Get doubleshadow's editor, open up jobs.txt, and delete lines:
6101
6102
6103
6104
Four lines, whole process takes 20 seconds from start to finish. After about a half an hour in-game, the civs/taxis should be gone.

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Linky please? I cant find it anywhere..fud wrote:You can have no civs in *any* mod. You just have to edit the Jobs file within that mod.
Get doubleshadow's editor, open up jobs.txt, and delete lines:
6101
6102
6103
6104
Four lines, whole process takes 20 seconds from start to finish. After about a half an hour in-game, the civs/taxis should be gone.
also, how did you do that? i'm bored of killing easy ships, i want a pirate centuar or something to fight (and borrow!)fud wrote:It was the first thing I did after reinstalling X3/2.0.
I took out civies/etc, added M6s to police patrols, M6s to pirates, along with every other M3/4/5 of all races to pirates. Things are interesting now.
It's rather fun seeing a Yaki Mamba, and an Argon Police Centaur, and a Pirate Nemesis, among others.