


Very Glad to see that you guys are making some progress. and still working on the MOD.
BEST OF LUCK and GOD SPEED!

Moderators: Scripting / Modding Moderators, Moderators for English X Forum
We don't have Anti-Jump-"BEACONS"I am not sure but I think I read somewhere that this mod will include anti-jump beacons, is this true?
We will put the link in our first Post, but we still work on an public VersionAlso where are you guys planning on putting the download link?
SinisterDeath wrote:This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
ThanksP.S. Nice sigs.
SinisterDeath wrote:This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
No. The Solar System has fallen and is now under control of Xenon. Some Terran Survivers are now in the Argon Federation. So Terran Marines on military Outpost don't make sense.Are there going to be terran marines at the terran military bases similar to all the other races? I think it would make sense to have terran marines on terran ships just like other races have their own race marines.
Ship Hulls are now 3x stronger. But some weapons are quite powerful and asymetric fights are still fast. An M7 can't stand against the huge firepower of an M2. And Missiles are a REAL NightmareWhich makes me think are the ship hulls going to be at least a little stronger?
Most of our Stations will leave an wreckage, like in Vanilla. Ships don't leave an wreck, but we want to fix this. Tio clear a sector from wrecks, it will be possible to "mine" it. Wrecks, that are add in the map won't be touched. Some sectors are filled with these Wrecks.Last question: When ships/stations are destroyed will they leave behind wreckage or not? Because under extreme conditions a sector could have a lot of wreckage.
SinisterDeath wrote:This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
Yes. Some new Features are now ready for testing. We hope, that we can release a first version soon. But many of our Scripters have not much time for Development.Any update on the status of this very promising looking mod?
This Feature will be implemented in a later Version, cause we have a lack of Wrecks and work on other more important things. We have to solve some errors, before we release our mod , so it will take a while. A first version could be released in the next months, but we are not sure of that.Wreckage mining is a great idea. At least it serves a purpose that way and there is a way to clean up a sector now Very Happy!
We have no special plans for them. The Kha'ak have some Sectors in the Gate Network, but they will not be an Superpower like the Paranids or Xenon. Maybe we will change this in later mod versions.Just wondering, will the khaak be offensive in this mod?