I've noticed something odd.
Rockets with trilateral symmetry (ie 3 tanks / boosters around a central 4th tank) are a nightmare to control. They often pick up a spin all by themselves and will certainly do so if you try and make any kind of course adjustment.
They are less stable than a 2 booster arrangement which seems counter intuitive and if you really want nice flight you seem to need either 1 or 4. . . the former being pretty impractical with anything even a little bit heavy!
Anyway in other news, due to a **** up with fuel line placement, whilst testing a spaceplanes range on sub orbital flight it ran out of fuel on the other side of Kerbin from KSP (I was hoping to make a full global circumnavigation at altitude between 15 and 25km).
I have been trying to launch a refueling rover over to it with a sub orbital rocket and its turned out to be about the most difficult thing I've attempted in KSP!
Sub orbital hops like this turn out to be VERY difficult to control your landing point. . . you get it lined up right and it drifts off. . . line up. . drift . . . line up . . . drift . . . etc etc it uses a more fuel that it takes to get to orbit just to keep your landing zone is
roughly the right place.
And then you have to guess at what point in you trajectory you will areobrake, because the projected course doesn't take this into account and you can't even check altitude a points of the projected course.
Best attempts to date:
50km away, failed to drive there due to terrain difficulties.
<5km away

. . . in the sea

"Shoot for the Moon. If you miss, you'll end up co-orbiting the Sun alongside Earth, living out your days alone in the void within sight of the lush, welcoming home you left behind." - XKCD