[MOD-TC]Ship Rebalance Mod:Continued v1.10b (27/6/11): Now Discontinued...
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Uhm, I might be blind, but I re-checked both the online PDF readme for the weapon dealers and the one in the zip... both are marked as 1.3 (while the download link itself says 1.4), and there's no mention of the conflict whatsoever O_o
Well, anyway, if it was already known all the better. And while of course I agree there's bound to be some conflict sooner or later one has to live with, and I definitely don't want to argue, I'm just curious... wouldn't just switching that single fab (out of half a dozen which work fine as they are tied to the main races) from Race1 to Race2 solve the issue? That's what I did in my game immediatly after noticing it... unless, of course, Race2 is itself used by other popular mods.
Well, anyway, if it was already known all the better. And while of course I agree there's bound to be some conflict sooner or later one has to live with, and I definitely don't want to argue, I'm just curious... wouldn't just switching that single fab (out of half a dozen which work fine as they are tied to the main races) from Race1 to Race2 solve the issue? That's what I did in my game immediatly after noticing it... unless, of course, Race2 is itself used by other popular mods.
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Ah, I see. Bummer
I don't use IR since it brings a bit too much mayhem to the universe for my tastes, but considering how popular it is, switching to Race2 definitely isn't a viable solution for a public release
Well, in any case, problem sorted... now to eagerly wait for XRM (and I just finished to merge a lot of little things of mine into SRM, sigh... XD).

I don't use IR since it brings a bit too much mayhem to the universe for my tastes, but considering how popular it is, switching to Race2 definitely isn't a viable solution for a public release

Well, in any case, problem sorted... now to eagerly wait for XRM (and I just finished to merge a lot of little things of mine into SRM, sigh... XD).
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HI,
sorry for the noob question, but im a bit new to this.
I have installed the SRM and the weapons dealer addon , do I have to install the shipyard mod for the extra ships to appear inthe game? , or will they appear with what I have already.
Is the shipyard mod just so those ships appear in shipyards for purchase?
Also , is the hull addon essential?, I didnt install it , but I dont want to be at a disadvantage by not doing that.
thanks
sorry for the noob question, but im a bit new to this.
I have installed the SRM and the weapons dealer addon , do I have to install the shipyard mod for the extra ships to appear inthe game? , or will they appear with what I have already.
Is the shipyard mod just so those ships appear in shipyards for purchase?
Also , is the hull addon essential?, I didnt install it , but I dont want to be at a disadvantage by not doing that.
thanks
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[ external image ]Mad_CatMk2 wrote:(and I guess Mizuchi too now?)
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Yup.
ive been playing with IR since people here recomended it to me and i love it, just remember to turn off certain aspects of the mod, cause i hear they can cause trouble, ill just copy what mizushi wrote:
"Basically: leave ATF Counterstikes [off], Economy Booster [off], Yaki Aodeon Response [off], and then leave the rest to personal preference (I tend to leave the Response Capital Ships and the Yaki Laser Tower Array options off as well, because they're both kind of OP in my opinion). "

"Basically: leave ATF Counterstikes [off], Economy Booster [off], Yaki Aodeon Response [off], and then leave the rest to personal preference (I tend to leave the Response Capital Ships and the Yaki Laser Tower Array options off as well, because they're both kind of OP in my opinion). "
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I really wouldn't recommend using the Pirate Guild III and Improved Races (with its recent upgrade of Pirate Defenses) and XRM.weller009 wrote:gonna get that installed tonight as well as the pirate guild 3 mod , with improved races too I reckon im in for some good times ahead
XRM and Improved Races should suffice. Pirate Guild III on top of that might get a little overwhelming...