X Rebirth screen shot analysis and speculation

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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EmperorJon
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Post by EmperorJon »

I was just about to try and prove you wrong, and dredged up a 2006 game which suggests...

512.

You're right. :O

How could anyone play BFME2 with 521MB of RAM!?

Anyway, I'm hoping we get the specs in enough time for me to improve my PC before release. Wait... the only way I can improve it really is a new graphics card.

They get cheaper all the time.

By Q4 of this year, I'll be fine! Yay!

Also, Q4 = Christmas? XD
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Post by amtct »

X2-Eliah wrote::roll: Who needs AA anyway, just select the full resolution and not 640x400 :P
Bring back the CRT :lol:
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T.S.Zatoichi
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Post by T.S.Zatoichi »

Okay, I redownloaded the video in 1080p, then went back and changed all the links to higher quality pics.

Personally, I don't think we need to worry about AA, if there's a company that knows about delivering a game with quality graphics, it's Egosoft. I said it before and I'll say it again. The guys at Ego love these games as much as we do. If the graphics are crap, they probably wouldn't release the game till they're happy with it.

Back to the video: If you look at :55, you can see the shadow of one of the 'bumble bee' ships pass across what I'm calling the 'players' ship. (It only lasts for like 4 or 5 frames.) Did shadows do that in X3? Are these types of shadow movements something new to X:R?
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notaterran
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Post by notaterran »

TC had rather pretty graphics at the time of release, but you couldn’t have massive battles in a sector with a complex in it. It’s a good bet that they’re going to take advantage of quadcores in this game. Also, TC runs best with more than 4 gigs of RAM. It probably means that XR will need more than that, so de facto a 64 bit-only game.

I’ll need a monster computer to run this.

[ external image ]
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T.S.Zatoichi
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Post by T.S.Zatoichi »

notaterran wrote:TC had rather pretty graphics at the time of release, but you couldn’t have massive battles in a sector with a complex in it. It’s a good bet that they’re going to take advantage of quadcores in this game. Also, TC runs best with more than 4 gigs of RAM. It probably means that XR will need more than that, so de facto a 64 bit-only game.

I’ll need a monster computer to run this.
I think they learned their lesson with complex tubes, doubt we see any in this game.

Just speculation on my part and I know very little about computers, but I'd be surprised if you had to have a 'Super comp' to play X:R. I'd have to agree with you on quad-cores, RAM and 64bit OS. I bet that if you can run TC with all the bells and whistles, AND you have a multi-core rig you'll be able to run X:R. (At least I hope so. :roll: )
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Post by aka1nas »

T.S.Zatoichi wrote:
notaterran wrote:TC had rather pretty graphics at the time of release, but you couldn’t have massive battles in a sector with a complex in it. It’s a good bet that they’re going to take advantage of quadcores in this game. Also, TC runs best with more than 4 gigs of RAM. It probably means that XR will need more than that, so de facto a 64 bit-only game.

I’ll need a monster computer to run this.
I think they learned their lesson with complex tubes, doubt we see any in this game.

Just speculation on my part and I know very little about computers, but I'd be surprised if you had to have a 'Super comp' to play X:R. I'd have to agree with you on quad-cores, RAM and 64bit OS. I bet that if you can run TC with all the bells and whistles, AND you have a multi-core rig you'll be able to run X:R. (At least I hope so. :roll: )
I'm sure that they had all the details maxed out for the teaser trailer, as well as the previous mentioning regarding debug code and engine optimizations pending.

I still wouldn't be surprised if you can't max out every last setting without having a top end gpu subsystem on release. Heck, that was mostly the norm until the last few years.
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Post by T.S.Zatoichi »

aka1nas wrote:.... as well as the previous mentioning regarding debug code and engine optimizations pending.
Not that I don't belive you, but I'm curious, where'd you hear this?

Just gathering more data. :)
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Post by EmperorJon »

I'd have to disagree with the 64bit OS...

I can run TC on full graphics is busy sectors with litte to no lag using only the 3. Whatever GB of RAM out of 4 on a 32bit OS.

A 64bit only game would be stupid. Not everyone has or can afford to have a 64bit OS, and not all older programs function on anything but 32bit. I'm not buying a second computer just to play a game.
Also, TC runs best with more than 4 gigs of RAM.
Indeed. But the same could be said about any program. It runs faster if you have more RAM...
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Post by X2-Eliah »

Yes, 64-bit exclusive game would still be a bit too limiting at this year - in two years time, however, it could easily become the reality/standard (just like a lot of games dropped 98/me support and demanded XP).

However - a game that takes advantage of 64-bit perks if the system is adequate, that would be good (just like a game that would take advantage of 4 cores if there are that many).
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Post by EmperorJon »

Now I'm not arguing against 64bit compatability, that'd be stupid. And I'm not arguing against multicore either, since I have a quad core. :D
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Post by pjknibbs »

T.S.Zatoichi wrote:Did shadows do that in X3? Are these types of shadow movements something new to X:R?
No, and no, oddly enough; ship shadows existed in the X2 engine (check out one of the X2 trailers from the time, they show them quite clearly), but they couldn't do them in the X3 engine for some reason. I'm glad they're back--they did look quite cool, although you barely noticed them most of the time!
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Post by T.S.Zatoichi »

If you look at these, (LINK 1), (LINK 2) you can see shadows moving on these stations as well. :D
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Post by adidancpc »

EmperorJon wrote:A 64bit only game would be stupid. Not everyone has or can afford to have a 64bit OS
It's the same cost as 32bit, you get both discs in a retail OS.

I think it's about time 32 bit really was phased out and if you wanted to use 32bit only games/applications they can be run in an emulator.

Edit: Really looking forward to rebirth, I'd long since thought they weren't going to do another in the x-series and as a newbie to them (XTC) I was disheartened.

I like nice surprises.
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Post by pjknibbs »

adidancpc wrote: It's the same cost as 32bit, you get both discs in a retail OS.
You don't get both if you have an OEM version of Windows installed on your PC. More to the point, being 64-bit native would only give an advantage to someone who had more than about 3Gb of installed RAM, and forcing people to have a computer that high spec to even play the game would be limiting the available market for it quite severely.
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Post by StarSword »

I'm not sure what you mean by OEM: where I come from that means original equipment (as in not aftermarket).
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Post by Nanook »

That's what OEM means. WRT Windows, that means a computer that comes with Windows pre-installed. Companies buy OEM versions of Windows in bulk, and oftentimes, the computer buyer doesn't even get a disk, just a 'restore partition' on their hard drive.
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Post by StarSword »

Oh, I see. I thought pjknibbs meant a downloaded copy of the OS.
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Post by VincentTH »

There are 3 kinds of Windows licenses you can buy from M$:

- OEM version that comes pre-installed to your new computer.
- Retail version that comes with a disk.
- Upgrade, which requires a previous Windows version already installed.

pjknibbs refers to the first kind of license. It usually comes pre-installed with the PC you buy. In an OEM license, you are not allowed to MOVE the license to another computer. Here, most likely you don't have a choice of 32 or 64bit version either, unless you specifically just buy the license (which comes with a disk in either 32-bit or 64bit) and install the OS yourself.
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Post by Nanook »

Already sufficiently explained. Further discussions about Windows versions should be taken up in Off-Topic.
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Post by Aragon Speed »

T.S.Zatoichi wrote:
aka1nas wrote:.... as well as the previous mentioning regarding debug code and engine optimizations pending.
Not that I don't belive you, but I'm curious, where'd you hear this?

Just gathering more data. :)
It is still a year away from release, which means that debug code will be active and that the final polishing and optimisations will have not been done yet.

The polishing will probably have started by now ready for (and during) beta testing, but debug code will probably be active until fairly close to the first release candidate coming out.

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