[SCR] Economy and Supply Trader [2009-10-12 X3TC 3.2.05]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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wyvern11
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Post by wyvern11 »

short report on testing EST-Mk3:

since i started the trade in paranid prime, he directly honeybeed to empire's edge (where there was a bean/husk/cells-trader at work already). now is contently trading around with paranid primary and secondary resources

now he's courier and problems are apt to arise at freight pilot as you tell - so lets see how he fares in future (probably on sunday)

@lucike log01000 shows reasonable ware list with strong inclination to beans :wink:
who woulda thought that ? :lol:
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dragonsblade71uk
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Post by dragonsblade71uk »

I haven`t seen a reply to my problem, so i`ll just recap.
They don`t seem to be repairing themselves. They fly to a shipyard, then sit on idle till I notice. I can then repair them and they start off again. Is this the intended method?
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wyvern11
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Post by wyvern11 »

@dragonsblade... in short - yes. sorry for overlooking your post


Economy and Supply Trader
(Version 3.beta.04 - November 13th, 2008)

[ external image ]

[ external image ] [ external image ]


-> Economy and supply trader (Version 3.beta.04)
-> Necessary Libraries (You need them !) (NEW !)

Prerequisites: X³ Terran Conflict Version 1.2 or higher (not compatible to X³ Reunion) !!
13.11.2008 (Version 3.beta.04)
  • Traders using Mk3 found routes to sectors unknown to player where they were not allowed to trade

    (ed. so this is a "must have" for massive Mk3-users experiencing problems. Players reporting Mk3-EST problems from now on should have 3.beta.04 and perhaps have checked if they know the trade surroundings of their EST).
  • Information about Bonusses now appear in settings menu .
  • Better "analysis to log".
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John Barker
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My heartfelt thanks.

Post by John Barker »

I'm not normally a user of scripts especially unil I have mastered the game but because the UT in the "vanilla" game is so lousey I think your trading script should be incorporated into the next update for the game. I realise most players just want to "kill things" but I like the mental challange of the "Trading" game.
I also like the way your program integrates itself into the game so well.... it's not really like a Mod at all.
Well done & sincere thanks.
GregOP
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Post by GregOP »

I second that, great mod....

I'm not sure how many new users run into this issue, but when I first used the script it would ask me for a ware to select, then it would pop up the box after I've selected the ware with no further message, so I would select the ware again (deslecting it) then it would ask me to add another ware. I now understand that it was just bringing me back to show the 1 ware I selected, but as a new user that was not immediately apparent and I saw another guy mention the same thing as me in the thread. It becomes more apparent after you get to add more wares, but its very odd because no popup tells you "ware added" nor is there a heading on the list saying "Currently Added Wares" or something to that effect ( I think?? ).

QUESTION: I haven't had the chance to venture back and find out why I lost 3 FP level traders last night, but I'm assuming they died from pirates. I had set them to have a 50 gate limit and didn't give them MK3. The ship types were Mistral Super Freighters which have 2 weapons on it with 6 25MJ sheilds, 15000 frieght and 78ms. It's a pretty decent ship that would take a bit to kill except with an M6/M7 ( should have time to escape) . All my ships had jump drives and the settings were correct. My question is, do I have to go in and tell every one of them to not visit each unknown sector/xenon/pirate manually or should your EST script already take care of that and manage them smartly enough to jump out of sector when there is a threat?

I looked at some of my messages this morning and a few of my ships were saying hey i've been attacked, I made it out, so and so hit me, they are still chasing. Thats what I would expect. Any idea why 3 would fail in an overnight session of SETA? I'll explore further as to why they died, but they are set to have 400 Energy Cells and to jump with min gate to 0 so I would expect them all to run if they need to. Worth noting is I believe all of them had Fight MK1 and MK2 and also worth noting is that the 2 MK3 equipped ships of the same type/load out lived over night, 3 of the 4 non MK3 equipped ships died. Hmmmm??
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scary pete
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Post by scary pete »

im confused

im new to this so i un rared to the ego directory both the files

started the game and all the buttons on the first screen said no text file and game wont load

so i ran the uninstallers and same prob

ive uninstalled the game now and reinstalled so what exactly do i do? in easy laymans tearms
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Graxster
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Post by Graxster »

@GregOP: If you ran on SETA overnight...who knows? Maybe there was a Kha'ak invasion of 2 Destroyers and a Carrier? Maybe they ran into the Pirate Brigantine or Carrack? Who knows?

As for telling them not to visit each unknown sector, Pirate sector, etc... there are two things you can do. You can set them to not go to any sector that doesn't have a satellite, and you can set the friend/foe settings to foe. First select "no" at the bottom where it says "show enemy if enemy to me" or whatever, then set Kha'ak, Pirate, Yaki, Xenon, and whoever else to foe.

@scary pete: You need to activate the script editor first (instructions in the sticky at the top of the forum). Also don't install any of the "uninstall" scripts, and make sure the files with numbers are going in the t folder.

-Grax
Malkuth74
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Post by Malkuth74 »

Are the libraries the same for Cag a and CLS? I am using this script right now and is working with the Libraries that you have in this thread. I installed the German version of cag and the US version of CLS.. But in game when I load game I get the You need to use such and such libraries for CAG....?

HUH I thought they were all the same libraries? Can you use CLS, CAG and this script toghether?
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wyvern11
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Post by wyvern11 »

@malkuth
all lucike-scripts use the same library (which has been renewed this morning 08.21, see post above, where there is a capital "New" behind ;-) ). CAG, CLS and EST can be used together

another way to get a consistent setting is to get the "collection" from german forum :
http://forum.egosoft.com/viewtopic.php?t=216745
this should have english t-files as well

@GregOP
pretty any ship can die in an out-of-(player-ship)-sector ("OOS") in a few rounds. I saw centaurs die to a pair of falcons. A J can kill carriers in one OOS round (5 sec) so what chance would stand a TS? Overnight seta is a lot of time and Mk3 definitely gets around a lot. ordinarily i'd expect a loss of EST with your equipment every odd day or so.
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russbo
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Post by russbo »

Greg, I've been playing X3 since Reunion came out. I used to run my empire on SETA all night, for months on end. I've had times where freighters just got wiped from one thing or another, and I even woke up one morning to a completely destroyed empire. Lost everything.

(A freighter of mine bumped into an Argon Colossus, triggered a shooting match, my guys fought back, a war started, and by the time I woke up in the morning, the Argon had destroyed over ninety percent of my fleet).

It was comical. You really never know what might happen when you leave X3 by itself. Gotta love this game.
Malkuth74
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Post by Malkuth74 »

Thanks installed all the german files...

Lots of programs that are included in that file.. What do the other ones do? They sound kinda cool, but reading that german forum is hard for someone that doesn't speak german. :lol:
Malkuth74
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Post by Malkuth74 »

Nevermind I translated the pages and read through it... Its almost like I can speak german now.; :lol:
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wyvern11
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Post by wyvern11 »

@malkuth a whole new universe on a boring and ineffective language has opened up for you now ;-)

explorer comes in handy -> go through gate, explore and map sector, find further gates, and so on ...
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XFree
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Post by XFree »

Hi all

I've some kind of problem.
EST works very well on my save game. But since I launch a new game : Start Economy and Supply trader command still remain grey evethough I have install Nav Mk1 and Commercial Mk2 (Commercial Mk1 is already installed in mercure at star like all others TS). I've try to install lot of others equipements but nothing happend.

Any kind of idea?

Ok using manual trading sorry, my fault... But never use it in my last savegame....

Edit 2 : i'm really a dumbass... Player ranking... Ok forget all.
scary pete
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Post by scary pete »

so whats the best way to use this?

shall i start universe trader?

or use the est?
XFree
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Post by XFree »

UT is already buggued. Try EST until patch
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wyvern11
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Post by wyvern11 »

3.beta.04 should not be subject to Mk3-problems anymore (until contrary proved) :wink:

problem with Mk3 was that he found trading opportunities in player-unknown-sectors and tried to run them (failing)

In general it is always better for main trading sectors to use EST w/o Mk3

Personally I start at least 30 Mk3 set to primary, secondary products, main tertiary until I begin starting Mk3-ESTs to pick up the scraps
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scary pete
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Post by scary pete »

wyvern11 wrote:@malkuth
all lucike-scripts use the same library (which has been renewed this morning 08.21, see post above, where there is a capital "New" behind ;-) ). CAG, CLS and EST can be used together
ive got CLS and EST

whats CAG?
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wyvern11
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Post by wyvern11 »

enhanced factory trader (commercial agent), coming soon to english forum
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scary pete
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Post by scary pete »

ive just found it and it said it was in english

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