Thanks for the update. There is a typo in the download link though: EExplorer...ThisIsHarsh wrote:Update: Deploy Satellite Network v1.1
When manually removing the additional 'E' the download works.
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I do keep thinking about this. There was a script I used in X3R which does something similar. It's quite a bit of extra work though, got a couple other plugins on the go right now, but I will come back to this.Tasolth wrote:I also have one request for this script. Allow configurable Satellite drops. aka I don't just want 1 sat in the center of every sector, or just one somewhere else. All sectors are different. I'd like the option to have sats dropped at all the gates, and sats to cover all of the stations in a sector.
Once you get the sector view, you should be able to simply hover over an object in-sector to get the crosshairs up, then move the numpad keys to position the crosshair where you want it. Toggle the axis to set the last coordinate (height). Then hit enter.PiIsExactly3 wrote:Is there any way to modify the default height of the placed satellites? I notice the (0,0,0) as one of the options, but that just brings me to a menu to pick a sector then station. So I'm guessing that's more of an option for telling the ship to put a satellite in one specific location.
Glad you sorted the main problems.the0s wrote:Im having issues with the deploy satellite network script.
If I enable it via plugin manager, and load the game, it works. But, when I exit and restart the game the second time, it causes the "jumpdrive" "best buy" and "best sell" text from the menus to disappear, CAG to break, and "unknown command" for ships who are using auto-explore after they finish scanning a sector.
I must be having a script conflict, but im using fairly popular scripts:
CAG, CLS, EMP, FCC, universal best buys, advanced jump drive, hotkey mgr, ware mgr, Lv libraries, Chem String functions, AP libraries.
Any ideas?
Edit: I disabled EMP And advanced jump drive - that seemed to fix the text / CAG problems. I'm still getting unknown command from the target ship when it is done mapping if it does not have a scanner. It does seem to continue exploring after it fails to scan all the roids.