Warcraft games, and their ilk, are really no comparison. A complete WC game can easily be played in one setting. How do you do that in X? What's your victory conditions? Think how much you can really accomplish in one night's X3 playing, and ask yourself if that's really sufficient in a multiplayer environment. X games are long-term affairs, not one-night stands. Are the whole group of you and your friends really going to commit that much time?htmlord wrote:....
I guess in the end, I'm just arguing for the choice to play via LAN (or general internet access, if you're a masochist) with a small number of friends. It was previously mentioned that Warcrafts 1/2/3 were nothing like WoW, but that isn't exactly the comparison which should be drawn. Warcraft 1/2/3 were multiplayer games, just not massively so. And I'd like the same option for X, because a human is a much better adversary and makes you have to really think about what you're doing so much more than a computer ever can.....
"Well", you say, "Freelancer did something similar". Yes, BUT, you did not own anything more than just the one ship in Freelancer. There were no empires to build. When you logged off, your ship was safe. The problem that people don't understand about turning X into a LAN game, is that it couldn't possibly play anything like the SP game. So, in effect, Egosoft would have to build two different games with two totally different goals. And therein lies the rub. Either it takes twice as long to come out, with all the problems that creates, or you have two half-baked games instead of one fully-cooked one. Personally, I don't like my games raw.
