[MOD] Realspace Backgrounds and Planets (Update 1.4)

The place to discuss scripting and game modifications for X Rebirth.

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Eldgrim
Posts: 48
Joined: Sat, 20. Jul 13, 21:19
x3ap

Post by Eldgrim »

Broken Link :(
StormMagi
Posts: 1335
Joined: Sat, 17. Mar 07, 03:53
x4

Post by StormMagi »

Updated link for anyone interested.

http://www.nexusmods.com/xrebirth/mods/53/?
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Flying spaceships since 1993.
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MrUp
Posts: 81
Joined: Tue, 7. Feb 06, 03:57
x4

Re: Updated link

Post by MrUp »

Got it.. thanks!
“I may not have gone where I intended to go, but I think I have ended up where I needed to be.” ― douglas adams, The Long Dark Tea-Time of the Soul

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narn
Posts: 218
Joined: Sun, 9. Apr 06, 21:07
x3

Post by narn »

Dead links to the preview images.
Jase555
Posts: 145
Joined: Fri, 13. May 05, 17:17
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Post by Jase555 »

Hey thanks for this. Registered at the nexus great site.
Realspace
Posts: 1638
Joined: Wed, 15. Nov 06, 10:21
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Integrating mods

Post by Realspace »

hi guys, I don't mod the game for now. In any case I will implement only the No_Lanes and Physics mod.
I suggest to use this other mod for backgrounds and planets that is well alive and brilliant:
http://forum.egosoft.com/viewtopic.php? ... sc&start=0
The only thing not implemented is the star background.
If you want to use my mod in conjunction with this, just open my mod's "libraries" folder and delete the CONTENT of file "material_library.xml"
then simply add this code inside the file:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<diff>

<replace sel="/materiallibrary/collection[@name='environments']/material[@name='cluster_dlc1_stars']/properties/property[@name='diffuse_map']">
    <property type="BitMap" name="diffuse_map" value="extensions\RS_Stars\assets\textures\environments\stars_v2_diff"></property> 
  </replace> 

<replace sel="/materiallibrary/collection[@name='environments']/material[@name='cluster_a_stars']/properties/property[@name='diffuse_map']">
    <property type="BitMap" name="diffuse_map" value="extensions\RS_Stars\assets\textures\environments\stars_pattern_diff"></property> 
  </replace> 

<replace sel="/materiallibrary/collection[@name='environments']/material[@name='cluster_a_stars_bright']/properties/property[@name='diffuse_map']">
    <property type="BitMap" name="diffuse_map" value="extensions\RS_Stars\assets\textures\environments\cluster_a_bg_stars_diff"></property> 
  </replace> 
<!-- Albion Stars-->
<replace sel="/materiallibrary/collection[@name='environments']/material[@name='cluster_b_stars']/properties/property[@name='diffuse_map']">
    <property type="BitMap" name="diffuse_map" value="extensions\RS_Stars\assets\textures\environments\cluster_b_bg_stars_diff"></property> 
  </replace> 

<replace sel="/materiallibrary/collection[@name='environments']/material[@name='cluster_b_stars_dim']/properties/property[@name='diffuse_map']">
    <property type="BitMap" name="diffuse_map" value="extensions\RS_Stars\assets\environments\cluster\textures\stars_dim_lots_diff"></property> 
  </replace> 

<replace sel="/materiallibrary/collection[@name='environments']/material[@name='cluster_b_stars_bright']/properties/property[@name='diffuse_map']">
    <property type="BitMap" name="diffuse_map" value="extensions\RS_Stars\assets\environments\cluster\textures\stars_bright_few_diff"></property> 
  </replace> 

<replace sel="/materiallibrary/collection[@name='environments']/material[@name='cluster_c_stars']/properties/property[@name='diffuse_map']">
    <property type="BitMap" name="diffuse_map" value="extensions\RS_Stars\assets\textures\environments\cluster_c_bg_stars_diff"></property> 
  </replace>
 
<!-- DEVRIE STARS-->
<replace sel="/materiallibrary/collection[@name='environments']/material[@name='cluster_d_stars_bright']/properties/property[@name='diffuse_map']">
    <property type="BitMap" name="diffuse_map" value="extensions\RS_Stars\assets\textures\environments\stars_rare_diff"></property> 
  </replace> 

<replace sel="/materiallibrary/collection[@name='environments']/material[@name='cluster_d_stars_dim']/properties/property[@name='diffuse_map']">
    <property type="BitMap" name="diffuse_map" value="extensions\RS_Stars\assets\textures\environments\stars_diff"></property> 
  </replace> 

<replace sel="/materiallibrary/collection[@name='environments']/material[@name='cluster_d_stars']/properties/property[@name='diffuse_map']">
    <property type="BitMap" name="diffuse_map" value="extensions\RS_Stars\assets\textures\environments\cluster_d_bg_stars_diff"></property> 
  </replace> 

<replace sel="/materiallibrary/collection[@name='environments']/material[@name='stars']/properties/property[@name='diffuse_map']">
    <property type="BitMap" name="diffuse_map" value="extensions\RS_Stars\assets\textures\environments\stars_diff"></property> 
  </replace> 

<replace sel="/materiallibrary/collection/material[@name='stars_pattern']/properties/property[@name='diffuse_map']">
    <property type="BitMap" name="diffuse_map" value="extensions\RS_Stars\assets\textures\environments\stars_pattern_diff"></property> 
  </replace> 
 </diff> 
this way if my mod is active too it will only call the meshes related to stars that are not changed by Ency-Mod

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