[MOD-TC]Ship Rebalance Mod:Continued v1.10b (27/6/11): Now Discontinued...

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paulwheeler
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Post by paulwheeler »

If you install the Combat Mod 4, it has an addon Factory Pack which adds the Fusion Beam Cannon and its forges to the universe.
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FalconGrey
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Post by FalconGrey »

Hi Paul, something I just noticed is that there is no resale or purchase value to the Repair Lasers!

If say you install the Mobile Repair Ship mod (or any mod that gives access to repair lasers) it places the ability to purchase the repair lasers into the universe. The problem of course is being this has a fake patch to fix the price, if you place it after SRM it would of course screw up the laser files. If you place it first to prevent this, it of course goes back to default prices on the repair laser... (bummer)

Any chance on one of the next updates you could tweak this and make it a bit more balanced on the purchase and resale values?
It's not if we win or lose that matters, it's that we stood and faced it.
Osiris454
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Post by Osiris454 »

They (the repair lasers) would probably need to be very, very expensive. They could be added as a product to the NPC IRE fabs, since they are very similar to each other. The cycle time of a PPC (4.5Hrs) and about 6mil each should do it. :wink:
freelancer91
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Post by freelancer91 »

I'm trying to find a Centaur Sentinel. My brother said that this was the best M6 in the mod. I have the SRM shipyard installed along with the weapons dealer, the hull high package, and the base mod. I activated everything.

My brother said that they should be selling them in Omicron Lyrae. I checked at the shipyard there and they didn't have them. I then proceeded to check every Argon shipyard that i could access (except for that one that you need special permission to get to). I still couldn't find one. Did I do something wrong or is my brother an idiot?
Osiris454
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Post by Osiris454 »

freelancer91 wrote:I'm trying to find a Centaur Sentinel. My brother said that this was the best M6 in the mod. I have the SRM shipyard installed along with the weapons dealer, the hull high package, and the base mod. I activated everything.

My brother said that they should be selling them in Omicron Lyrae. I checked at the shipyard there and they didn't have them. I then proceeded to check every Argon shipyard that i could access (except for that one that you need special permission to get to). I still couldn't find one. Did I do something wrong or is my brother an idiot?
The Centaur Sentinel is randomly added to 1 specific Shipyard's inventory. (Paul please correct me if I'm wrong here)
I have found the Centaur Sentinel sold at the shipyard in Legend's Home. Which shipyards were you able to check?
freelancer91
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Post by freelancer91 »

I checked at all of the Argon shipyards except for the one in Argon sector M148, since you need special permission to go there. The shipyards included Omicron Lyrae, Cloudbase Southeast, Argon Prime, Light of Heart and Legends Home.
Puruco
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Post by Puruco »

Hi all. Paul, I saw that that you made 4 xxxx-L044 text files and only one have all the boardcoms. In which one I can add the ID text for a new ship I made?

Ty in advance.
paulwheeler
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Post by paulwheeler »

FalconGrey wrote:Hi Paul, something I just noticed is that there is no resale or purchase value to the Repair Lasers!

If say you install the Mobile Repair Ship mod (or any mod that gives access to repair lasers) it places the ability to purchase the repair lasers into the universe. The problem of course is being this has a fake patch to fix the price, if you place it after SRM it would of course screw up the laser files. If you place it first to prevent this, it of course goes back to default prices on the repair laser... (bummer)

Any chance on one of the next updates you could tweak this and make it a bit more balanced on the purchase and resale values?
Repair lasers are not available because it is a cheat if they are.

Repair lasers are on the "special" weapon subtype. This means any ship that can mount this subtype (tractor beam, and mobile drilling system too), can mount repair lasers. So you could stick eight repair lasers onto a carrier and repair even huge ships in no time at all.

You might as well just hit the hull reload button in the cheat scripts.

I have added Otas Maintenance Pods to the SRM, available from the Otas shipyard. These have four Quantum Pulse Repair lasers built in and they are even more powerful than the repair laser. The difference is that they require Quantum Tubes as ammo so you are not getting something for nothing.
paulwheeler
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Post by paulwheeler »

freelancer91 wrote:I'm trying to find a Centaur Sentinel. My brother said that this was the best M6 in the mod. I have the SRM shipyard installed along with the weapons dealer, the hull high package, and the base mod. I activated everything.

My brother said that they should be selling them in Omicron Lyrae. I checked at the shipyard there and they didn't have them. I then proceeded to check every Argon shipyard that i could access (except for that one that you need special permission to get to). I still couldn't find one. Did I do something wrong or is my brother an idiot?
The Centaur Sentinel is added via the "Mod Ships" option in the shipyard pack. Make sure you turn on the AL plugin first, then access Cycrow Community Plugin Configurator menu to switch this option on.

It will be added randomly to a few Argon Shipyards.

(P.S. - All brothers are idiots! :P )
paulwheeler
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Post by paulwheeler »

Puruco wrote:Hi all. Paul, I saw that that you made 4 xxxx-L044 text files and only one have all the boardcoms. In which one I can add the ID text for a new ship I made?

Ty in advance.

It doesn't really matter which one if you want to edit one of the SRM t files.

The game scans all t files it finds and adds their data into the game. The important part is that the text goes on page 17.

I would recommend you create your own t file. Have a look in the script and mod library and find a free t file number that isn't used by another mod or script. Create a text file in note pad and save it as this number .xml. Then add this code:

Code: Select all

<?xml version="1.0" encoding="utf-8" ?>
<language id="44">
<page id="17" title="Boardcomp. objects" descr="0">
 <t id="99998">YOUR SHIP NAME</t>
</page>
</language>
The ID number can be anything you like, but it must not be used by anything else in the game.

Best thing to do is open up the Text Resource Editor from the X3 Editor 2 and check that the ID is free first. The description is always the following number, so if the name ID is 99998, the description has to be on 99999.

Once you're done just drop the file into your "t" folder.
Puruco
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Post by Puruco »

paulwheeler wrote:
Puruco wrote:Hi all. Paul, I saw that that you made 4 xxxx-L044 text files and only one have all the boardcoms. In which one I can add the ID text for a new ship I made?

Ty in advance.

It doesn't really matter which one if you want to edit one of the SRM t files.

The game scans all t files it finds and adds their data into the game. The important part is that the text goes on page 17.

I would recommend you create your own t file. Have a look in the script and mod library and find a free t file number that isn't used by another mod or script. Create a text file in note pad and save it as this number .xml. Then add this code:

Code: Select all

<?xml version="1.0" encoding="utf-8" ?>
<language id="44">
<page id="17" title="Boardcomp. objects" descr="0">
 <t id="99998">YOUR SHIP NAME</t>
</page>
</language>
The ID number can be anything you like, but it must not be used by anything else in the game.

Best thing to do is open up the Text Resource Editor from the X3 Editor 2 and check that the ID is free first. The description is always the following number, so if the name ID is 99998, the description has to be on 99999.

Once you're done just drop the file into your "t" folder.

Again Tyvm, Paul.
freelancer91
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Post by freelancer91 »

paulwheeler wrote:
freelancer91 wrote:I'm trying to find a Centaur Sentinel. My brother said that this was the best M6 in the mod. I have the SRM shipyard installed along with the weapons dealer, the hull high package, and the base mod. I activated everything.

My brother said that they should be selling them in Omicron Lyrae. I checked at the shipyard there and they didn't have them. I then proceeded to check every Argon shipyard that i could access (except for that one that you need special permission to get to). I still couldn't find one. Did I do something wrong or is my brother an idiot?
The Centaur Sentinel is added via the "Mod Ships" option in the shipyard pack. Make sure you turn on the AL plugin first, then access Cycrow Community Plugin Configurator menu to switch this option on.

It will be added randomly to a few Argon Shipyards.

(P.S. - All brothers are idiots! :P )
I am beginning to think that there is something wrong with my installation. I did all of those things but I still can't find a single one. Also, the PAR shipyards are not selling anything. Here is the list of mods I have installed:

Move to Coordinates by Cycrow 1.00
SM Shipyard Pack 2,4
SRM Weapons Dealers 1.3
Ship Rebalance Mod: Continued 1.10
SRM Hull Pack - High 1.10
Community Plugin Configuration by Cycrow 1.41
Hotkey Manager by Cycrow 1.11
Ware Manager by Cycrow 1.01

Installed without plugin manager lite 1.4

Teladi Information service 7.5 (I used this to try and find a Centaur Sentinel. It didn't list it in the ship list
ExtendedTCS
Missile Supply V0.92
TurretMissleAttack V0.7b
killships
MARS Mod

I previously had the SRM jobs addon installed but got rid of it because it was causing numerous Recon and Escort Mammoths to spawn.
paulwheeler
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Post by paulwheeler »

It sounds like you have another mod with a TShips file in.

An easy check is use cycrows cheat script. Try and spawn a ship using the create ship command. Do any SRM ships appear in the list? If not there is another TShips file somewhere.

Check all installed mods and also check your types folder in the main TC directory.

If jobs was spawning mammoths, this would happen with a non-srm tships too. There must be one somewhere. The fact that the PAR shipyards are appearing in the first place means the base SRM is ok. But with this rogue tships you wont see any srm ship changes at all.
freelancer91
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Post by freelancer91 »

paulwheeler wrote:It sounds like you have another mod with a TShips file in.

An easy check is use cycrows cheat script. Try and spawn a ship using the create ship command. Do any SRM ships appear in the list? If not there is another TShips file somewhere.

Check all installed mods and also check your types folder in the main TC directory.

If jobs was spawning mammoths, this would happen with a non-srm tships too. There must be one somewhere. The fact that the PAR shipyards are appearing in the first place means the base SRM is ok. But with this rogue tships you wont see any srm ship changes at all.
I checked my types folder and it had this Tships file https://www.dropbox.com/s/0mig6qr83ddbd8x/TShips.txt

What should I do with it.

The strange part is that the shipyards have things like the Headquarters but not the modded ships.
paulwheeler
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Post by paulwheeler »

The stations are in a different file.

Back the tships up somewhere then get rid of it. You'll have to follow the first time installation instructions, or start a new game.
freelancer91
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Post by freelancer91 »

Nope. Still not working. Is there any way I could just have my brother copy his entire game directory and transfer it to my computer? Would that work?
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joelR
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Post by joelR »

freelancer91 wrote:Nope. Still not working. Is there any way I could just have my brother copy his entire game directory and transfer it to my computer? Would that work?
Youre better off reinstalling the entire game. Im 99% certain you have improperly installed something. It happens to the best of us. Just delete the folder and reinstall but be certain you are following the install order instructions properly and dont forget to "turn on" SRM in the community config menu.
freelancer91
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Post by freelancer91 »

joelR wrote:
freelancer91 wrote:Nope. Still not working. Is there any way I could just have my brother copy his entire game directory and transfer it to my computer? Would that work?
Youre better off reinstalling the entire game. Im 99% certain you have improperly installed something. It happens to the best of us. Just delete the folder and reinstall but be certain you are following the install order instructions properly and dont forget to "turn on" SRM in the community config menu.
I don't think I ever saw a list for the install order. By the way, should I do the SPK versions or the zip versions?
paulwheeler
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Post by paulwheeler »

There is full installation instructions, including an order in the main post. I recommend the manual installs rather than the spks as its easier to control the cat/dat orderm
Scoob
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Post by Scoob »

Hi,

While the instructions are good (I understood them, quite an achievement!) here's a sample load order from my older SRM 1.06 game. The order of the various components should be unchanged:

14.cat - SRM main
15.cat - Cockpit Mod
16.cat - Hull High (or any hull option)
17.cat - Ship Systems
18.cat - CMOD
19.cat - Missile Rebalance
20.cat - Ship Trails

Hope this helps.

Note: 13.cat is of course my highest vanilla Egosoft .cat/dat from my base v3.1 install. Not sure if the Steam "bonus" v3.1.1 update changes things as I'm not using it.

Cheers,

Scoob.

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