I'll have a look, not something I've witnessed myself. I only instance I can think of which will stop a drone jumping home is that there is no longer space for it?apricotslice wrote:Possible bug report.
I was in Brennan's Triumph. Lots of pirates. I dropped a sat in the sector and connected it to SSDN.
Instantly I get a sector full of drones. Ok, so far so good.
I then took out the pirate base myself.
All pirates gone, but the drones stayed. I thought there must be a bit of a problem and not wanting to lose any, I used my beam command to pick them up. But as fast as it slurped them, more were put into the sector. Eventually I jumped out, and this stopped the process, and the remaining ones beamed home.
The next time that sector had a pirate spawn, a group of drones again refused to beam home. I had a TL in there, so I jumped it out, but some 10 minutes later, they are still there.
I have 2 mines in sector as well.
Definitely something wrong with this senario. The player being in sector obviously has something to do with it, and now the sector appears to be bugged.
I did try turning off the sector on the CCC menu, but although it was listed as disabled, it continued to pour drones in.
Something for you to ponder.
LA