Help for getting ships in X3:TC

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Botpwned
Posts: 83
Joined: Sat, 27. Mar 10, 06:40
x3tc

Post by Botpwned »

God Only if this Thread existed 8 or 9 months ago when I was having troubles building X3 ships then I might have actually been successful in the past 4 pages well....it is all the problems I had answered woot So gonna get back to modeling only thing that stopped me before was the damn textures not working in game....oh and scene files.
If your best is not good enough why even try?
SEE THIS, SEE THIS!!! YOU BEEN TROLLED!
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

One thing I forgot to mention is change the 0 to what ever the entry number is. For example heres one of my models :

Code: Select all

MATERIAL6: 0; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;1; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;1.0; g_MatSpecularPower;SPTYPE_FLOAT;10.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_simple_platingdark_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;1.0; t_AlphaTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 2008\Maps\NONE_WHITE.DDS; t_BumpTexture;SPTYPE_STRING;metal_argon_simple_plating_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.2; t_SpecularTexture;SPTYPE_STRING;metal_argon_simple_plating_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_OcclusionTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_OCCL_DECAL.DDS; g_MatOcclStr;SPTYPE_FLOAT;1.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;1.0; p_TexTiling;SPTYPE_FLOAT;10.0; t_CubeMapTexture;SPTYPE_STRING;D:\X3.5\dds\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;2.0; g_MatMinFresnel;SPTYPE_FLOAT;0.099991; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.0;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;9.0; g_Color_HighlightPower;SPTYPE_FLOAT;12.0; g_Color_Weighting;SPTYPE_FLOAT;0.5; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;-1; technique;SPTYPE_LONG;0; 


MATERIAL6: 1; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;3.39999; g_MatSpecularPower;SPTYPE_FLOAT;6.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;3.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;terran_platesheet_white_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;1.2; t_AlphaTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 2008\Maps\NONE_WHITE.dds; t_BumpTexture;SPTYPE_STRING;terran_platesheet_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.0; t_SpecularTexture;SPTYPE_STRING;terran_platesheet_spec.dds; t_LightMapTexture;SPTYPE_STRING;NONE_BLACK.dds; t_OcclusionTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 2008\Maps\NONE_OCCL_DECAL.dds; g_MatOcclStr;SPTYPE_FLOAT;2.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 2008\Maps\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;5.0; p_TexTiling;SPTYPE_FLOAT;100.0; t_CubeMapTexture;SPTYPE_STRING;F:\SRC\X3.5\[Assets]\Terran\x3.5 Textures\Textures\envmap.dds; g_FresnelExpon;SPTYPE_FLOAT;3.0; g_MatMinFresnel;SPTYPE_FLOAT;0.099991; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;1.0;0.639206;0.066666;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.458817;0.631363;0.643127;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;36.0; g_Color_HighlightPower;SPTYPE_FLOAT;44.0; g_Color_Weighting;SPTYPE_FLOAT;0.599991; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;112; technique;SPTYPE_LONG;0; 
The correct way to do this is before you start texturing import a ego ship and delete the model, this sets up the material editor.


Post the new code up if it still is not working and ill take a look again.
Image
Anubitus
Posts: 693
Joined: Fri, 21. Jan 05, 00:44
x4

Post by Anubitus »

Botpwned wrote:God Only if this Thread existed 8 or 9 months ago when I was having troubles building X3 ships then I might have actually been successful in the past 4 pages well....it is all the problems I had answered woot So gonna get back to modeling only thing that stopped me before was the damn textures not working in game....oh and scene files.
lol, yea well, i started from zero zilch nada nothing knowlage of modding ships till the point where i can get floating guns with engines detatched to them into the game now.. :roll: all you can do is search on the web and ask ppl and then be determent to reach your goal.. one day ill be making shippacks.. i swear.. :p

thanks killerog, ill try again.. :)

just for a test i re-imported the scene i extracted back into max, for some reason all i get is a box in the middle of my screen with all special parts.. some have their pivots wrong and eveything.. :s i bet this isnt normal..

screenshot:
[ external image ]

you can see that the engine emitters and the aft turret/camera have their pivots placed wrong.. :s

btw: this is what my scene looks like befor i export it into bod format..

[ external image ]

fully textured and the pivots and turret are placed into the correct direction..
Last edited by Anubitus on Sat, 18. Sep 10, 22:08, edited 1 time in total.
Anubitus
Posts: 693
Joined: Fri, 21. Jan 05, 00:44
x4

Post by Anubitus »

killerog wrote:One thing I forgot to mention is change the 0 to what ever the entry number is.
i suppose the "0" you mention is the one right after "MATERIAL6"..?

so that would mean

turn this:

Code: Select all

MATERIAL6: 0; 0; metal_argon_simple_plating_v5_diff.dds; 149;149;149; 149;149;149; 229;229;229; 0; 0; 10; 0; 0;0;0; 100; NULL;100; metal_argon_simple_plating_bump.dds;30; NULL;100; NULL;100; NULL;0; // Material #648
MATERIAL6: 1; 0; metal_argon_exhaust_source_01_light.dds; 149;149;149; 149;149;149; 229;229;229; 0; 0; 10; 0; 0;0;0; 100; NULL;100; metal_argon_exhaust_source_01_bump.dds;30; metal_argon_exhaust_source_01_light.dds;100; metal_argon_exhaust_source_01_spec.dds;100; NULL;0; // Material #671
MATERIAL6: 2; 0; glass_variations_diff.dds; 149;149;149; 149;149;149; 229;229;229; 0; 0; 10; 0; 0;0;0; 100; NULL;100; NULL;30; NULL;100; NULL;100; NULL;0; // Material #705
into this:

Code: Select all

MATERIAL6: 0; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;1; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;1.0; g_MatSpecularPower;SPTYPE_FLOAT;10.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_simple_platingdark_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;1.0; t_AlphaTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 2008\Maps\NONE_WHITE.DDS; t_BumpTexture;SPTYPE_STRING;metal_argon_simple_plating_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.2; t_SpecularTexture;SPTYPE_STRING;metal_argon_simple_plating_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_OcclusionTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_OCCL_DECAL.DDS; g_MatOcclStr;SPTYPE_FLOAT;1.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;1.0; p_TexTiling;SPTYPE_FLOAT;10.0; t_CubeMapTexture;SPTYPE_STRING;D:\X3.5\dds\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;2.0; g_MatMinFresnel;SPTYPE_FLOAT;0.099991; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.0;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;9.0; g_Color_HighlightPower;SPTYPE_FLOAT;12.0; g_Color_Weighting;SPTYPE_FLOAT;0.5; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;-1; technique;SPTYPE_LONG;0;

MATERIAL6: 1; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;1; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;1.0; g_MatSpecularPower;SPTYPE_FLOAT;10.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_simple_platingdark_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;1.0; t_AlphaTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 2008\Maps\NONE_WHITE.DDS; t_BumpTexture;SPTYPE_STRING;metal_argon_simple_plating_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.2; t_SpecularTexture;SPTYPE_STRING;metal_argon_simple_plating_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_OcclusionTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_OCCL_DECAL.DDS; g_MatOcclStr;SPTYPE_FLOAT;1.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;1.0; p_TexTiling;SPTYPE_FLOAT;10.0; t_CubeMapTexture;SPTYPE_STRING;D:\X3.5\dds\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;2.0; g_MatMinFresnel;SPTYPE_FLOAT;0.099991; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.0;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;9.0; g_Color_HighlightPower;SPTYPE_FLOAT;12.0; g_Color_Weighting;SPTYPE_FLOAT;0.5; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;-1; technique;SPTYPE_LONG;0;

MATERIAL6: 2; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;1; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;1.0; g_MatSpecularPower;SPTYPE_FLOAT;10.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_simple_platingdark_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;1.0; t_AlphaTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 2008\Maps\NONE_WHITE.DDS; t_BumpTexture;SPTYPE_STRING;metal_argon_simple_plating_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.2; t_SpecularTexture;SPTYPE_STRING;metal_argon_simple_plating_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_OcclusionTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_OCCL_DECAL.DDS; g_MatOcclStr;SPTYPE_FLOAT;1.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;1.0; p_TexTiling;SPTYPE_FLOAT;10.0; t_CubeMapTexture;SPTYPE_STRING;D:\X3.5\dds\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;2.0; g_MatMinFresnel;SPTYPE_FLOAT;0.099991; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.0;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;9.0; g_Color_HighlightPower;SPTYPE_FLOAT;12.0; g_Color_Weighting;SPTYPE_FLOAT;0.5; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;-1; technique;SPTYPE_LONG;0;
is this correct..?

thanks for the help killerog
User avatar
Topcross
Posts: 180
Joined: Sat, 15. Aug 09, 03:30
x3tc

Post by Topcross »

Yup, that should work.
Anubitus
Posts: 693
Joined: Fri, 21. Jan 05, 00:44
x4

Post by Anubitus »

still invissible..

here is a part my body file.. pls take a look at it and tell me what is wrong.. i must be doing something wrong.. misunderstand something..

Code: Select all

/# Exported with dbox2 1.11 from interceptor5e.max at 15/09/2010 16:42:37
 
MATERIAL6: 0; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;1; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;1.0; g_MatSpecularPower;SPTYPE_FLOAT;10.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_simple_platingdark_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;1.0; t_AlphaTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 2008\Maps\NONE_WHITE.DDS; t_BumpTexture;SPTYPE_STRING;metal_argon_simple_plating_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.2; t_SpecularTexture;SPTYPE_STRING;metal_argon_simple_plating_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_OcclusionTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_OCCL_DECAL.DDS; g_MatOcclStr;SPTYPE_FLOAT;1.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;1.0; p_TexTiling;SPTYPE_FLOAT;10.0; t_CubeMapTexture;SPTYPE_STRING;D:\X3.5\dds\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;2.0; g_MatMinFresnel;SPTYPE_FLOAT;0.099991; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.0;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;9.0; g_Color_HighlightPower;SPTYPE_FLOAT;12.0; g_Color_Weighting;SPTYPE_FLOAT;0.5; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;-1; technique;SPTYPE_LONG;0; 
MATERIAL6: 1; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;1; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;1.0; g_MatSpecularPower;SPTYPE_FLOAT;10.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_simple_platingdark_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;1.0; t_AlphaTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 2008\Maps\NONE_WHITE.DDS; t_BumpTexture;SPTYPE_STRING;metal_argon_simple_plating_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.2; t_SpecularTexture;SPTYPE_STRING;metal_argon_simple_plating_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_OcclusionTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_OCCL_DECAL.DDS; g_MatOcclStr;SPTYPE_FLOAT;1.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;1.0; p_TexTiling;SPTYPE_FLOAT;10.0; t_CubeMapTexture;SPTYPE_STRING;D:\X3.5\dds\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;2.0; g_MatMinFresnel;SPTYPE_FLOAT;0.099991; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.0;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;9.0; g_Color_HighlightPower;SPTYPE_FLOAT;12.0; g_Color_Weighting;SPTYPE_FLOAT;0.5; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;-1; technique;SPTYPE_LONG;0; 
MATERIAL6: 2; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;1; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;1.0; g_MatSpecularPower;SPTYPE_FLOAT;10.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_simple_platingdark_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;1.0; t_AlphaTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 2008\Maps\NONE_WHITE.DDS; t_BumpTexture;SPTYPE_STRING;metal_argon_simple_plating_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.2; t_SpecularTexture;SPTYPE_STRING;metal_argon_simple_plating_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_OcclusionTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_OCCL_DECAL.DDS; g_MatOcclStr;SPTYPE_FLOAT;1.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;1.0; p_TexTiling;SPTYPE_FLOAT;10.0; t_CubeMapTexture;SPTYPE_STRING;D:\X3.5\dds\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;2.0; g_MatMinFresnel;SPTYPE_FLOAT;0.099991; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.0;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;9.0; g_Color_HighlightPower;SPTYPE_FLOAT;12.0; g_Color_Weighting;SPTYPE_FLOAT;0.5; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;-1; technique;SPTYPE_LONG;0;
and this is what is exported from max..

Code: Select all

MATERIAL6: 0; 0; metal_argon_simple_plating_v5_diff.dds; 149;149;149; 149;149;149; 229;229;229; 0; 0; 10; 0; 0;0;0; 100; NULL;100; metal_argon_simple_plating_bump.dds;30; NULL;100; NULL;100; NULL;0; // Material #648
MATERIAL6: 1; 0; metal_argon_exhaust_source_01_light.dds; 149;149;149; 149;149;149; 229;229;229; 0; 0; 10; 0; 0;0;0; 100; NULL;100; metal_argon_exhaust_source_01_bump.dds;30; metal_argon_exhaust_source_01_light.dds;100; metal_argon_exhaust_source_01_spec.dds;100; NULL;0; // Material #671
MATERIAL6: 2; 0; glass_variations_diff.dds; 149;149;149; 149;149;149; 229;229;229; 0; 0; 10; 0; 0;0;0; 100; NULL;100; NULL;30; NULL;100; NULL;100; NULL;0; // Material #705
User avatar
Topcross
Posts: 180
Joined: Sat, 15. Aug 09, 03:30
x3tc

Post by Topcross »

Those aren't X3 materials, check your materialer editor in 3ds max, does it say your materials are 'standard' or 'X3 material'?
killerog
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Post by killerog »

http://i45.photobucket.com/albums/f60/k ... /step1.jpg

Image 1 shows what you should have in the mat editor once you import any ship with X3 mat entries.

Drag any one of these onto your ship. Then replace that texture with your one (see image 2)

Also make sure you have the same settings as I do for dbox

http://i45.photobucket.com/albums/f60/k ... /step2.jpg

Image 2 shows what you should get when you click on one mat entry.

The red square is where the textures need to be changed to your own ones.

http://i45.photobucket.com/albums/f60/k ... /step3.jpg

Image 3 shows the shader, and the Mat definition. Only change the shader here if you want a different one.


All materials should say X3 material (as shown in image 2).

Hope that clears up any problems.
Image
Anubitus
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Joined: Fri, 21. Jan 05, 00:44
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Post by Anubitus »

i dont know..i thought with x3 materials, ppl ment the dds files that are in the dds folder of the game..

i took a standard material from the materials/standard section in the slate materials editor.. now just when i went back i can see that there is a x3 material option a bit further down.. :)

ill try it out tomorow.. need to get up early tomorow.. past few days now.. no time.. argh.. i should take a week.. what am i saying, a few weeks off for this.. :p

thanks guys..
Anubitus
Posts: 693
Joined: Fri, 21. Jan 05, 00:44
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Post by Anubitus »

Code: Select all

MATERIAL6: 0; 0x2000000; 1; ; 4; t_DiffuseTexture;SPTYPE_STRING;metal_argon_simple_plating_v5_diff.dds; t_SpecularTexture;SPTYPE_STRING;NULL; t_BumpTexture;SPTYPE_STRING;metal_argon_simple_plating_bump.dds; t_LightMapTexture;SPTYPE_STRING;NULL; 
MATERIAL6: 1; 0x2000000; 1; ; 4; t_DiffuseTexture;SPTYPE_STRING;metal_argon_exhaust_source_01_light.dds; t_SpecularTexture;SPTYPE_STRING;metal_argon_exhaust_source_01_spec.dds; t_BumpTexture;SPTYPE_STRING;metal_argon_exhaust_source_01_bump.dds; t_LightMapTexture;SPTYPE_STRING;metal_argon_exhaust_source_01_light.dds; 
MATERIAL6: 2; 0x2000000; 1; ; 4; t_DiffuseTexture;SPTYPE_STRING;glass_variations_diff.dds; t_SpecularTexture;SPTYPE_STRING;NULL; t_BumpTexture;SPTYPE_STRING;NULL; t_LightMapTexture;SPTYPE_STRING;NULL; 
MATERIAL6: 3; 0; NULL; 149;149;149; 149;149;149; 229;229;229; 0; 0; 10; 0; 0;0;0; 100; NULL;100; NULL;30; NULL;100; NULL;100; NULL;0; // Material #765
MATERIAL6: 4; 0x2000000; 1; ; 4; t_DiffuseTexture;SPTYPE_STRING;metal_argon_pipes_tech_diff.dds; t_SpecularTexture;SPTYPE_STRING;NULL; t_BumpTexture;SPTYPE_STRING;metal_argon_pipes_tech_bump.dds; t_LightMapTexture;SPTYPE_STRING;metal_argon_pipes_tech_light.dds; 
MATERIAL6: 5; 0x2000000; 1; ; 4; t_DiffuseTexture;SPTYPE_STRING;metal_argon_circular_diff.dds; t_SpecularTexture;SPTYPE_STRING;NULL; t_BumpTexture;SPTYPE_STRING;metal_argon_circular_bump.dds; t_LightMapTexture;SPTYPE_STRING;metal_argon_circular_light.dds; 
is this any better..?
killerog
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Post by killerog »

Nope. It needs to look like the one I posted. Only editing you do to the texture at a basic level is the texture names.
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Anubitus
Posts: 693
Joined: Fri, 21. Jan 05, 00:44
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Post by Anubitus »

yes yes, i know.. but topcross said that the materials i exported from max wherent x3 materials.. now i used the x3 materials instead of the standard one.. so is this correct then..?

this is from the body file i exported from max BEFOR i altered it..

if i know i did it right this time, that i used the correct materials for the body, then i can change it to the example you gave me..

if not, i ll have to start over..

thanks
User avatar
Topcross
Posts: 180
Joined: Sat, 15. Aug 09, 03:30
x3tc

Post by Topcross »

What you did was select X3 material from the list, haven't really tried this as I use the vanilla textures, but I don't think that works properly. You should import a vanilla ship, and change the textures, like killerog explained, that should give you a properly working X3 texture.
Anubitus
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Joined: Fri, 21. Jan 05, 00:44
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Post by Anubitus »

okay..

so, i did misunderstand what you guys said..

i think i done it right this time..

imported a titan into the scene
deleted the titan
opened the materials editor, the compact one
selected the part of the interceptor i wanted to texture
took a material from the list, dragged it over the selected interceptor part
repeated this till ship was textured
callapsed and resseted the x-form
exported the body and scene

is this the right flow of actions..?

this is the materials part of the exported body file..

Code: Select all

MATERIAL6: 0; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;3.0; g_MatSpecularPower;SPTYPE_FLOAT;6.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_base_metal_plating_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.5; t_AlphaTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_WHITE.DDS; t_BumpTexture;SPTYPE_STRING;metal_argon_base_metal_plating_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.0; t_SpecularTexture;SPTYPE_STRING;metal_argon_base_metal_plating_spec.dds; t_LightMapTexture;SPTYPE_STRING;NONE_BLACK.dds; t_OcclusionTexture;SPTYPE_STRING;C:\Documents and Settings\Mox\Desktop\GREEBLE\argon_M2_N_occl.tga; g_MatOcclStr;SPTYPE_FLOAT;1.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;0.0; p_TexTiling;SPTYPE_FLOAT;1.0; t_CubeMapTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;1.0; g_MatMinFresnel;SPTYPE_FLOAT;0.0; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.0;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;9.0; g_Color_HighlightPower;SPTYPE_FLOAT;12.0; g_Color_Weighting;SPTYPE_FLOAT;0.5; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;0; technique;SPTYPE_LONG;0; 
MATERIAL6: 1; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;3.0; g_MatSpecularPower;SPTYPE_FLOAT;6.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_exhaust_source_01_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.5; t_AlphaTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_WHITE.dds; t_BumpTexture;SPTYPE_STRING;metal_argon_exhaust_source_01_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.0; t_SpecularTexture;SPTYPE_STRING;metal_argon_exhaust_source_01_spec.dds; t_LightMapTexture;SPTYPE_STRING;metal_argon_exhaust_source_01_light.dds; t_OcclusionTexture;SPTYPE_STRING;C:\Documents and Settings\Mox\Desktop\GREEBLE\argon_M2_N_occl.tga; g_MatOcclStr;SPTYPE_FLOAT;1.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;0.0; p_TexTiling;SPTYPE_FLOAT;1.0; t_CubeMapTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;1.0; g_MatMinFresnel;SPTYPE_FLOAT;0.0; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.0;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;9.0; g_Color_HighlightPower;SPTYPE_FLOAT;12.0; g_Color_Weighting;SPTYPE_FLOAT;0.5; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;0; technique;SPTYPE_LONG;0; 
MATERIAL6: 2; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;0; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;3.0; g_MatSpecularPower;SPTYPE_FLOAT;6.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.59999; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_specialglass_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.5; t_AlphaTexture;SPTYPE_STRING;metals\argon\metal_argon_specialglass_alpha8.tga; t_BumpTexture;SPTYPE_STRING;NONE_NORMAL.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.0; t_SpecularTexture;SPTYPE_STRING;metal_argon_specialglass_spec.dds; t_LightMapTexture;SPTYPE_STRING;NONE_BLACK.dds; t_OcclusionTexture;SPTYPE_STRING;C:\Documents and Settings\Mox\Desktop\GREEBLE\argon_M2_N_occl.tga; g_MatOcclStr;SPTYPE_FLOAT;1.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;0.0; p_TexTiling;SPTYPE_FLOAT;1.0; t_CubeMapTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;2.0; g_MatMinFresnel;SPTYPE_FLOAT;0.0; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.0;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;9.0; g_Color_HighlightPower;SPTYPE_FLOAT;12.0; g_Color_Weighting;SPTYPE_FLOAT;0.5; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;0; technique;SPTYPE_LONG;0; 
MATERIAL6: 3; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;3.0; g_MatSpecularPower;SPTYPE_FLOAT;6.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_base_metal_plating_v2_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.5; t_AlphaTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_WHITE.DDS; t_BumpTexture;SPTYPE_STRING;metal_argon_base_metal_plating_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.0; t_SpecularTexture;SPTYPE_STRING;metal_argon_base_metal_plating_spec.dds; t_LightMapTexture;SPTYPE_STRING;NONE_BLACK.dds; t_OcclusionTexture;SPTYPE_STRING;C:\Documents and Settings\Mox\Desktop\GREEBLE\argon_M2_N_occl.tga; g_MatOcclStr;SPTYPE_FLOAT;1.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;metals\argon\metal_argon_base_metal_plating_bump.tga; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;0.0; p_TexTiling;SPTYPE_FLOAT;1.0; t_CubeMapTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;1.0; g_MatMinFresnel;SPTYPE_FLOAT;0.0; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.0;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;9.0; g_Color_HighlightPower;SPTYPE_FLOAT;12.0; g_Color_Weighting;SPTYPE_FLOAT;0.5; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;0; technique;SPTYPE_LONG;0; 
if this is correct, what(how) exacly do i change (this) to make this work..?


i dont understand what exacly i have to change in your example to get my textures working..

kilerog's example:

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MATERIAL6: 0; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;1; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;1.0; g_MatSpecularPower;SPTYPE_FLOAT;10.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_simple_platingdark_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;1.0; t_AlphaTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 2008\Maps\NONE_WHITE.DDS; t_BumpTexture;SPTYPE_STRING;metal_argon_simple_plating_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.2; t_SpecularTexture;SPTYPE_STRING;metal_argon_simple_plating_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_OcclusionTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_OCCL_DECAL.DDS; g_MatOcclStr;SPTYPE_FLOAT;1.0; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;D:\X3.5\shaderfx\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.0; g_NormalDetailStr;SPTYPE_FLOAT;1.0; p_TexTiling;SPTYPE_FLOAT;10.0; t_CubeMapTexture;SPTYPE_STRING;D:\X3.5\dds\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;2.0; g_MatMinFresnel;SPTYPE_FLOAT;0.099991; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; g_Brightness;SPTYPE_FLOAT;1.0; g_Contrast;SPTYPE_FLOAT;1.0; g_Saturation;SPTYPE_FLOAT;1.0; g_Hue;SPTYPE_FLOAT;0.0; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.0; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.0; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.0; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.0;0.0; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.0; g_Color_LinesPower;SPTYPE_FLOAT;9.0; g_Color_HighlightPower;SPTYPE_FLOAT;12.0; g_Color_Weighting;SPTYPE_FLOAT;0.5; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;-1; technique;SPTYPE_LONG;0; 
so much text, i cant make heads nor tales from this.. :(
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

Ignore all that text in the text editor. Thats for advance texture controls ect.

In 3dmax simply change the texture to your own one. Show in the red box :: http://i45.photobucket.com/albums/f60/k ... /step2.jpg
Image
Anubitus
Posts: 693
Joined: Fri, 21. Jan 05, 00:44
x4

Post by Anubitus »

thanks for the info killerog, but im going to stick with the x3 textures for now and save the texturing for when my skills are a bit better and im at least able to get ships in the game..

so..

here is a screenie of my max scene, on the left side you can see the mat editor, showing the x3 "argon_M2_OCC_N_scene" multitexture.. i used the first one for the hull of the interceptor, the one with ID 39 for the engine exhaust, the one ID 44 for the piece where the front laser is mounted and the one with ID 50 for the cockpit glass..

[ external image ]

now when i export this into a bod file, i get this error message..

[ external image ]

the exported .BOD file is empty..

thanks for the patience guys..
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

That is an error that is a pain. Only way to deal with it is to re texture your model from scratch again (quick in your case).
Image
Anubitus
Posts: 693
Joined: Fri, 21. Jan 05, 00:44
x4

Post by Anubitus »

started over..

corvette this time, just a body and a cameradummy.. shouldnt be too hard.. *sigh*

textured it as described above.. other mat ID's but anyhow, its textured.. exported both the body and the scene.. no error this time..

this is what the body file mat entries look like..

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MATERIAL6: 0; 0x2000000; 1; argon.fx; 57; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;1; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;3.0; g_MatSpecularPower;SPTYPE_FLOAT;6.0; g_MatReflectionStrength;SPTYPE_FLOAT;0.5; g_MatReflectionBias;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;1.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;8; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_antennas-B_04_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.5; t_AlphaTexture;SPTYPE_STRING;metals\argon\metal_argon_antennas-B_04_alpha.tga; t_BumpTexture;SPTYPE_STRING;metal_argon_antennas-B_04_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; t_SpecularTexture;SPTYPE_STRING;metal_argon_antennas-B_04_spec.dds; t_LightMapTexture;SPTYPE_STRING;metal_argon_antennas-B_04_light.dds; t_CubeMapTexture;SPTYPE_STRING;effects\others\envmap_test.dds; 
MATERIAL6: 1; 0x2000000; 1; argon.fx; 57; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;3.0; g_MatSpecularPower;SPTYPE_FLOAT;6.0; g_MatReflectionStrength;SPTYPE_FLOAT;0.5; g_MatReflectionBias;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;1.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;8; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_exhaust_source_02_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.5; t_AlphaTexture;SPTYPE_STRING;metals\argon\metal_argon_lattice_grid_alpha.tga; t_BumpTexture;SPTYPE_STRING;metal_argon_exhaust_source_02_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; t_SpecularTexture;SPTYPE_STRING;metal_argon_exhaust_source_02_spec.dds; t_LightMapTexture;SPTYPE_STRING;metal_argon_exhaust_source_02_light.dds; t_CubeMapTexture;SPTYPE_STRING;effects\others\envmap_test.dds; 
MATERIAL6: 2; 0x2000000; 1; argon.fx; 57; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;3.0; g_MatSpecularPower;SPTYPE_FLOAT;6.0; g_MatReflectionStrength;SPTYPE_FLOAT;0.5; g_MatReflectionBias;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;1.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;8; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_exhaust_source_01_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.5; t_AlphaTexture;SPTYPE_STRING;metals\argon\metal_argon_lattice_grid_alpha.tga; t_BumpTexture;SPTYPE_STRING;metal_argon_exhaust_source_01_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; t_SpecularTexture;SPTYPE_STRING;metal_argon_exhaust_source_01_spec.dds; t_LightMapTexture;SPTYPE_STRING;metal_argon_exhaust_source_01_light.dds; t_CubeMapTexture;SPTYPE_STRING;effects\others\envmap_test.dds; 
MATERIAL6: 3; 0x2000000; 1; argon.fx; 57; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;0; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;3.0; g_MatSpecularPower;SPTYPE_FLOAT;6.0; g_MatReflectionStrength;SPTYPE_FLOAT;0.5; g_MatReflectionBias;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;1.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;8; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_lattice_windowedgrid_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.5; t_AlphaTexture;SPTYPE_STRING;metals\argon\metal_argon_lattice_windowedgrid_alpha8.tga; t_BumpTexture;SPTYPE_STRING;metal_argon_lattice_windowedgrid_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; t_SpecularTexture;SPTYPE_STRING;metal_argon_lattice_windowedgrid_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_CubeMapTexture;SPTYPE_STRING;effects\others\envmap_test.dds; 
MATERIAL6: 4; 0x2000000; 1; argon.fx; 57; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;3.0; g_MatSpecularPower;SPTYPE_FLOAT;6.0; g_MatReflectionStrength;SPTYPE_FLOAT;0.5; g_MatReflectionBias;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;1.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;8; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;metal_argon_exhaust_trims_01_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.5; t_AlphaTexture;SPTYPE_STRING;NULL; t_BumpTexture;SPTYPE_STRING;metal_argon_exhaust_trims_01_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.0; t_FilterTypeBump;SPTYPE_LONG;2; t_SpecularTexture;SPTYPE_STRING;metal_argon_exhaust_trims_01_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_CubeMapTexture;SPTYPE_STRING;effects\others\envmap_test.dds; 
MATERIAL6: 5; 0; NULL; 149;149;149; 149;149;149; 229;229;229; 0; 0; 10; 0; 0;0;0; 100; NULL;100; NULL;30; NULL;100; NULL;100; NULL;0; // Material #1727
MATERIAL6: 6; 0x2000000; 1; glass.fx; 60; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.0; TexAnimStartV;SPTYPE_FLOAT;0.0; TexAnimEndU;SPTYPE_FLOAT;0.0; TexAnimEndV;SPTYPE_FLOAT;0.0; TexAnimDuration;SPTYPE_FLOAT;0.0; TexAnimRotation;SPTYPE_FLOAT;0.0; TexAnimOriginU;SPTYPE_FLOAT;0.5; TexAnimOriginV;SPTYPE_FLOAT;0.5; Brightness;SPTYPE_FLOAT;1.0; contrast;SPTYPE_FLOAT;1.0; saturation;SPTYPE_FLOAT;1.0; hue;SPTYPE_FLOAT;0.0; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; g_MatSpecularStrength;SPTYPE_FLOAT;3.0; g_MatSpecularPower;SPTYPE_FLOAT;3.0; g_MatReflectionStrength;SPTYPE_FLOAT;1.0; g_MatReflectionBlur;SPTYPE_FLOAT;0.0; g_AlphaValue;SPTYPE_FLOAT;1.0; g_MatEmissiveColor;SPTYPE_FLOAT4;0.0;0.0;0.0;0.0; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.0; t_DiffuseTexture;SPTYPE_STRING;glass_variations_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;1.0; t_AlphaTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 9\Maps\NONE_WHITE.DDS; t_SpecularTexture;SPTYPE_STRING;glass_variations_spec.dds; t_CubeMapTexture;SPTYPE_STRING;I:\Exomod\dds\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;2.0; g_MatMinFresnel;SPTYPE_FLOAT;0.099991; g_Color_Envipaint;SPTYPE_FLOAT4;1.0;1.0;1.0;0.0; effectfile;SPTYPE_STRING;glass.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;1702130277; technique;SPTYPE_LONG;0; t_BumpTexture;SPTYPE_STRING;NULL; t_LightMapTexture;SPTYPE_STRING;NULL; 
 
how does that look so far..?

ps: i noticed that when i have 7 groups of poligons i have 7 mat entries (each for every group of polygons) but they are numbered starting from 0 and not from 1 while in max they start from 1..

the

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MATERIAL6: 5; 0; NULL; 149;149;149; 149;149;149; 229;229;229; 0; 0; 10; 0; 0;0;0; 100; NULL;100; NULL;30; NULL;100; NULL;100; NULL;0; // Material #1727
entry is not used, i know its sloppy but i skipped polygon group number 6 for some reason.. :D

EDIT: just tested it, invissible ofcourse.. i expected this tho..

so now i have to replace the texture entries with the correct ones from the "titan" body file.. is this correct..?

and if it is, if i used texture ID1 in max then i have to take texture entry 0 from the file right..? since they start from 0 and not form 1..?
User avatar
Topcross
Posts: 180
Joined: Sat, 15. Aug 09, 03:30
x3tc

Post by Topcross »

The number of MAT entries is the same, instead of 1-7 its 0-6, that's exacly the same.:p So 0 in your text editor is 1 from 3ds max, 1 is 2, 2 is 3, ... .

And yes, import a vanilla ship, and edit the submats one by one, changing the paths of the pictures, and give it the right shader. Copy vanilla entries if you need more, or delete the leftovers if you have to many. (All of this in 3ds max, not in a texteditor ofcourse:p).

Look at what killerog posted a while back, his screenshots show what you should replace.

Remember to export your textures as .dds and place them in the right folder.
Anubitus
Posts: 693
Joined: Fri, 21. Jan 05, 00:44
x4

Post by Anubitus »

i think i have corrected the mat entries in the .BOD file now

they look like this now:

Code: Select all

MATERIAL6: 0; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.000000; TexAnimStartV;SPTYPE_FLOAT;0.000000; TexAnimEndU;SPTYPE_FLOAT;0.000000; TexAnimEndV;SPTYPE_FLOAT;0.000000; TexAnimDuration;SPTYPE_FLOAT;0.000000; TexAnimRotation;SPTYPE_FLOAT;0.000000; TexAnimOriginU;SPTYPE_FLOAT;0.500000; TexAnimOriginV;SPTYPE_FLOAT;0.500000; Brightness;SPTYPE_FLOAT;1.000000; contrast;SPTYPE_FLOAT;1.000000; saturation;SPTYPE_FLOAT;1.000000; hue;SPTYPE_FLOAT;0.000000; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;1; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; g_MatSpecularStrength;SPTYPE_FLOAT;3.000000; g_MatSpecularPower;SPTYPE_FLOAT;6.000000; g_MatReflectionStrength;SPTYPE_FLOAT;1.000000; g_MatReflectionBlur;SPTYPE_FLOAT;0.000000; g_AlphaValue;SPTYPE_FLOAT;1.000000; g_MatEmissiveColor;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.000000; t_DiffuseTexture;SPTYPE_STRING;metals\argon\metal_argon_antennas-B_04_diff.tga; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.500000; t_AlphaTexture;SPTYPE_STRING;metals\argon\metal_argon_antennas-B_04_alpha.tga; t_BumpTexture;SPTYPE_STRING;metals\argon\metal_argon_antennas-B_04_bump.tga; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.000000; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.000000; t_SpecularTexture;SPTYPE_STRING;metals\argon\metal_argon_antennas-B_04_spec.tga; t_LightMapTexture;SPTYPE_STRING;metals\argon\metal_argon_antennas-B_04_light.tga; t_OcclusionTexture;SPTYPE_STRING;C:\Documents and Settings\Mox\Desktop\GREEBLE\argon_M2_N_occl.tga; g_MatOcclStr;SPTYPE_FLOAT;1.000000; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.000000; g_NormalDetailStr;SPTYPE_FLOAT;0.000000; p_TexTiling;SPTYPE_FLOAT;1.000000; t_CubeMapTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;1.000000; g_MatMinFresnel;SPTYPE_FLOAT;0.099991; g_Color_Envipaint;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; g_Brightness;SPTYPE_FLOAT;1.000000; g_Contrast;SPTYPE_FLOAT;1.000000; g_Saturation;SPTYPE_FLOAT;1.000000; g_Hue;SPTYPE_FLOAT;0.000000; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.000000; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.000000; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.000000; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.000000;0.000000; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.000000; g_Color_LinesPower;SPTYPE_FLOAT;9.000000; g_Color_HighlightPower;SPTYPE_FLOAT;12.000000; g_Color_Weighting;SPTYPE_FLOAT;0.500000; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;0; technique;SPTYPE_LONG;0; 
MATERIAL6: 1; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.000000; TexAnimStartV;SPTYPE_FLOAT;0.000000; TexAnimEndU;SPTYPE_FLOAT;0.000000; TexAnimEndV;SPTYPE_FLOAT;0.000000; TexAnimDuration;SPTYPE_FLOAT;0.000000; TexAnimRotation;SPTYPE_FLOAT;0.000000; TexAnimOriginU;SPTYPE_FLOAT;0.500000; TexAnimOriginV;SPTYPE_FLOAT;0.500000; Brightness;SPTYPE_FLOAT;1.000000; contrast;SPTYPE_FLOAT;1.000000; saturation;SPTYPE_FLOAT;1.000000; hue;SPTYPE_FLOAT;0.000000; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; g_MatSpecularStrength;SPTYPE_FLOAT;3.000000; g_MatSpecularPower;SPTYPE_FLOAT;6.000000; g_MatReflectionStrength;SPTYPE_FLOAT;1.000000; g_MatReflectionBlur;SPTYPE_FLOAT;0.000000; g_AlphaValue;SPTYPE_FLOAT;1.000000; g_MatEmissiveColor;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.000000; t_DiffuseTexture;SPTYPE_STRING;metals\argon\metal_argon_exhaust_source_02_diff.tga; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.500000; t_AlphaTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_WHITE.dds; t_BumpTexture;SPTYPE_STRING;metals\argon\metal_argon_exhaust_source_02_bump.tga; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.000000; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.000000; t_SpecularTexture;SPTYPE_STRING;metals\argon\metal_argon_exhaust_source_02_spec.tga; t_LightMapTexture;SPTYPE_STRING;metals\argon\metal_argon_exhaust_source_02_light.tga; t_OcclusionTexture;SPTYPE_STRING;C:\Documents and Settings\Mox\Desktop\GREEBLE\argon_M2_N_occl.tga; g_MatOcclStr;SPTYPE_FLOAT;1.000000; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.000000; g_NormalDetailStr;SPTYPE_FLOAT;0.000000; p_TexTiling;SPTYPE_FLOAT;1.000000; t_CubeMapTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;1.000000; g_MatMinFresnel;SPTYPE_FLOAT;0.000000; g_Color_Envipaint;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; g_Brightness;SPTYPE_FLOAT;1.000000; g_Contrast;SPTYPE_FLOAT;1.000000; g_Saturation;SPTYPE_FLOAT;1.000000; g_Hue;SPTYPE_FLOAT;0.000000; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.000000; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.000000; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.000000; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.000000;0.000000; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.000000; g_Color_LinesPower;SPTYPE_FLOAT;9.000000; g_Color_HighlightPower;SPTYPE_FLOAT;12.000000; g_Color_Weighting;SPTYPE_FLOAT;0.500000; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;0; technique;SPTYPE_LONG;0; 
MATERIAL6: 2; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.000000; TexAnimStartV;SPTYPE_FLOAT;0.000000; TexAnimEndU;SPTYPE_FLOAT;0.000000; TexAnimEndV;SPTYPE_FLOAT;0.000000; TexAnimDuration;SPTYPE_FLOAT;0.000000; TexAnimRotation;SPTYPE_FLOAT;0.000000; TexAnimOriginU;SPTYPE_FLOAT;0.500000; TexAnimOriginV;SPTYPE_FLOAT;0.500000; Brightness;SPTYPE_FLOAT;1.000000; contrast;SPTYPE_FLOAT;1.000000; saturation;SPTYPE_FLOAT;1.000000; hue;SPTYPE_FLOAT;0.000000; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; g_MatSpecularStrength;SPTYPE_FLOAT;3.000000; g_MatSpecularPower;SPTYPE_FLOAT;6.000000; g_MatReflectionStrength;SPTYPE_FLOAT;1.000000; g_MatReflectionBlur;SPTYPE_FLOAT;0.000000; g_AlphaValue;SPTYPE_FLOAT;1.000000; g_MatEmissiveColor;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.000000; t_DiffuseTexture;SPTYPE_STRING;metals\argon\metal_argon_exhaust_source_01_diff.tga; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.500000; t_AlphaTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_WHITE.dds; t_BumpTexture;SPTYPE_STRING;metals\argon\metal_argon_exhaust_source_01_bump.tga; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.000000; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.000000; t_SpecularTexture;SPTYPE_STRING;metals\argon\metal_argon_exhaust_source_01_spec.tga; t_LightMapTexture;SPTYPE_STRING;metals\argon\metal_argon_exhaust_source_01_light.tga; t_OcclusionTexture;SPTYPE_STRING;C:\Documents and Settings\Mox\Desktop\GREEBLE\argon_M2_N_occl.tga; g_MatOcclStr;SPTYPE_FLOAT;1.000000; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.000000; g_NormalDetailStr;SPTYPE_FLOAT;0.000000; p_TexTiling;SPTYPE_FLOAT;1.000000; t_CubeMapTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;1.000000; g_MatMinFresnel;SPTYPE_FLOAT;0.000000; g_Color_Envipaint;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; g_Brightness;SPTYPE_FLOAT;1.000000; g_Contrast;SPTYPE_FLOAT;1.000000; g_Saturation;SPTYPE_FLOAT;1.000000; g_Hue;SPTYPE_FLOAT;0.000000; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.000000; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.000000; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.000000; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.000000;0.000000; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.000000; g_Color_LinesPower;SPTYPE_FLOAT;9.000000; g_Color_HighlightPower;SPTYPE_FLOAT;12.000000; g_Color_Weighting;SPTYPE_FLOAT;0.500000; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;0; technique;SPTYPE_LONG;0; 
MATERIAL6: 3; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.000000; TexAnimStartV;SPTYPE_FLOAT;0.000000; TexAnimEndU;SPTYPE_FLOAT;0.000000; TexAnimEndV;SPTYPE_FLOAT;0.000000; TexAnimDuration;SPTYPE_FLOAT;0.000000; TexAnimRotation;SPTYPE_FLOAT;0.000000; TexAnimOriginU;SPTYPE_FLOAT;0.500000; TexAnimOriginV;SPTYPE_FLOAT;0.500000; Brightness;SPTYPE_FLOAT;1.000000; contrast;SPTYPE_FLOAT;1.000000; saturation;SPTYPE_FLOAT;1.000000; hue;SPTYPE_FLOAT;0.000000; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;1; g_AlphaBlendEnable;SPTYPE_LONG;1; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;5; g_DestBlend;SPTYPE_LONG;6; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;1; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; g_MatSpecularStrength;SPTYPE_FLOAT;3.000000; g_MatSpecularPower;SPTYPE_FLOAT;6.000000; g_MatReflectionStrength;SPTYPE_FLOAT;1.000000; g_MatReflectionBlur;SPTYPE_FLOAT;0.000000; g_AlphaValue;SPTYPE_FLOAT;1.000000; g_MatEmissiveColor;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.000000; t_DiffuseTexture;SPTYPE_STRING;metals\argon\metal_argon_lattice_windowedgrid_diff.tga; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.500000; t_AlphaTexture;SPTYPE_STRING;metals\argon\metal_argon_lattice_windowedgrid_alpha8.tga; t_BumpTexture;SPTYPE_STRING;metals\argon\metal_argon_lattice_windowedgrid_bump.tga; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.000000; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.000000; t_SpecularTexture;SPTYPE_STRING;metals\argon\metal_argon_lattice_windowedgrid_spec.tga; t_LightMapTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_BLACK.DDS; t_OcclusionTexture;SPTYPE_STRING;C:\Documents and Settings\Mox\Desktop\GREEBLE\argon_M2_N_occl.tga; g_MatOcclStr;SPTYPE_FLOAT;1.000000; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.000000; g_NormalDetailStr;SPTYPE_FLOAT;0.000000; p_TexTiling;SPTYPE_FLOAT;1.000000; t_CubeMapTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;1.000000; g_MatMinFresnel;SPTYPE_FLOAT;0.000000; g_Color_Envipaint;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; g_Brightness;SPTYPE_FLOAT;1.000000; g_Contrast;SPTYPE_FLOAT;1.000000; g_Saturation;SPTYPE_FLOAT;1.000000; g_Hue;SPTYPE_FLOAT;0.000000; g_Color_1;SPTYPE_FLOAT4;0.309998;0.299988;0.069992;0.000000; g_Color_2;SPTYPE_FLOAT4;0.299988;0.279999;0.089996;0.000000; g_Color_3;SPTYPE_FLOAT4;0.099991;0.279999;0.299988;0.000000; g_Color_Lines;SPTYPE_FLOAT4;0.339996;0.289993;0.000000;0.000000; g_Color_Highlight;SPTYPE_FLOAT4;0.599991;0.099991;0.099991;0.000000; g_Color_LinesPower;SPTYPE_FLOAT;9.000000; g_Color_HighlightPower;SPTYPE_FLOAT;12.000000; g_Color_Weighting;SPTYPE_FLOAT;0.500000; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;16; technique;SPTYPE_LONG;0; 
MATERIAL6: 4; 0x2000000; 1; XT_standard_lighting.fx; 80; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.000000; TexAnimStartV;SPTYPE_FLOAT;0.000000; TexAnimEndU;SPTYPE_FLOAT;0.000000; TexAnimEndV;SPTYPE_FLOAT;0.000000; TexAnimDuration;SPTYPE_FLOAT;0.000000; TexAnimRotation;SPTYPE_FLOAT;0.000000; TexAnimOriginU;SPTYPE_FLOAT;0.500000; TexAnimOriginV;SPTYPE_FLOAT;0.500000; Brightness;SPTYPE_FLOAT;1.029999; contrast;SPTYPE_FLOAT;1.001999; saturation;SPTYPE_FLOAT;7.209991; hue;SPTYPE_FLOAT;217.871994; colormatrix;SPTYPE_BOOL;1; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; g_MatSpecularStrength;SPTYPE_FLOAT;3.000000; g_MatSpecularPower;SPTYPE_FLOAT;6.000000; g_MatReflectionStrength;SPTYPE_FLOAT;1.000000; g_MatReflectionBlur;SPTYPE_FLOAT;0.000000; g_AlphaValue;SPTYPE_FLOAT;1.000000; g_MatEmissiveColor;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.000000; t_DiffuseTexture;SPTYPE_STRING;metals\argon\metal_argon_vent_diff.tga; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.500000; t_AlphaTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_WHITE.dds; t_BumpTexture;SPTYPE_STRING;metals\argon\metal_argon_vent_bump.tga; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.000000; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.000000; t_SpecularTexture;SPTYPE_STRING;metals\argon\metal_argon_vent_spec.tga; t_LightMapTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_BLACK.dds; t_OcclusionTexture;SPTYPE_STRING;C:\Documents and Settings\Mox\Desktop\GREEBLE\argon_M2_N_occl.tga; g_MatOcclStr;SPTYPE_FLOAT;1.000000; g_bIsDecalMap;SPTYPE_BOOL;0; t_DetailTexture;SPTYPE_STRING;C:\3ds Max 9\Maps\NONE_NORMAL_DETAIL.DDS; p_DetailMapBlendWeight;SPTYPE_FLOAT;1.000000; g_NormalDetailStr;SPTYPE_FLOAT;0.000000; p_TexTiling;SPTYPE_FLOAT;1.000000; t_CubeMapTexture;SPTYPE_STRING;D:\X3.5\dds\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;1.000000; g_MatMinFresnel;SPTYPE_FLOAT;0.000000; g_Color_Envipaint;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; g_Brightness;SPTYPE_FLOAT;1.029999; g_Contrast;SPTYPE_FLOAT;1.001999; g_Saturation;SPTYPE_FLOAT;7.209991; g_Hue;SPTYPE_FLOAT;217.871994; g_Color_1;SPTYPE_FLOAT4;0.870575;0.803909;0.066666;0.000000; g_Color_2;SPTYPE_FLOAT4;0.415680;0.141174;0.086273;0.000000; g_Color_3;SPTYPE_FLOAT4;0.588226;0.098038;0.098038;0.000000; g_Color_Lines;SPTYPE_FLOAT4;0.933319;0.811752;0.000000;0.000000; g_Color_Highlight;SPTYPE_FLOAT4;0.745087;0.129410;0.098038;0.000000; g_Color_LinesPower;SPTYPE_FLOAT;50.000000; g_Color_HighlightPower;SPTYPE_FLOAT;10.000000; g_Color_Weighting;SPTYPE_FLOAT;0.500000; g_bColor_Mixing;SPTYPE_BOOL;0; effectfile;SPTYPE_STRING;XT_standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;0; technique;SPTYPE_LONG;0; 
MATERIAL6: 5; 0; NULL; 149;149;149; 149;149;149; 229;229;229; 0; 0; 10; 0; 0;0;0; 100; NULL;100; NULL;30; NULL;100; NULL;100; NULL;0; // Material #1727
MATERIAL6: 6; 0x2000000; 1; standard_lighting.fx; 68; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.000000; TexAnimStartV;SPTYPE_FLOAT;0.000000; TexAnimEndU;SPTYPE_FLOAT;0.000000; TexAnimEndV;SPTYPE_FLOAT;0.000000; TexAnimDuration;SPTYPE_FLOAT;0.000000; TexAnimRotation;SPTYPE_FLOAT;0.000000; TexAnimOriginU;SPTYPE_FLOAT;0.500000; TexAnimOriginV;SPTYPE_FLOAT;0.500000; Brightness;SPTYPE_FLOAT;1.000000; contrast;SPTYPE_FLOAT;1.000000; saturation;SPTYPE_FLOAT;1.000000; hue;SPTYPE_FLOAT;0.000000; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; g_MatSpecularStrength;SPTYPE_FLOAT;1.000000; g_MatSpecularPower;SPTYPE_FLOAT;10.000000; g_MatReflectionStrength;SPTYPE_FLOAT;0.000000; g_MatReflectionBlur;SPTYPE_FLOAT;0.000000; g_AlphaValue;SPTYPE_FLOAT;1.000000; g_MatEmissiveColor;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;4; t_MipMapLODBias;SPTYPE_FLOAT;0.000000; t_DiffuseTexture;SPTYPE_STRING;I:\Exomod\dds\unique_argon_M5_04_light.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.000000; t_AlphaTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 9\Maps\NONE_WHITE.DDS; t_BumpTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 9\Maps\NONE_NORMAL.DDS; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.000000; t_FilterTypeBump;SPTYPE_LONG;2; g_BumpMapStrength;SPTYPE_FLOAT;1.000000; t_SpecularTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 9\Maps\NONE_WHITE.DDS; t_LightMapTexture;SPTYPE_STRING;C:\Program Files\Autodesk\3ds Max 9\Maps\NONE_BLACK.DDS; t_CubeMapTexture;SPTYPE_STRING;I:\Exomod\dds\envmap_test.dds; g_FresnelExpon;SPTYPE_FLOAT;2.000000; g_MatMinFresnel;SPTYPE_FLOAT;0.099991; g_Color_Envipaint;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; g_Brightness;SPTYPE_FLOAT;1.000000; g_Contrast;SPTYPE_FLOAT;1.000000; g_Saturation;SPTYPE_FLOAT;1.000000; g_Hue;SPTYPE_FLOAT;0.000000; effectfile;SPTYPE_STRING;standard_lighting.fx; renderEnabled;SPTYPE_BOOL;0; renderMaterial;SPTYPE_LONG;1634485053; technique;SPTYPE_LONG;0; 
testing now..
Last edited by Anubitus on Sat, 18. Sep 10, 23:52, edited 2 times in total.

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