[MOD-TC]Ship Rebalance Mod:Continued v1.10b (27/6/11): Now Discontinued...

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
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Post by paulwheeler »

Some teaser screen shots while you wait for me to upload XRM
(Damn the X Universe servers are slow for uploading!)

SCREENSHOTS
weller009
Posts: 88
Joined: Thu, 30. Dec 10, 14:32
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Post by weller009 »

Mizuchi wrote:
weller009 wrote:gonna get that installed tonight as well as the pirate guild 3 mod , with improved races too I reckon im in for some good times ahead :)
I really wouldn't recommend using the Pirate Guild III and Improved Races (with its recent upgrade of Pirate Defenses) and XRM.

XRM and Improved Races should suffice. Pirate Guild III on top of that might get a little overwhelming...
ok, thanks for the tip :)
Mad_CatMk2
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Joined: Sun, 22. Feb 09, 20:13
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Post by Mad_CatMk2 »

Mizuchi wrote:
Mad_CatMk2 wrote:(and I guess Mizuchi too now?)
(removed awesome cat image in quote)
You win sir, you win...you had me at that Happy Cat Mk3.
I fly an OWP. What about you?
djrygar
Posts: 1842
Joined: Mon, 10. Aug 09, 02:09
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Post by djrygar »

Mizuchi wrote: XRM and Improved Races should suffice. Pirate Guild III on top of that might get a little overwhelming...
no, it wont
I have added protection, so IR willl not touch PG bases. No more IR guardians for PG bases
Wintersdark
Posts: 238
Joined: Thu, 15. Jan 09, 17:12
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Post by Wintersdark »

Omg! Omg! Omg! It's today? Huzzah!

Squee!

/endsillyexcitedschoolgirlraving
djrygar
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Post by djrygar »

paulwheeler wrote:Race 2 is used by Improved Races I believe.
it is not
but if you used whole race slot just to make this one function then its waste of resources and not really wise design.
IR only provides way to set relations between race1/2 and other races (hot war editor), but it does not change them neither by default or by included preset, whey are left as neutrals
it also does not change their relations to player AFAIR
Mizuchi
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Joined: Thu, 10. Feb 11, 05:48

Post by Mizuchi »

djrygar wrote:no, it wont
I have added protection, so IR willl not touch PG bases. No more IR guardians for PG bases
Well, it might (keyword: might), because XRM Jobs has a lot more Pirates than Vanilla Jobs.

That was the context in which I framed my opinion. :wink:

There is also Improved Races: CE to consider; so when I say "Improved Races", I have to generalize.

Natually, one player's "overwhelming" is another player's "weak sauce", so YMMV. :D
darkelfsin
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Joined: Sat, 2. Sep 06, 00:05

Post by darkelfsin »

well, i'm waiting for a somewhat stable version, or i have to downonload again and again........ :cry: :twisted:
Halconnen
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Post by Halconnen »

Paul, can you post your MARS laser data file?

Even if mod detection is not yet updated for XRM, we can at least replace the Vanilla file for now as a stopgap measure.

Edit: Retard me posted this in the wrong thread.
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Sorkvild
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Post by Sorkvild »

What is the name of this ship originally ? I've found it under zzplaceholder, which race uses this ship anyways

[ external image ]
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
Mechanis
Posts: 284
Joined: Sat, 20. Feb 10, 00:07

Post by Mechanis »

It's a plot ship from reunion, if I recall correctly, it's normally listed as something like SS_SH_A_SARGON.
nominally its Sohen, in-game it's listed under Argon.
in vanilla TC it is not a functional ship, except as a display piece.
A tinker
And maker of models
aerziel
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Joined: Tue, 21. Mar 06, 07:02
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Post by aerziel »

I am having issues with the shipyard addon for the mod I can seem to find the options settings to turn on the shipyard.
Sixense
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Joined: Sun, 26. Sep 10, 09:50
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Post by Sixense »

I guess here are no ownerless ships, as I've been looking for Enchanced Pericles in Savage Spur at given coords, but no luck :/
lich83
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Joined: Tue, 4. May 10, 10:43
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Post by lich83 »

I have found ownerless elite in Gaian Star (1.2 withou hotfix)
paulwheeler
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Post by paulwheeler »

Please post in the correct thread depending on whether you are posting regarding the SRM or the XRM.
paulwheeler
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Post by paulwheeler »

aerziel wrote:I am having issues with the shipyard addon for the mod I can seem to find the options settings to turn on the shipyard.
You need Cycrows Community Plugin Configuration script. The link is in the main post. Make sure you turn the shipyard pack AL plugin on, then hit the hotkey to bring up the CPC.
aerziel
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Joined: Tue, 21. Mar 06, 07:02
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Post by aerziel »

I also think I found a bug in the mod when I tried to replay a mission using this mod the reward I got from the early terran mission the advance rapier instead I got a normal rapier that I cannot equip any weapons on it.
Wintersdark
Posts: 238
Joined: Thu, 15. Jan 09, 17:12
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Post by Wintersdark »

aerziel wrote:I also think I found a bug in the mod when I tried to replay a mission using this mod the reward I got from the early terran mission the advance rapier instead I got a normal rapier that I cannot equip any weapons on it.
You always get a normal rapier? At least, to my recollection. Also, it's always been rather silly because you get that rapier - and the three a couple missions later - loooooong before you have sufficient rep or money(assuming you're just doing the terran plot "out of the gate") to buy weapons for them.
aerziel
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Post by aerziel »

I just wanted a wing man to assist in other missions but ye I cant seem to find any weapons for it except missiles
Sixense
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Post by Sixense »

Sixense wrote:I guess here are no ownerless ships, as I've been looking for Enchanced Pericles in Savage Spur at given coords, but no luck :/
It's for SRM, TC version is 3.1.1. no Adv. Eclipse in Ocracoke's Storm as well :|

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