Sixhitter wrote:rami
And tbh, you can't expect people to guess that when you say "one sector" you mean "one variable sector." In fact, I don't think you meant that, I think you've just added that now, without thinking about it.
Reply: but on a forum I can expect someone to ask or discuss parts of or the post as a whole. I also think this is uncalled for.
Huh? You think its uncalled for for people to discuss what has been said? I don't really get what is meant by that....
(In fact, I don't think you meant that, I think you've just added that now, without thinking about it.)
Not that it matters if I had not thought of it (which I had) its the tone it is written in as if I am some sort of troll.
The tone is only what you read it as. I just put the statement down, there is nothing that implies you are trollish o_O
If infact it is defaulted to the most valuable, or the attacker chooses, or the sector is random or any other way of changing it each time, you have gone straight back to the old problem that is hours and hours of work being destroyed in minutes, or big players bullying smaller ones, or groups of players destroying ones who have achieved more, making your form of online play as useless and unbalanced as the rest....
Reply: Now I see this as somone not used to online play. That is neither good or bad. When one begins an online game things are hard, yes other players are stronger and hours of play can be reversed by a stronger or more experienced player but you learn when to run, when to fight, when to make alliances.
If your being attacked there are other gates where allies or paid muscle can enter to help.
I disagree entirely. It is purely bad. And I'd like to know how many (and what) online games you have played that give you this awe-inspiring insight which I don't have? How many people do you know who would help out another player for some credits, when they could just join in on the destruction and gain more credits? Also, relying on other players in a game like this instantly flaws the whole idea.
FURTHERMORE, how in hell will a player run, together with their factories/complexes, to safety? If someone is attacking you, you have one choice in your system: rely on a friend, or pay someone. Theres only so much you can pay out before you have nothing left.
As I said my op was meant to generate a little discussion it is not THE GAME COMPLETED. Iit may be a waste of time but so is 'what is your best factory' for the 1000th time. Obviously the game can be an open ended sand box but discussion about it must be linear and blinkered.
very sorry, I'll get me coat then
Yes well, to make the journey from random idea to possible online incorperation requires DISCUSSION. Whats the point in posting with "heres my idea" and then leaving it at that? How does that help anyone if it isn't developed, changed and adapted?
The point of criticism is to make you find ways around problems, and improve on them. It's not supposed to make you shun everything everyone else says, and end posts with attempted wit.
Don't let the door hit you on the way out
