Terran Revitalization Project (TRP) - 11/26/2013 - Stealing Logi 1.4 FR

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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eldyranx3
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Post by eldyranx3 »

End of Line is more of an Anti-ATF plot. Since you are allying yourself with AGI, the ATF will not take kindly to those actions. That being said, I fixed the download link.
phantomrock2
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& With That Being Said

Post by phantomrock2 »

eldyranx3 wrote:End of Line is more of an Anti-ATF plot. Since you are allying yourself with AGI, the ATF will not take kindly to those actions. That being said, I fixed the download link.
I'm not too interested in incurring the wrath of the ATF because I am trying figure out if the Terrans have a heavy bomber frigate equivalent to the one the ATF has, the Skinir? Can this ship be unlocked? :?
[" thank you "]
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eldyranx3
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Post by eldyranx3 »

I don' think the USC has a M7M in X3AP. The USC M8 is the Claymore.
phantomrock2
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Post by phantomrock2 »

eldyranx3 wrote:I don' think the USC has a M7M in X3AP. The USC M8 is the Claymore.
Yeah but not too effective with its shielding but those Phantom missiles are no joke :lol: Almost like you need a wing of them to really put the smackdown on. I often wonder why such things are like this in this game. But when someone MODS it you have to start all over & most of the mods get overlooked by I won't say here. Or when you buy them you don't hear the name from Betty...
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Saheike
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eldyranx3

Post by Saheike »

Is it possible to get your ReadText8460 as a single file ? I didn´t find it in one of your packages but I need it for TC/AP.



:oops:

Edit: 0415 am / It´s done, I ´ve found it in an old package.
Lieben Gruß von Sabine

//^:^\\ Trakkathrin-Kilrathina

Liberte, Egalite, Variete...
Jonzac
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Post by Jonzac »

I've tried searching the forum and Google but have come up empty.

Has anyone modded a USC or ATF M7M that can use boarding pods? Especially after TRP made them available for purchase?
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eldyranx3
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Post by eldyranx3 »

For more Terran ships there is always Cadius' X-Tra Ship Pack. Otherwise, I'm fairly confident there are more, but I do not personally know of them.
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DrBullwinkle
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Post by DrBullwinkle »

I have never understood why a Skirmir cannot launch boarding pods. It would be easy to add them to one's own game with X3Editor.
Jonzac
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Post by Jonzac »

Doc you make that sound easy. If that through the internal script editor or is X3Editor a third party app
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DrBullwinkle
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Post by DrBullwinkle »

It is very easy. If you have done any modding in any other game, then you probably will not even need instructions.

Bookmark this link: Search EgoSoft with Google. It will make using the forums much more enjoyable (and successful).
Jonzac
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Post by Jonzac »

Good lord! At first blush the editor and file structure seems impossible.


If I get hooked on modding, I'm blaming you Dr. Bullwinkle.
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DrBullwinkle
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Post by DrBullwinkle »

"Open from VFS" will automatically find the version of files that you are looking for. Unless you are trying to do something fancy, always use "Open from VFS".

The file that you want to edit is TShips. It is under "Types".

Find the ship that you want, add Boarding Pods to the list of compatible missiles, save, and you're done. If memory serves, I do not think that you will even need to buy a new Skirmir -- all Skirmirs will automatically change (probably). (Some other changes to TShips require a new ship.)
  • Fine Print Department: You should backup your .cat and .dat before you change it, so that you can revert to the original if you make a mistake. Or, even better, save the file to your hard drive as TShips.txt in the addon\Types folder (assuming you are doing this for AP).

    You may find some useful tips in the Ship Tricks tutorials (in my sig), although most of the tutorials are for doing fancier changes to ships.
If you become hooked on making your own mods, then welcome to the club. You will not be the first, and hopefully not the last. :)
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Torpor
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Post by Torpor »

i looking for the part of this mod-compliation thar revitalizes the terran economy. anybody has a link? od are there major bugs in it?
hate the disapperiang terran economy...
Wir sind ***Modified***. Ergeben Sie sich.
Wir werden ihre technologischen und kulturellen Aspekte den unseren hinzufügen.
Widerstand ist zwecklos.

please excuse my bad english. no native speaker, but german forum is dying ;P
Saheike
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Post by Saheike »

Torpor wrote:i looking for the part of this mod-compliation thar revitalizes the terran economy. anybody has a link? od are there major bugs in it?
hate the disapperiang terran economy...
I got an old version here on my PC. If you need it PM me your valid mailadress and I send it to you.



:oops:
Lieben Gruß von Sabine

//^:^\\ Trakkathrin-Kilrathina

Liberte, Egalite, Variete...
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eldyranx3
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Post by eldyranx3 »

If you are playing X3TC, you probably are looking for Operation Loki. X3AP's Terran Economy works much better.
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Torpor
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Post by Torpor »

eldyranx3 wrote:If you are playing X3TC, you probably are looking for Operation Loki. X3AP's Terran Economy works much better.
yes, i play tc.

an i look for a little script which revitalizes the terran economy. no plots. no stories. no required starts. best would be if it's implementable in an already running safegame^^
Wir sind ***Modified***. Ergeben Sie sich.
Wir werden ihre technologischen und kulturellen Aspekte den unseren hinzufügen.
Widerstand ist zwecklos.

please excuse my bad english. no native speaker, but german forum is dying ;P
Jonzac
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Post by Jonzac »

OK, not to be a complete moron.

I opened X3Editor 2. Opened with VPS, found TShip under Types folder.

Opened and found Skinir, went to missiles added boarding pods.

Saved, overwriting the old TShips compressed file.

I open the game and look at the shipyard and then the info on Skinir....and no change in the description.

does that mean it really will shoot boarding pods but the "description" of allowed missile does not change? Or did I do something wrong.

I suppose I could edit in money and notoriety on a different game to see if it worked.
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Torpor
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Post by Torpor »

Jonzac wrote:OK, not to be a complete moron.

I opened X3Editor 2. Opened with VPS, found TShip under Types folder.

Opened and found Skinir, went to missiles added boarding pods.

Saved, overwriting the old TShips compressed file.

I open the game and look at the shipyard and then the info on Skinir....and no change in the description.

does that mean it really will shoot boarding pods but the "description" of allowed missile does not change? Or did I do something wrong.

I suppose I could edit in money and notoriety on a different game to see if it worked.
is it the tships-file in the cat-file with the highest number?
Wir sind ***Modified***. Ergeben Sie sich.
Wir werden ihre technologischen und kulturellen Aspekte den unseren hinzufügen.
Widerstand ist zwecklos.

please excuse my bad english. no native speaker, but german forum is dying ;P
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DrBullwinkle
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Post by DrBullwinkle »

Jonzac wrote:I open the game and look at the shipyard and then the info on Skinir....and no change in the description.
More to the point, which TShips did "Open with VFS" find? You can see the path in the title bar.

Are you sure that you have X3Editor pointing to your AP game (rather than TC)?
  • Plugin Manager Trick: If the PM has created a TShips.pck as a loose file, then this file is generated from others. In that case, you want to first open the PM (leave it open), then "Open from VFS" in X3Editor. When you are done editing, close the PM, then open and close it again. That will ensure that the PM refreshes its file from your modified version.
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Torpor
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Post by Torpor »

DrBullwinkle wrote:
Jonzac wrote:I open the game and look at the shipyard and then the info on Skinir....and no change in the description.
More to the point, which TShips did "Open with VFS" find? You can see the path in the title bar.

Are you sure that you have X3Editor pointing to your AP game (rather than TC)?
  • Plugin Manager Trick: If the PM has created a TShips.pck as a loose file, then this file is generated from others. In that case, you want to first open the PM (leave it open), then "Open from VFS" in X3Editor. When you are done editing, close the PM, then open and close it again. That will ensure that the PM refreshes its file from your modified version.
i use x3 editor 2
if i want to modify my tships i do it like this:
open ->open
if he is already inside a cat-file i press switch to system dialog, there i chose the cat-file with the highest number (23 is is at my tc instalölation), open it, ans search for a tships. if tehre is none i go 1 digit smaller, seacrh the tships, and so on, till i find a tships-file inside the cat-file
the i modify my ships, save the thsips, start the game, spawn via cheatscript the new/modified ship ans test it

if u press open -> open and u are not in a cat-file but already in the system dialog, u can chose the highest cat of your x3-tc-ap-whatever-intallation and it wil work :)

if u add new ships/clone existing ones dont use the paste-function. ALWAYS use paste to end, if u do it otherwise u f*ck your gamefiles ;P
Wir sind ***Modified***. Ergeben Sie sich.
Wir werden ihre technologischen und kulturellen Aspekte den unseren hinzufügen.
Widerstand ist zwecklos.

please excuse my bad english. no native speaker, but german forum is dying ;P

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