TShips Discoveries and Listing

The place to discuss scripting and game modifications for X³: Reunion.

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How do you like the new TShips file?

Absolutely love it!
50
70%
Great idea, but organize it differently
15
21%
*Yawn*
6
8%
 
Total votes: 71

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apricotslice
Posts: 14163
Joined: Sun, 16. May 04, 13:01
x4

Re: TShips Discoveries and Listing

Post by apricotslice »

nuclear_eclipse wrote:If you read the first page, it says exactly that =]
I think you need to re-read what you said, because it doesnt say that at all. It says you can add a ship anywhere you like without any problem.

The paragraph I quoted in the last post, would be ideal in after what you already put.
The problem with that is: how would you go about modifying, removing, or replacing the previous ships? Moxy modifies a LOT of original ships for his M7 mod. Deadly does too for his DDRS mod. I even modify original ships for my Syndicate mod. The way you propose, you couldn't do that, and then nobody could change the core ships to fit their mod...
Modding the existing ships is a different issue. And I agree, there is no decent way of doing it.
I know it's possible for there to have been a 'better' way, but the truth of the matter is that the modification process we have in X3, albeit a bit obtuse at times, is VERY powerful indeed, and I think time is better spent using that great power than trying to find a better way...
Sorry. I spent a long time in the IT industry rewriting crappily designed systems so that they would be easily modifiable in the future. I spent an enormous amount of time removing hardcoding. I specialised in doing the impossible. Thats the way I think. Hence its the way I express myself.

But look at what your saying another way. Your all doing great work. But I will have to choose which of your work to use, because its not compatible with each other. Where I would prefer to install ALL of your work, but since the mods would cancel each other out, it wouldnt work.

There is a better way. I lament that no-one will ever look for it

In the meantime, I fell flat over the statement we are arguing about in my first attempt at a mod long before I read it. Your statement does need amending, and you already wrote the perfect paragraph to insert.
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nuclear_eclipse
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Re: TShips Discoveries and Listing

Post by nuclear_eclipse »

apricotslice wrote:
nuclear_eclipse wrote:If you read the first page, it says exactly that =]
I think you need to re-read what you said, because it doesnt say that at all. It says you can add a ship anywhere you like without any problem.
Somehow, I think it's you who are needing the re-read. On the first PAGE (not post), AalaarDB, Jonus, Deadly, and I discuss that the original ordering should be maintained as it is... ;)
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apricotslice
Posts: 14163
Joined: Sun, 16. May 04, 13:01
x4

Re: TShips Discoveries and Listing

Post by apricotslice »

nuclear_eclipse wrote:Somehow, I think it's you who are needing the re-read. On the first PAGE (not post), AalaarDB, Jonus, Deadly, and I discuss that the original ordering should be maintained as it is... ;)
I stand corrected. :)

But, I didnt read anything except the first post, which is why I'm suggesting you amend it. others will at some stage do the same and be thus incorectly advised.

Its up to you, I'm off to bed. :)

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