I was trying to use DBOX 2 but its dont work for me as I need Compone nts.txt and cant find it. Also cant exporter the ship I got. It comes up with a message No Node(s) selected when I press Export Sel and yet I got body set.
Dragonfox wrote:I was trying to use DBOX 2 but its dont work for me as I need Compone nts.txt and cant find it. Also cant exporter the ship I got. It comes up with a message No Node(s) selected when I press Export Sel and yet I got body set.
Have you looked into the Tutorials & Resources sticky? Section Modding contains some useful tutorials. Also there is a tutorial (although slightly outdated) right in the DBOX. Start 3ds Max and DBOX. There is a link called "Modding Doc" right next to the DBOX logo.
Dragonfox wrote:I was trying to use DBOX 2 but its dont work for me as I need Compone nts.txt and cant find it. Also cant exporter the ship I got. It comes up with a message No Node(s) selected when I press Export Sel and yet I got body set.
Have you looked into the Tutorials & Resources sticky? Section Modding contains some useful tutorials. Also there is a tutorial (although slightly outdated) right in the DBOX. Start 3ds Max and DBOX. There is a link called "Modding Doc" right next to the DBOX logo.
When I replace these entries with the entries of a vanilla moddel (like I read in a tutorial by Deadlyda) and then pack it into a bob file, the moddel won't load anymore ingame. This method has worked a few times and other times it doesn't and if I don't do that the textures look realy messy ingame.
these are borked, load a model of the commonwealth races and get one material from there into your material editor.
then you select the material and change the paths to the appropriate terran ones (in X3 properties of the material, NOT in the max paths)
copy the material and rinse&repeat the path-renaming until you got all textures you want.
as you propably want the tiled textures you can't have occlusion paths anyway, so skip these
after that you should export these as materialibrary with max, because then you can simply import them again via Material Editor without having to do it again
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
Hey,
So.. I downloaded the program, and have it working (..sort of..) with gmax.
I seem to be running into a problem when I go to export my hull design.. Correct me if I am wrong, but when I use gmax to export, shouldn't I be prompted for where I want to save the file? Because I'm not..
Do you also have YAGG installed?
If so, do you have it running? It's required to export.
Also, to install you may have to run the installer "as Administrator".
I'm on XP x64 so can't say for sure, but I hear a lot of installers don't play well otherwise.
In 3DS Max or GMax the commands should show up in the Max Script menu. You should be able to start YAGG from there as well.
All I have is GMax, so I'm probablly of little help on 3DS Max. Last version of that I saw was 3DS Max 3.