DDRS Rebalance V2.5 with 55 custom ships and 6 custom shipyards

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Fendalis
Posts: 455
Joined: Sun, 8. Feb 04, 20:45
x3

Post by Fendalis »

And, for the sake of curiosity Deadly, what's your personal favorite ship included here?
Welcome to Rev-Co
http://rev-co.net

"If something seems too good to be true it's better to shoot it just in case."
Hieronymos
Posts: 830
Joined: Fri, 30. Dec 05, 22:14
x3

Post by Hieronymos »

BTW, quite a few Rebalanced ships are now in Leveled, and the number will continue to rise (as most new ships usually just get Rebalanced specs).
List includes: Venom, Starfury, Roger Young, G'Quan, Nuubari, Tigerfish, Electra-SF, Koi, Naginata, Vindicator (the new Teladi M1)...

Rebalanced of course has the tougher NPC shipspawn + gunnery scripts for tougher combat..(which I can't see why any veteran player would wish to do without..).

Regards,

Hieronymos

P.S. ..The question to Deadly about which is his favorite ship is an interesting one..Careful examination of the stats of all the Rebalanced ships in each shipclass will show that ALL are quite juicy, but often in very different ways, excelling against specific target types..The idea was to make it HARD to choose favorites!

Personally, I like the faster ships of the "boom and zoom" variety: Starfury M4, Cylon Raider M3, Achilles or Spitting Cobra M6..
User avatar
DeadlyDa
Posts: 1883
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa »

ALL: There are updates available for the DD Bounty Hunters and STM Race Attack scripts. This corrects the problem where in some instances the player would take a hit to their race reputation when defending a sector, or against a Marauder Invasion.

Also available is a False Patch for the original MiniHUD that Red Spot built for DDRS. It has not been updated to use the latest gui_master that came out with Bala Gi...but the only apparent difference is the addition of a special station icon for the player HQ. It is currently set up as False Patch #10 (10.cat & 10.dat), but you can rename it however you like to suite your game.

Finally, there is a DDRS-compatible beta available of CreaTive's SWFX mod. It is currently set up as False Patch #11 (11.cat & 11.dat), but you can rename it however you like to suite your game. Very cool sounds and graphics...but be aware that he also alters the weapon specs. I have logged several hours of hard combat testing with Rebalanced, and have not experienced any problems. I has able to start a new game, as well as load an existing save game. It also works with Leveled when starting a new game, but I have not yet tested it by starting from a save game.

The links are on the DDRS Forums at: http://www.xforum.chaos.net.nz/viewtopic.php?t=127
User avatar
DeadlyDa
Posts: 1883
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa »

Ah Fendalis,

I didn't mean to ignore your post...I was so pumped about being able to use CreaTive's SWFX that I forgot to answer your question :roll:

Up until recently, my favorite has been a combination of a Naginata with a Starfury M4 and a Dralthi M3 tucked under my wings. It pretty much lets me take care of business...but the hull repair bills caused by those nasty little Banshees is starting to impact my cash flow :)
Fendalis
Posts: 455
Joined: Sun, 8. Feb 04, 20:45
x3

Post by Fendalis »

Hey, sounds slick...going to give the SWFX thing a shot...after eating too much turkey of course.

Gotta say, seeing that I have the YT-2400 a TiE Defender, and a Cylon M4...the YT-2400 is a monster! Twice the shielding I'm used to...I've got it loaded with BPACs in the turrets, 2 BHEPTS, 2AHEPTs, and 2 CIGs...Could prove to be a good ship. :o Still looking for a good companion M4...thoguh the TIE Defender is a possibility.

Can't wait to get my paws on Naginata...hopefully I'll have the Hyperion by then so I can run some one on one tests against each other...just for fun. :)

Keep up the good work!
Welcome to Rev-Co
http://rev-co.net

"If something seems too good to be true it's better to shoot it just in case."
User avatar
DeadlyDa
Posts: 1883
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa »

Fendalis,

I'm embarrassed to say that I scripted myself a Naginata. Because I'm always changing things (and then testing them out), I never seem to be able to spend enough time on a single game to get to the point where I can earn myself the larger ships.

Hopefully now that the basic DDRS mod for Bala Gi is out and seeming stable, once the current flurry of minor "fix" activity dies down I can find time to log some serious "game time" on DDRS :roll:
Fendalis
Posts: 455
Joined: Sun, 8. Feb 04, 20:45
x3

Post by Fendalis »

Well, you gotta test the stuff. :)

I've gotten to a point where I've gotten good at restarting and getting myself back into gear...though I'm not looking forward to rebuilding my station complexes... Once I get the HQ (either the DDRS one, or the
Bala Gi one) I may have to engineer a fleet of the YT-2400s...

Do you have a list of the ships that can mount the new Boron/Teladi Weapon...whose name escapes me at the meoment? I found a factory for them and bought out the stock in anticipation of trying it out...but no idea what it's for yet.
Welcome to Rev-Co
http://rev-co.net

"If something seems too good to be true it's better to shoot it just in case."
Lidza
Posts: 403
Joined: Wed, 12. Oct 05, 23:23
x3

Post by Lidza »

@DeadlyDa

I've just received a mission to escort the Koi ...

Koi seem to be "invisible" :(

how to make it visible? Thanks
User avatar
DeadlyDa
Posts: 1883
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa »

Lidza,

That one just got reported over on the DDRS forums by Elwood J Blues...it's fixed in the 2.4.1 update I am finishing off right now. I'll try and get it posted tonight.

I may be wrong, but you should be able to do the mission anyway...the ship will be invisible, but the X3 game engine thinks it's there, the weapons will file, and the AI will follow you. Just keep it targeted so you know where it is :roll:

If I don't find any more bugs to swat, I'll do the upload for 2.4.1 in a a couple of hours or so. It's mostly fixing some turret bugs, correcting the hull strenght on the Tigerfish (it was 600k instead of 60k!), and now the "invisible" Koi. I've also re-textured (again) the asteroid base.

I'll post here when the DL links are updated.
Fendalis
Posts: 455
Joined: Sun, 8. Feb 04, 20:45
x3

Post by Fendalis »

Any idea what the SWFX actually adds, aside from the Star-Wars sound effects for laser fire? I'm not sure if it was that or the asteroids that cause me a slowdown, but I didn't see any other changes, so I'll probably uninstall it unless there's major things I'm missing.

Thanks :)
Welcome to Rev-Co
http://rev-co.net

"If something seems too good to be true it's better to shoot it just in case."
User avatar
DeadlyDa
Posts: 1883
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa »

Update: Version 2.4.1 now available.

++ Version 2.4.1 - Several turret and front laser fixes; Nemesis (front lasers), Centaur (left & right turrets), Hunter (front lasers 1&2 - Leveled only)...several other weapons fixes The Koi was invisible...now fixed. Also a small map fix correct an Easter Egg that was actually a "rotten egg" (gave the player negative credits). Changed the texture on the Asteroid base (again)...still trying to get the inner chamber looking right.

The download links at the bottom of the 1st post have been updated. For your convenience:

RAR Archive for 2.4.1 w/Less 'Roids -
http://www.flatrock.org.nz/wolf/images/ ... V2.4.1.rar

Self-extracting EXE for 2.4.1 w/Less 'Roids -
http://www.flatrock.org.nz/wolf/images/ ... V2.4.1.exe

Optional scripts and updated Mini-HUD False Patch:
http://www.xforum.chaos.net.nz/viewtopic.php?t=127
Lidza
Posts: 403
Joined: Wed, 12. Oct 05, 23:23
x3

Post by Lidza »

Lidza wrote:@DeadlyDa

I've just received a mission to escort the Koi ...

Koi seem to be "invisible" :(

how to make it visible? Thanks
I'm sorry DeadlyDa, but I still can't see the Koi now on 2.4.1 :(
Fendalis
Posts: 455
Joined: Sun, 8. Feb 04, 20:45
x3

Post by Fendalis »

Did you try jumping out of the sector and back in again? That might do the trick...works for some other things anyway.

8)
Welcome to Rev-Co
http://rev-co.net

"If something seems too good to be true it's better to shoot it just in case."
User avatar
DeadlyDa
Posts: 1883
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa »

Lidza,

I started DDRS Rebalanced and spawned a Koi...no problem.

I then got to thinking, and went and looked at DDRS Leveled...and sure enough I had made an error, and the Koi still wasn't spawining correctly. I am uploading a 2.4.1a "quick-fix" for DDRS Leveled now.

Are you sure you are playing Rebalanced? If so, there should be no problem whith the Koi in the 2.4.1 version.
Lidza
Posts: 403
Joined: Wed, 12. Oct 05, 23:23
x3

Post by Lidza »

Hi,

Thanks for the tip DeadlyDa

I'm playing the rebalanced 2.4.1.

I've re-installed 2.4.1 (2 times now) on top of the previous version and no luck the Koi that I had from the mission remained invisible.

But I used your tip and respaw a new Koi (now visible) to replace the invisible one :)

Thanks
User avatar
DeadlyDa
Posts: 1883
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa »

Lidza,

No problem...glad your OK now. if you hadn't posted, I wouldn't have found out about the missing Koi in the Leveled mod.

Personally, I really like the way the Koi looks, and often use it as my main TP...but I know that not everyone feels the same way about it :roll:
Hieronymos
Posts: 830
Joined: Fri, 30. Dec 05, 22:14
x3

Post by Hieronymos »

Yeah Koi is the coolest of the TP's--with same specs in both versions of the mod. Gotta love that speed! Gets products to market fast, and keeps ahead of most pirate/Yaki predators, too. Those clever Boron, always thinking up useful new ship designs...Where would DDRS be if it wasn't for the Boron's Strategic Policy Initiative, that will enable them to whip their arch enemies the Split in the next galactic war.
Profit_EG
Posts: 11
Joined: Fri, 4. Aug 06, 19:29
x3tc

Post by Profit_EG »

DeadlyDa wrote:General.EG,

Which model has the problem?

I have checked both 2.4a and 2.4b, and don't see any files being placed in that directory.

If you are refering to the custom textures used on some of the models (assuming you used dbob to decompile the BOB files for the ships), then there are absolute references to those folders. However, the way the X3 graphics engine works is that if it does not find the path specified in the BOB/BOD file for a given texture, it will look in the X3 /DDS folder...which is were I have placed them in the mod.
It seems to me that General.EG is right....
generation of the ship with folders take much time....
Hieronymos
Posts: 830
Joined: Fri, 30. Dec 05, 22:14
x3

Post by Hieronymos »

I was wondering how other players are finding the new "Deadly Da Bounty Hunter" and DDRS-compatible "Race Attack" scripts?
Specifically, how's the difficulty?? Too easy? Too hard? About right?

Any feedback is most appreciated.

Regards,

Hieronymos
Lidza
Posts: 403
Joined: Wed, 12. Oct 05, 23:23
x3

Post by Lidza »

Hieronymos wrote:Yeah Koi is the coolest of the TP's--with same specs in both versions of the mod. Gotta love that speed! Gets products to market fast, and keeps ahead of most pirate/Yaki predators, too. Those clever Boron, always thinking up useful new ship designs...Where would DDRS be if it wasn't for the Boron's Strategic Policy Initiative, that will enable them to whip their arch enemies the Split in the next galactic war.
Koi is a special ship ;) (has just a tiny graphic issue near the base of the control tower but ok...)

I like it due to its originality. Its much better to see new and original ships rather than copies of ships seen in movies.
Simply because the context of the game does not represent/resemble any existent movie.

(well its just my opinion)

So ship builders please continue creating new and original ships :D

Thanks

Return to “X³: Reunion - Scripts and Modding”