Your biggest complex ?
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i tow at 8 m/s backwards with 500% seta, any higher and someway its going hywire.
i don't care with way the station is rotated at in its final state. sometimes its indeed a bitch becouse the mines just keeps disconnecting after lotsa spinning behaivour. but eventualy u get a stable connection and u can tow it the entire way, from my experiance big roids are easy stable and smaller roids are a bitch to get stable.
big as in literly yield doesn't matter.
i don't care with way the station is rotated at in its final state. sometimes its indeed a bitch becouse the mines just keeps disconnecting after lotsa spinning behaivour. but eventualy u get a stable connection and u can tow it the entire way, from my experiance big roids are easy stable and smaller roids are a bitch to get stable.
big as in literly yield doesn't matter.
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Update:
Added 66 crystal M fac's to power the 13 SPPXL (200 mil)
Between the SPP row and the crystal row:
[ external image ]
far distance shot:
[ external image ]
Normal sector view:
[ external image ]
Vertical Sector
[ external image ]
next stop:
43 Cattel ranches L and
1 cattel ranch M
for the crystals plants and for factory's added lateron
Who guesses the step after that gets a cookie
Added 66 crystal M fac's to power the 13 SPPXL (200 mil)

Between the SPP row and the crystal row:
[ external image ]
far distance shot:
[ external image ]
Normal sector view:
[ external image ]
Vertical Sector
[ external image ]
next stop:
43 Cattel ranches L and
1 cattel ranch M
for the crystals plants and for factory's added lateron
Who guesses the step after that gets a cookie

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- Posts: 543
- Joined: Fri, 12. Aug 05, 22:26
next update and since nobody guesses the next step i eate the cookie myself
43 cattel L fac's
1 cattel M fac
43 cahoona L fac's
1 cahoona m fac
Side view:
[ external image ]
front view
[ external image ]
detail views (placed all the setting up to high for a change)
[ external image ]
[ external image ]
@ Creheater hoping to see some new pic's of ure complex, i gtg for 2 day's so i won't be much aroud here.
pounded 17K crystals into it when i started with the crystal fac's
when i finisched cattel they where

43 cattel L fac's
1 cattel M fac
43 cahoona L fac's
1 cahoona m fac
Side view:
[ external image ]
front view
[ external image ]
detail views (placed all the setting up to high for a change)
[ external image ]
[ external image ]
@ Creheater hoping to see some new pic's of ure complex, i gtg for 2 day's so i won't be much aroud here.
pounded 17K crystals into it when i started with the crystal fac's
when i finisched cattel they where
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- Posts: 179
- Joined: Thu, 31. Aug 06, 16:14
DONE!!! should i name it "elysium" or " profit center alpha" ???Kymura wrote:this is the complex im gonna start building in about 10 mins time.. once i finish designing the stations layout![]()
5x Cattle Ranch L
5x Cahoona Bakery L
10x Crystal Fab M
2x Silicon Mine L
2x Solar Power Plant XL
3x Bliss Place L
3x Dream farm L
2x Space Fuel Distillery L
2x Wheat Farm L
1x Ore Mine L
5x Shield Prod. Facility 1 MJ
5x Shield Prod. Facility 5 MJ
1x Soyery L
1x Soyfarm L
Total Costs Complex 152.837.352
Break Even (hours) 59,41
Profit/day 46.454.260
Profit/day 61.737.995
Max Profit/hour 3.650.437
Avg Profit/hour 2.523.113
Min Profit/hour 1.395.789
Efficiency 70,47%
Number of Stations 47

EDIT: bonus screenie 2...
[ external image ]
Fleet Commander Kymura, Flag Ship - "Vorador"
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- Joined: Mon, 7. Jun 04, 08:07
Looks GREAT!
I like that you build the same factories in one go. Makes it look really neat and organized.
. With my schedule, I should have them in place Sunday.
I think my complex can then be finished next week, or the week after. More pics next week!
I like that you build the same factories in one go. Makes it look really neat and organized.

My Complex is on hold for a while... Need to move 6 more mines into positionszuur wrote:...
@ Crehater hoping to see some new pic's of ure complex, i gtg for 2 day's so i won't be much aroud here.

I think my complex can then be finished next week, or the week after. More pics next week!
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- Joined: Thu, 31. Aug 06, 16:14
im planning a complex that produces all 3 types of PSG's ,3 types of PPC's, 2 of FAA, 1 GJ, 125MJ and 25MJ shields, AHEPT's, BPAC's and firestorm torpedoes ( the complex will run on a closed loop) anyone can give a tip on where i should build it 2 make the most profit being at the same time a safe location??? from wut ive learned i should build near war zones, but i got no idea where those r
im open 2 suggestions, thanks!
PS: this complex will have horizontal and vertical layers of factories.... its gonna look awesome!!!

im open 2 suggestions, thanks!
PS: this complex will have horizontal and vertical layers of factories.... its gonna look awesome!!!
Fleet Commander Kymura, Flag Ship - "Vorador"
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- Joined: Sat, 23. Apr 05, 21:42
At least 16 Ore-based factories ... You need about 85 Ore and 80 Silicon (total yields) minimum. Go prospecting.
There are no "war-zones". You can automatically sell only to EQdocks that stock those items. And they do not take much. They are all around, so you must use Network of Trading Stations and/or Bonuspack scripts.
Or you just use Bonuspack scripts to load everything into a Mammoth and sell manually. That is what I do (except that I do not sell, yet).
There are no "war-zones". You can automatically sell only to EQdocks that stock those items. And they do not take much. They are all around, so you must use Network of Trading Stations and/or Bonuspack scripts.
Or you just use Bonuspack scripts to load everything into a Mammoth and sell manually. That is what I do (except that I do not sell, yet).
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im using asteroid creator script
its great and doesnt really unbalance the game since u gotta pay around 5 mil, i just think im paying for the asteroid + towing service from some asteroid moving company
as for selling, ive built a complex that produces AHEPT's, BPAC's some shields and PPC's in family pride... now the ED there never stocks up on BPAC's but if i set a ship 2 sell them it doesnt sell nothin
quite strange since theres the ALWAYS EMPTY ED right next 2 the factory 


as for selling, ive built a complex that produces AHEPT's, BPAC's some shields and PPC's in family pride... now the ED there never stocks up on BPAC's but if i set a ship 2 sell them it doesnt sell nothin


Fleet Commander Kymura, Flag Ship - "Vorador"
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Well i agree with Jlehtone, astroids are the only limitation of the game, making them spawn outa nothing is just playing god, my advice take the time to tow the astoroids, its more an acomplisment then.Kymura wrote:ive never told anyone but.... those little UFO's that sometimes show up..... theyr the ones that bring me asteroids....from distant galaxiesjlehtone wrote:Asteroids are the only limited resource in the game. If you can create them at will ...![]()
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if u can't get the towing right and ure getting sick of it there are scripts to help u, i believe crehater also uses a scritp with allows towing astriods easely.
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The other "whine" is usually the need for Crystals in player SPP. That is based on the fact that the NPC SPP does not need crystals. People fail to see that the NPC SPP are vital for the NPC economy, and the AI has discretion on where and how much to to build them. The player SPP on the other hand must be limited, because the player is the only evil and senseless alien in the game. The amount and location of player SPP is controlled by the requirement of limited resource: the asteroids.szuur wrote:Well i agree with Jlehtone, astroids are the only limitation of the game, making them spawn outa nothing is just playing god, my advice take the time to tow the astoroids, its more an acomplisment then.
If one removes the need for crystals in player SPP or adds unlimited number of asteroids, one can build infinite amount of stations one every sector (if one has supercomputer to play with).
There are three requirements in building that need consideration:
1) Credits and reputation
2) Asteroids
3) Market
(1) is easy to achieve, even without scripting. When you remove (2), then there is only (3) left, and part of the puzzle was to get the 2 and 3 meet. Without 2 that is automatic.
Naturally, there is still the placement of stations. FCC script by triple81 in the German forum helps on that.
Horses for courses.
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well ok wut u guys said is true, and i have no problem towing asteroids my problem is how long it takes, u see i only have like 1 and1/2 hours a day 2 play this game.... so it would take me a whole week or more 2 build a 49 stations complex wich i did in 2 days (i got a complicated job!!!
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Fleet Commander Kymura, Flag Ship - "Vorador"
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Try Bunny's Advanced Tractor Beam. That is what CreHater uses too.Kymura wrote:well ok wut u guys said is true, and i have no problem towing asteroids my problem is how long it takes
The main problem with vanilla beam is the difficulty to get a stable tow. I think you can easily SETA with Bunny's version. That should cut down the needed time.
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i know that the time between starting the game and ending the game, is the fun stuff right?:PKymura wrote:i can easily SETA without scripts still it takes long if i have 2 drag enough roids 2 make a 50 stations complex! cant afford that much of time waste!
why not just script in 200bil? ure done with the game within a day no waist of time

sory ill stop "whining" now, the best part about this game is that everyone can play it as they desire, ill have to keep that in mind.
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My biggest complex so far has 63 stations:
2 Ore Mine
2 Silicon Mine
8 SPP with supplying stations: 32
3xBPBE/3xAFA/3x1GJ shield with supplying stations: 27
All stations are XL.
I scripted in the astroids in, but I missed a little on the production and needed one extra Ore and Silicon astroid.
I love big complexes, but they take a while to build.
I've planned another huge complex with 2xBPPC and 8xGPPC, but I've only built 2xBPPC and 4GPPC so far. When finished it will generate about 20mill/hour.
2 Ore Mine
2 Silicon Mine
8 SPP with supplying stations: 32
3xBPBE/3xAFA/3x1GJ shield with supplying stations: 27
All stations are XL.
I scripted in the astroids in, but I missed a little on the production and needed one extra Ore and Silicon astroid.
I love big complexes, but they take a while to build.
I've planned another huge complex with 2xBPPC and 8xGPPC, but I've only built 2xBPPC and 4GPPC so far. When finished it will generate about 20mill/hour.
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- Posts: 179
- Joined: Thu, 31. Aug 06, 16:14
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- Posts: 179
- Joined: Thu, 31. Aug 06, 16:14