Oculus Rift
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Must have
So after playing around with my Rift for the last two weeks or so, I can safely say X with Rift support would be the coolest thing ever. I hope you can click a button while looking directly at a ship to make it your current target. I love how all the functionality of the ship's HUD is built and textured directly onto the cockpit of the ship itself - that will be even better in VR. Man I can't wait.
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The low resolution would kill it for me. I play X3:AP at 4800x2560 and have gotten used to that wide view.
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If Oculus Rift will not be supported can you guys please add TRACKIR support for release? It is widely available head tracking device would be cool to look around the cockpit to track enemy ships and maneuver based on that.
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."
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Here.
Bernd wrote:X Rebirth will run on DX9 API as long as all the features that we need from the API are possible with it. That does not mean we may not at some point also support DX11, but for now we do not see a need.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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+1 for Rift support.
This would be amazing on Rift.
I must admit to not generally being in to space games, but having caught the video over on Dealspwn, I was blown away! Can't wait for this!!
Add rift in to it and it would be so amazing. This game would really suit it.
Keep up the good work Egosoft and please consider rift support.
This would be amazing on Rift.
I must admit to not generally being in to space games, but having caught the video over on Dealspwn, I was blown away! Can't wait for this!!
Add rift in to it and it would be so amazing. This game would really suit it.
Keep up the good work Egosoft and please consider rift support.
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AND THAT MY FRIEND is where VOICE controls come in.CutterJohn1 wrote:I think I must be the only person not excited by the OR. Its a cool piece of kit, don't get me wrong, but imo it will be too immersive. By that I mean it will be annoying to take yourself out of the game to do simple things like take a sip from your drink, check your phone, have a chat with another person in the room, take/make notes, go to the bathroom, etc. Plus it then relies on you being able to touchtype since you can no longer see the keyboard or anything around you.
Not only do you have Voice in windows, but there is a simple
Voice to key press program that i have been using for a number of years now for most of my games.
Would be Perfect to use alongside OR.
Here is the link to DW VAC:
Code: Select all
http://www.dwvac.com/index.html
Anything you can think of is Possible, only that which you can not Conceive is Impossible
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What frustrates me is not the opinions of nay sayers but coments from them asking Egosoft NOT to put it in. As if to say "I'm not going to use it so I dont think they should allow anyone else to use it either" or "If I cant afford it im going to ruin the need to buy it"
I've been following Rift development as close as I can (without actually giving them any money yet) and from what I've seen is that the games which are made for the Rift look amazing. How do I know? Go watch a Rift video on youtube and un-cross your eyes. at 480p you're seeing the video at about the same saze as the person wearing it, only you dont have the wrap around view provided by the lenses.
When I look the screen normally I can hardly make out any detail on the compressed video, but when you watch it in 3D (un-cross your eyes) your brain automatically fills in the detail and gives depth to what you are seeing. It also removes the pixelation caused by the low resolution so after a few mins you stop being able to see the pixels and it all looks smooth.
With what they are doing with the higher resolution test versions of the rift, the newer LCD displays, and filters (one user put a $50 privacy screen over the LCD panel and it removed all the black lines between the pixels on his very low res dev kit), the final release product with be very high definition without the major draw backs of being a computer rendered image.
With clearer lenses to make it sharper, adequate ventilation to prevent steaming up the lenses, motion tracking, new peripherals being developed along side the rift, the amount of interest by the game comunity, the driver and game support, software support, big developers investing in it, big names such as John Carmack now as CTO. When the rift gets released next year it will explode and become a must have peripheral for any media device in your home.
And $300-$400 is very affordable for any user and far cheaper than buying extra monitors. And if $300 is still too much for you GET A JOB and quit complaining. I cant wait.
I've been following Rift development as close as I can (without actually giving them any money yet) and from what I've seen is that the games which are made for the Rift look amazing. How do I know? Go watch a Rift video on youtube and un-cross your eyes. at 480p you're seeing the video at about the same saze as the person wearing it, only you dont have the wrap around view provided by the lenses.
When I look the screen normally I can hardly make out any detail on the compressed video, but when you watch it in 3D (un-cross your eyes) your brain automatically fills in the detail and gives depth to what you are seeing. It also removes the pixelation caused by the low resolution so after a few mins you stop being able to see the pixels and it all looks smooth.
With what they are doing with the higher resolution test versions of the rift, the newer LCD displays, and filters (one user put a $50 privacy screen over the LCD panel and it removed all the black lines between the pixels on his very low res dev kit), the final release product with be very high definition without the major draw backs of being a computer rendered image.
With clearer lenses to make it sharper, adequate ventilation to prevent steaming up the lenses, motion tracking, new peripherals being developed along side the rift, the amount of interest by the game comunity, the driver and game support, software support, big developers investing in it, big names such as John Carmack now as CTO. When the rift gets released next year it will explode and become a must have peripheral for any media device in your home.
And $300-$400 is very affordable for any user and far cheaper than buying extra monitors. And if $300 is still too much for you GET A JOB and quit complaining. I cant wait.
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I think they are justified in saying they don't want Rift supported. Remember, making this work for Rift is not trivial. Hopefully it isn't too big of a deal but somebody is going to have to make alterations to the UI (how should the static you see when flying a drone work in 3D?) and then those changes will need to be tested out. Future changes to the UI will have to be tested in both 2D and 3D to make sure they work in both.DaMuncha wrote:What frustrates me is not the opinions of nay sayers but coments from them asking Egosoft NOT to put it in. As if to say "I'm not going to use it so I dont think they should allow anyone else to use it either" or "If I cant afford it im going to ruin the need to buy it"
Time will need to be spent. Time that could be spent on other things that people without OR will want. So yeah, they are justified. You just have to think about it from their point of view instead of propping up a scarecrow of stupid arguments in their place.
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Seems to me that Egosoft's core goal with the X Universe series is about Immersion.
Each generation sees the Evolution of the series toward the goal of being a game with 100% Immersion.
So i do not believe that they will reject anything that helps them to achieve that Goal.
May not be on the initial release, but i am sure
they would be looking to add any new Tech that helps.
I for one hope to see OR, Voice, Face Tracking, and any other "THING"
that will help to further their progress toward that goal.
Just waiting for the "Direct Mind Connect" head hardware to hit the market.
Where you control everything with just your thoughts.
Maybe that will lead to a "Holo Deck Projector" in your mind,
without the need for a Deck, in effect putting you into a reality
that is perceived to be 100% real to you.
Each generation sees the Evolution of the series toward the goal of being a game with 100% Immersion.
So i do not believe that they will reject anything that helps them to achieve that Goal.
May not be on the initial release, but i am sure
they would be looking to add any new Tech that helps.
I for one hope to see OR, Voice, Face Tracking, and any other "THING"
that will help to further their progress toward that goal.
Just waiting for the "Direct Mind Connect" head hardware to hit the market.
Where you control everything with just your thoughts.
Maybe that will lead to a "Holo Deck Projector" in your mind,
without the need for a Deck, in effect putting you into a reality
that is perceived to be 100% real to you.
Anything you can think of is Possible, only that which you can not Conceive is Impossible
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Zloth wrote:I think they are justified in saying they don't want Rift supported. Remember, making this work for Rift is not trivial. Hopefully it isn't too big of a deal but somebody is going to have to make alterations to the UI (how should the static you see when flying a drone work in 3D?) and then those changes will need to be tested out. Future changes to the UI will have to be tested in both 2D and 3D to make sure they work in both.DaMuncha wrote:What frustrates me is not the opinions of nay sayers but coments from them asking Egosoft NOT to put it in. As if to say "I'm not going to use it so I dont think they should allow anyone else to use it either" or "If I cant afford it im going to ruin the need to buy it"
Time will need to be spent. Time that could be spent on other things that people without OR will want. So yeah, they are justified. You just have to think about it from their point of view instead of propping up a scarecrow of stupid arguments in their place.
Are you serious.
I have a rift and I can personally say it is game changing and is not a fad or a gimmick. It will explode into the main market and be a must buy for gamers.
The biggest thing that pisses me off is people who have not used one. Claiming it's not good or is just a fad and they shouldn't waste there time on it.
As for the effort to add support one person can do it in a few days. It is really quite simple.
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Zloth wrote:I think they are justified in saying they don't want Rift supported. Remember, making this work for Rift is not trivial. Hopefully it isn't too big of a deal but somebody is going to have to make alterations to the UI (how should the static you see when flying a drone work in 3D?) and then those changes will need to be tested out. Future changes to the UI will have to be tested in both 2D and 3D to make sure they work in both.DaMuncha wrote:What frustrates me is not the opinions of nay sayers but coments from them asking Egosoft NOT to put it in. As if to say "I'm not going to use it so I dont think they should allow anyone else to use it either" or "If I cant afford it im going to ruin the need to buy it"
Time will need to be spent. Time that could be spent on other things that people without OR will want. So yeah, they are justified. You just have to think about it from their point of view instead of propping up a scarecrow of stupid arguments in their place.
Are you serious.
I have a rift and I can personally say it is game changing and is not a fad or a gimmick. It will explode into the main market and be a must buy for gamers.
The biggest thing that pisses me off is people who have not used one. Claiming it's not good or is just a fad and they shouldn't waste there time on it.
As for the effort to add support one person can do it in a few days. It is really quite simple.
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As a programmer, I don't think adding rift support would be so difficult. Rendering the scene twice from different points is pretty simple. It's not going to be difficult to make sure the scene is varied but the UI stays the same. There are performance implications to rendering the scene in 1080p (final consumer resolution) twice, but the immersion is well worth whatever compromises might be necessary there.Zloth wrote:I think they are justified in saying they don't want Rift supported. Remember, making this work for Rift is not trivial. Hopefully it isn't too big of a deal but somebody is going to have to make alterations to the UI (how should the static you see when flying a drone work in 3D?) and then those changes will need to be tested out. Future changes to the UI will have to be tested in both 2D and 3D to make sure they work in both.DaMuncha wrote:What frustrates me is not the opinions of nay sayers but coments from them asking Egosoft NOT to put it in. As if to say "I'm not going to use it so I dont think they should allow anyone else to use it either" or "If I cant afford it im going to ruin the need to buy it"
Time will need to be spent. Time that could be spent on other things that people without OR will want. So yeah, they are justified. You just have to think about it from their point of view instead of propping up a scarecrow of stupid arguments in their place.
Also, the Oculus Rift is a big thing and isn't something that is just a passing phase or curious interest. There are a lot of significant people in the industry that are highly interested in the device and want it to succeed. From what I've read, the only people that have complaints or think less of it are the people that haven't tried it.
I'm certainly going to buy one myself when it becomes available, even if its $300. Having X Rebirth support it would be great.