[Mod]/[Ressource] Shipexpansion V1.7d [2.7/3.0]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
Killjaeden
Posts: 5366
Joined: Sun, 3. Sep 06, 18:19
x3tc

Post by Killjaeden »

I have no idea how it should look or what terran ship to base it on so i'll leave that to you =)
And that's the problem... everyone can post stats but stats don't make a ship. And my mainfocus is on commonwealth ships so if i have too much spare time i can eventually build one.
I have just installed the latest version. Argon ships seem fine but the Split ships show as readtext. You can script them in but they still have readtext as their description. I have not checked other races yet. Excellent mod though looking forward to more ships.
Did you install the mod properly? maybe you forgot the t-file?
Can you say which ships have readtext? Do the new paranid ships have readtext?
Do you use another mod that adds ships?
Lots'o'questions ;)
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image
scaseman
Posts: 78
Joined: Sat, 13. Mar 04, 19:24
x3tc

Post by scaseman »

The Boron, Split & Paranid show the same problem. It may be a clash as I have a lot of mods installed. I intend to do a clean install of 2.5, add your mod then the other scripts that I want. Hopefully That will get to the bottom of it.
aquemnun
Posts: 247
Joined: Sun, 26. Oct 08, 19:47

Post by aquemnun »

Awesome work man, some of these ships are freaking works of art. I ADORE the paranid kronos, thats exactly how I expected the X3 M2 to be like for them after seeing the X2 version.
There once was a buggy AI
who decided her subject must die
when the plot was uncovered,
the subject discovered
that sadly the cake was a lie.
scaseman
Posts: 78
Joined: Sat, 13. Mar 04, 19:24
x3tc

Post by scaseman »

I have done a clean install. The only script installed is cycrows cheat package 1.6. I am sure the t File installed correctly. I am still having the same problem. Any ideas? I have just tried opening the xml files 7554-L044 does not open but 7554-L049 does but its in german so I suspect the one file is corrupt. I have tried redownloading but its the same.
User avatar
Killjaeden
Posts: 5366
Joined: Sun, 3. Sep 06, 18:19
x3tc

Post by Killjaeden »

well... i don't have the english version installed so i can't try it myself...

Which program did you use to open it? With Notepad it opens fine...
and i couldn't notice any difference to the previous version (which should work, otherwise others would have encoutered it before)

This is the current english t-file:

Code: Select all

<?xml version="1.0" encoding="utf-8" ?>
- <language id="44">
- <page id="17" title="Boardcomp. objects" descr="0">
<t id="23210">Kingtiger</t>
<t id="23211">descr</t>

<t id="23220">Giantsquid</t>
<t id="23221">descr</t>

<t id="23230">Hyena</t>
<t id="23231">The Hyena is a carrier wich can hold a wing of five corvetteclass ships. It has fever defenselaser compared to normal carriers, but the possibility to launch corvettes and a dozen fighters compensate this disadvantage. The Split designed this ship to jump behind enemy lines where the wing of corvettes can be launched to penetrate the supply lines of the enemy.</t>

<t id="23240">Turtle</t>
<t id="23241">descr</t> 

<t id="23250">Phobos</t>
<t id="23251">descr</t> 

<t id="23260">Kronos</t>
<t id="23261">descr</t> 

<t id="23270">Maverick</t>
<t id="23271">descr</t> 

</page>
</language>
Saved as .xml in UTF-8

Did anyone encountered this too?
Awesome work man
Thx, but most of this stuff (except the Maverick) is just reassembled and rearranged stuff of X3-meshes and edited it where it was needed ;)
The Kronos is just a... certain paranid station but... well^^ it looks like a battleship so i had to make one out of it.
Im working on some completely new designs, though, so stay tuned :)
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image
scaseman
Posts: 78
Joined: Sat, 13. Mar 04, 19:24
x3tc

Post by scaseman »

Thanks for your help I loaded the file in with a html editor that loaded fine. I saved it out. But if I click on just to view it I get

The XML page cannot be displayed
Cannot view XML input using style sheet. Please correct the error and then click the Refresh button, or try again later.


--------------------------------------------------------------------------------

Invalid at the top level of the document. Error processing resource 'file:///C:/Users/Administrator/Desktop/ShipexpansionV1...

<?xml version="1.0" encoding="utf-8" ?>

It loads into theeditor fine though. The German language file works fine. I am now out of ideas. Anymore suggestions?

Update. I renamed the 049 file to 044. the game now recognises all the ships. Except the Split ships have german names obviously. So the problem must be in the 044 file.
Last edited by scaseman on Sat, 24. Oct 09, 12:49, edited 1 time in total.
aquemnun
Posts: 247
Joined: Sun, 26. Oct 08, 19:47

Post by aquemnun »

Thx, but most of this stuff (except the Maverick) is just reassembled and rearranged stuff of X3-meshes and edited it where it was needed. The Kronos is just a... certain paranid station but... well^^ it looks like a battleship so i had to make one out of it.
Kitbashing is a fine art, its easier to make a totally new ship (design wise) than kitbash, because kitbashing requires you to make the most out of what is already ingame (I mod homeworld 2 frequently and kitbashing is a lifesaver for me, you get great ships at the end too, which you have demonstrated 8) ).
Im working on some completely new designs, though, so stay tuned
I eagerly await any updates :twisted:
There once was a buggy AI
who decided her subject must die
when the plot was uncovered,
the subject discovered
that sadly the cake was a lie.
User avatar
Killjaeden
Posts: 5366
Joined: Sun, 3. Sep 06, 18:19
x3tc

Post by Killjaeden »

It loads into theeditor fine though. The German language file works fine. I am now out of ideas. Anymore suggestions?

Update. I renamed the 049 file to 044. the game now recognises all the ships. Except the Split ships have german names obviously. So the problem must be in the 044 file.
Well - since you are the only one with this problem (i don't have a clue why) i suggest to edit the renamed german file with the english names...
Don't have another idea.

If you don't know which is what:
Königstiger=Kingtiger
Riesenkrake=Giantsquid
Hyäne=Hyena
Carapax=Turtle (or Carapace - shell of a Turtle; if you like it more ;))
The others are the same.

the english t-file doesn't has descriptions yet - bit too lazy because it seems that no one cares about it. :|

its easier to make a totally new ship (design wise) than kitbash
Imo - no it's harder to build your own because of texturing and the hole details and that stuff. At least in X3TC.
But kitbashing is sufficient to please players ;) even ES and XTM used this...(not on every ship but very often)
just take a look at the Hyperion, Elite, Cobra, the 'new' eclipse, deimos, panther, chimera, eclipse, medusa , etc ...
But people like it and that's it what counts :)
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image
scaseman
Posts: 78
Joined: Sat, 13. Mar 04, 19:24
x3tc

Post by scaseman »

Well if thats the only real difference then I will do that. Thanks for all your help. Hopefully if anyone else encounters this problem they now have a fix.
User avatar
Killjaeden
Posts: 5366
Joined: Sun, 3. Sep 06, 18:19
x3tc

Post by Killjaeden »

Hopefully if anyone else encounters this problem [...]
Then please let me know - I don't like to release bugged versions ;)
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image
aquemnun
Posts: 247
Joined: Sun, 26. Oct 08, 19:47

Post by aquemnun »

Imo - no it's harder to build your own because of texturing and the hole details and that stuff.

oops my mistake, what I meant was that it was harder to design a kitbashed ship (not make). For example it is easier to just make 'any ship' then it is to look at several parts of different ships and find a nice looking, and well designed way of fitting them together. I know what you mean about making ships from scratch: thats a pig of a job! :cry:
There once was a buggy AI
who decided her subject must die
when the plot was uncovered,
the subject discovered
that sadly the cake was a lie.
gueganteng
Posts: 15
Joined: Fri, 29. Aug 08, 23:38

Post by gueganteng »

all the read text problem can be fixed with simple steps.
you have to edit the English TFiles 1st..
delete the first minus sign in 2nd and 3rd line.. the ( - ) sign made the whole file unreadable.

i thought it was deliberately made that way since the English Tfiles description were not finished, thats why i did not mention it before.. :oops:

good luck
User avatar
Killjaeden
Posts: 5366
Joined: Sun, 3. Sep 06, 18:19
x3tc

Post by Killjaeden »

you have to edit the English TFiles 1st..
delete the first minus sign in 2nd and 3rd line.. the ( - ) sign made the whole file unreadable.
thanks a lot!
I don't have a clue how the (-) got there :gruebel:
Wasn't intended. I'll upload a fixed t-file. it will be included in the next version.
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image
User avatar
Topcross
Posts: 180
Joined: Sat, 15. Aug 09, 03:30
x3tc

Post by Topcross »

Great work, I love the ships:D
The Kronos combined with Mars is realy amazing, the giantsquid is the kind of flagship i've always dreamed of,...

One thing though, you should make both the original M8s and the M8s vanguard available in shipyards, the vanguards now replace the original models (correct me if i'm wrong but i can't seem to find any shipyard anymore that is selling them:p). This is ofcourse not that much of a problem once you have your HQ with blueprints of those ships in it but I don't have my HQ yet in my current game.

But again great work, can't wait till more ships are released.:D
User avatar
Killjaeden
Posts: 5366
Joined: Sun, 3. Sep 06, 18:19
x3tc

Post by Killjaeden »

Sneak Preview - civil paranid corvette

[ external image ]

it's still WIP and i'm not that happy with the surface of the 'wing', and the map of the texture (uvw) needs to be redone
so - suggestions much appreciated.

This ship will only have 2 missiledefenseturrets, nothing else.
(Nemesis is the stat-reference)Shields will be cut down as well as lasergenerator. In exchange the speed will be increased, as well as steering and a little bit more chargospace.

a deluxe version is also planned (guess it isn't that hard to figure how it will look :P )
One thing though, you should make both the original M8s and the M8s vanguard available in shipyards
It doesn't replace the original version. Standard M8 are only available at supershipyards iirc.
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image
User avatar
Topcross
Posts: 180
Joined: Sat, 15. Aug 09, 03:30
x3tc

Post by Topcross »

ok sorry my fault checked this in the enyclopidia of my savegame where i didn't discover the entire universe yet:D but shouldn't it be the other way around because in my oppinion your version is just a bit stronger and should be bit harder to get too.

New paranid corvette looks cool btw, i'm a huge fan of the paranid myself so can't wait:)
Maybe you should make the part between round thingy and the main part of the ship more flat as paranid ships always seem to be one big flat survace, and although wings wouldn't realy fit this model they do seem to be standard on every paranid ship, usualy just small ones though. None the less, it still looks realy cool.
User avatar
Killjaeden
Posts: 5366
Joined: Sun, 3. Sep 06, 18:19
x3tc

Post by Killjaeden »

but shouldn't it be the other way around because in my oppinion your version is just a bit stronger and should be bit harder to get too.
Well basically it's just different ;). I agree that my ships would be better to be buyable at Supershipyards only but i don't know how to globally add ships to supershipyards per script. There is only one category in scripts "big shipyards" - but the game counts standard SY as 'big' too. *shrug*
Maybe you should make the part between round thingy and the main part of the ship more flat as paranid ships always seem to be one big flat survace, and although wings wouldn't realy fit this model they do seem to be standard on every paranid ship, usualy just small ones though. None the less, it still looks realy cool.
Small Wings? that might be a good idea. Just to fill some space ^^
Making the mainpart flatter would look strange and it wouldn't look like it could take a bigger amount of cargo then a nemesis. Basically Paranid ships consist of carved Plates around the 'inner systems'. The mainpart should look like 2 plates and 'space between'.
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Image
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

Killjaeden wrote:little screencollection of 2 new turrets
Are you creating up/down capable turrets for those as well?

You know about the firing arc / mounting plate limitation of classic turret models in an up/down turret situation...

Oh, and I haven't looked at thos models too closely but it always helps if the actual mounting plate goes far deeper than with standard turrets.
Makes it easier to sink it into oddly angled ship surfaces without leaving gaps.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
User avatar
Topcross
Posts: 180
Joined: Sat, 15. Aug 09, 03:30
x3tc

Post by Topcross »

Making the mainpart flatter would look strange and it wouldn't look like it could take a bigger amount of cargo then a nemesis.
So it is basicly a freighter of the M6 class?
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

If you want any kind of realistic look, the Springblossom and Hyperion need to be made much, much fatter to rationalise their huge cargo holds.
(or simply scaled up overall...)

Currently, they are both tiny ships that can dance between streams of bullets without any trouble whatsoever.

Killjaeden wrote:There is only one category in scripts "big shipyards" - but the game counts standard SY as 'big' too. *shrug*
Maybe if you query the number of docking bays?

Object size is another way but for OOS operation you'd need something like my object.size library.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”