that fired on you but after a short time it will lose the target. He is right about that, however, when you actually target an enemy ship by either clicking on it with the mouse or hitting the key or target nearest enemy, you will not lose the target lock. So he is wrong about that. He is obviously not targeting using these methods.
BlackRain wrote:Yorrick, while I am not saying it didn't happen to you, I have never seen it happen. I only ever saw it happen with the auto targeting. If what you say is true then it is a bug. I will test more and see. If it is I will report it to the Devs.
The way this bug worked in 1.25hf1-1.30 was during a mission with spawns, when a new spawn triggered, you lost lock on whatever hostile, alive ship you had targeted from the previous spawn. It may not be that restrictive in terms of what types of locked things would lose locks but due to the circumstances, it was just hostile I have had locked.
Roger L.S. Griffiths wrote:Never had that problem myself, must be user error.
Yes, that must be it. If one statistically irrelevant individual hasn't experienced or noticed the problem then the only possible explanation is error by the other person.
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Nikola515
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Post by Nikola515 »

I like new intro menu :) It is similar to XRM mod for X3 (with ships flying in background).
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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NZ-Wanderer
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Post by NZ-Wanderer »

Thank you Egosoft :)

Had a quick go at the new beta version, takes a little getting used to especially the exiting of highways.
I dunno so much about your "easy" mode tho, I chose the "empire Builder" start and followed what it told me to do, was taking a passenger somewhere and I got pounced by enemy ships.. - Needless to say I got trashed totally in a matter of about 2 minutes, seemed more like a "medium or hard" mode to me :P
But from what I seen so far, GREAT work.
BlackRain
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Post by BlackRain »

Sparky Sparkycorp wrote:
BlackRain wrote:
birdtable wrote:Targeting enemy fighters does not work fine ,,, it only works fine if there is one fighter and no other turn up ,, otherwise loss of targeting every time.
Bird table is not entirely telling the truth here. When a ship attacks you and you have nothin targeted it will automatically target the ship that fired on you but after a short time it will lose the target. He is right about that, however, when you actually target an enemy ship by either clicking on it with the mouse or hitting the key or target nearest enemy, you will not lose the target lock. So he is wrong about that. He is obviously not targeting using these methods.
BlackRain wrote:Yorrick, while I am not saying it didn't happen to you, I have never seen it happen. I only ever saw it happen with the auto targeting. If what you say is true then it is a bug. I will test more and see. If it is I will report it to the Devs.
The way this bug worked in 1.25hf1-1.30 was during a mission with spawns, when a new spawn triggered, you lost lock on whatever hostile, alive ship you had targeted from the previous spawn. It may not be that restrictive in terms of what types of locked things would lose locks but due to the circumstances, it was just hostile I have had locked.
Roger L.S. Griffiths wrote:Never had that problem myself, must be user error.
Yes, that must be it. If one statistically irrelevant individual hasn't experienced or noticed the problem then the only possible explanation is error by the other person.
Is the lock on problem only with ships that spawn through a mission? Campaign or other missions or both?
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YorrickVander
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Post by YorrickVander »

Both in my case.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.
Arkangel1981
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Post by Arkangel1981 »

ho people, this is so beautiful
honestly have to spread the word of the improvements eventually be a new game
thanks for your effort ...
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

BlackRain wrote:
Sparky Sparkycorp wrote:
BlackRain wrote:
birdtable wrote:Targeting enemy fighters does not work fine ,,, it only works fine if there is one fighter and no other turn up ,, otherwise loss of targeting every time.
Bird table is not entirely telling the truth here. When a ship attacks you and you have nothin targeted it will automatically target the ship that fired on you but after a short time it will lose the target. He is right about that, however, when you actually target an enemy ship by either clicking on it with the mouse or hitting the key or target nearest enemy, you will not lose the target lock. So he is wrong about that. He is obviously not targeting using these methods.
BlackRain wrote:Yorrick, while I am not saying it didn't happen to you, I have never seen it happen. I only ever saw it happen with the auto targeting. If what you say is true then it is a bug. I will test more and see. If it is I will report it to the Devs.
The way this bug worked in 1.25hf1-1.30 was during a mission with spawns, when a new spawn triggered, you lost lock on whatever hostile, alive ship you had targeted from the previous spawn. It may not be that restrictive in terms of what types of locked things would lose locks but due to the circumstances, it was just hostile I have had locked.
Roger L.S. Griffiths wrote:Never had that problem myself, must be user error.
Yes, that must be it. If one statistically irrelevant individual hasn't experienced or noticed the problem then the only possible explanation is error by the other person.
Is the lock on problem only with ships that spawn through a mission? Campaign or other missions or both?
I have only had target lock loss happening when I or someone else have destroyed the target OR the target is out of range (e.g. me or them going into a highway) - both cases are explainable and reasonable.

Under normal combat circumstances, I can engage targets and maintain target lock - I mainly use the target nearest keyboard shortcut but occasionally select the target with the mouse if I think I might lose the kill opportunity if I don't attack it first (e.g. station defence missions).

In discussions elsewhere I have noted that some issues only seem to happen if you use a gamepad or joystick - personally I only use KBD+Mouse - I do not expect this is the case but it may explain some of the inconsistency in user experience (assuming it is a bug that is and not user error).
Lenna (aka [SRK] The_Rabbit)

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