Yeah that would be a big improvement, oversupply due to lack of demand was a rather big problem in X3.MegaJohnny wrote:Oh damn! That's very impressive. So now the economy has its own realistic endpoints for (at least some) wares rather than slowly being gobbled up by EQ docks... That's awesome.Even a virtual war in the universe uses up weapons and ammunition. "In the past that was faked, now it is true" (Bernd)
New Interview by PCGames
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Many thanks on the translations.
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Profitzz
May this spacefly bother you.
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TC: 32+ Squidie (Steam DiD) deaths and counting since around June 18, 2012.
Profitzz
May this spacefly bother you.
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TC: 32+ Squidie (Steam DiD) deaths and counting since around June 18, 2012.
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Thanks for the translation, much appreciated!
It sounds like the economy will at be better than it was in X3, but now the wait-and-see question seems to be; to what extent?
Hopefully, GoD won't be playing any magic tricks like pulling an armada of fully equipped ships out of it's pants...
It sounds like the economy will at be better than it was in X3, but now the wait-and-see question seems to be; to what extent?
Hopefully, GoD won't be playing any magic tricks like pulling an armada of fully equipped ships out of it's pants...
SinisterDeath wrote:This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
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I've been out of the loop for awhile, but these interviews and other news are rather of a let down. I don't think I'm the target demographic anymore and its kind of depressing.
It sounds like they don't even want you yourself trading. Static start, forced story, control designed for a gamepad, all this effort spent developing features like walking around a station, control of a single ship instead of being able to change, everything is moving towards simple simple simple.
I don't like it this way. The complexity and depth to X3 is the biggest reason why I like it. All of my favourite features are being replaced with dumbed down versions or abstracted out of the game entirely.
It sounds like they don't even want you yourself trading. Static start, forced story, control designed for a gamepad, all this effort spent developing features like walking around a station, control of a single ship instead of being able to change, everything is moving towards simple simple simple.
I don't like it this way. The complexity and depth to X3 is the biggest reason why I like it. All of my favourite features are being replaced with dumbed down versions or abstracted out of the game entirely.
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You're assuming so many things... At least wait for Bernd's presentation on keyboard / mouse / joystick gameplay... Even when he was using the pad, there seemed to be a lot of accessible options / menus, and he also mentionned that you would get a lot of options from talking to the right people / crew.tskiller wrote:I've been out of the loop for awhile, but these interviews and other news are rather of a let down. I don't think I'm the target demographic anymore and its kind of depressing.
It sounds like they don't even want you yourself trading. Static start, forced story, control designed for a gamepad, all this effort spent developing features like walking around a station, control of a single ship instead of being able to change, everything is moving towards simple simple simple.
I don't like it this way. The complexity and depth to X3 is the biggest reason why I like it. All of my favourite features are being replaced with dumbed down versions or abstracted out of the game entirely.
Even if I don't think I will play with a pad, radial menu can be nice (maybe you can even still use numbers to go through menus ?). If they thought it from the start to have a nice gameplay with any of the possible controlers, I don't see why this would have to be bad. I also don't see why this would automatically dumb things down...
Same goes for your other concerns... A lot of what you said is only assumed based on tiny bits of information we got so far.
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yet another interview which manages to avoid the topic of strategic interfaces and fleet command
Pretty much everyone sooner or later ends up owning or commanding multiple ships in an X game it not like some niche game feature.
Those at Gamescom over the next few days... Your community needs you to ask some decent questions

Pretty much everyone sooner or later ends up owning or commanding multiple ships in an X game it not like some niche game feature.
Those at Gamescom over the next few days... Your community needs you to ask some decent questions

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Another news release, this time from Gameinformer:
http://www.gameinformer.com/games/x_reb ... ooter.aspx
http://www.gameinformer.com/games/x_reb ... ooter.aspx
A por ellos que son pocos y cobardes
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amen to that. If this is targeted at kids who have grown up knowing only FPS games, they now have a space FPS game to play with... where that leaves me is potentially going to be very depressing.tskiller wrote:I've been out of the loop for awhile, but these interviews and other news are rather of a let down. I don't think I'm the target demographic anymore and its kind of depressing.
It sounds like they don't even want you yourself trading. Static start, forced story, control designed for a gamepad, all this effort spent developing features like walking around a station, control of a single ship instead of being able to change, everything is moving towards simple simple simple.
I don't like it this way. The complexity and depth to X3 is the biggest reason why I like it. All of my favourite features are being replaced with dumbed down versions or abstracted out of the game entirely.
I don't mind static start, or forced story (to begin with) - and I can live with single ship I suppose. I cannot live with a simplified game that doesn't engage me to manage an empire. Sure, I like flying around and blasting things as much as a 12 year old, but that's only something to do in between everything else.
I have a feeling they've spent so much tome and money on this it has to succeed, and their only way of doing that is to get it on consoles. That business plan doesn't work. We've seen it before with other sequels that were simplified, yet were still not suitable for gamepads or console gamers, and also disaffected the core of existing players. Net result - no-one plays it. I do worry that this will happen to Egosoft now.
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You're not alone, a lot of people feel the same way.tskiller wrote:I've been out of the loop for awhile, but these interviews and other news are rather of a let down. I don't think I'm the target demographic anymore and its kind of depressing.
It sounds like they don't even want you yourself trading. Static start, forced story, control designed for a gamepad, all this effort spent developing features like walking around a station, control of a single ship instead of being able to change, everything is moving towards simple simple simple.
I don't like it this way. The complexity and depth to X3 is the biggest reason why I like it. All of my favourite features are being replaced with dumbed down versions or abstracted out of the game entirely.