[Mod] Unofficial bug (player) fixes 2.7comp * updated 12 Jun*

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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parahelios
Posts: 7
Joined: Sun, 30. May 10, 22:41
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Post by parahelios »

Hello, I was wondering if this is still needed (or even compatible) with the 3.1 patch to TC. I know there are a few compilation mods that are up-to-date (such as Ship Rebalance), but being compilations they do way more than what I am looking for.

Thanks for any help!
draffutt
Posts: 4293
Joined: Wed, 21. Feb 07, 17:46
x4

Post by draffutt »

Having taken a quick look at the changes it should be updated but it should work fine without to much issue as I had updated to work with the 3.0 patch.
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
parahelios
Posts: 7
Joined: Sun, 30. May 10, 22:41
x3tc

Post by parahelios »

Thanks draffutt. I was just wondering since looking through the list it only had items marked as fixed up through 2.7, and there 50-ish some left that weren't - and after reading the last two pages I wasn't sure if there was some more fixes discovered that weren't a part of this yet.

I appreciate all the work you guys put into this!
ESTEBAN101
Posts: 8
Joined: Sun, 11. Jul 10, 02:49

Post by ESTEBAN101 »

Someone asked this before but I didn't get it clear. To install this in 2.7.1 onwards I must rename to the slot 14 this mod's files, or the ones in the game already?
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X2-Illuminatus
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Joined: Sun, 2. Apr 06, 16:38
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Post by X2-Illuminatus »

The cat/dat pair of this mod has to be renamed.
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lubatomy
Posts: 236
Joined: Mon, 29. Dec 03, 15:22
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Post by lubatomy »

Found another thing i think is a bug that i have no clue on how to fix.

Terran M4 Sabre (the one you get when you start as terran defender) has the gun placements messed up.

four gun slots - 2 left and 2 right

top slot adds right side gun model and is one of the right side firing position

second slot adds the left side gun model but fires from the right side

third slot fires from left side but does not add a gun model

bottom slot fires from left side but also adds no model

Easiest way to see this. Start a new game as terran defender

as soon as you load into space point ship in a safe direction (away from stations and other ships), hit F2 and rotate view so you are look at underside of the ship.

You will see models of two guns (double barreled) under your ship. Fire your 2 weapons and notice only one side fires. move the second gun to third weapon slot (uninstall from bay 2 and install in bay 3) not that second gun model disappears (ships left side gun model).

Now fire guns again and you will see fire effects from both sides (one appearing in space where the end of the now missing gun model was)

anyone got any idea on how to fix that?
draffutt
Posts: 4293
Joined: Wed, 21. Feb 07, 17:46
x4

Post by draffutt »

There is an issue with the double barrel based model and it is a hardcoded issue so it cannot be fixed by us as far as I know. Ego is aware of it but more likely will not be fixed.
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
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Post by paulwheeler »

This can be fixed with a bit of a bodge. Basically make the weapon model fixed and use invisible weapon dummies for the main guns instead. It means the guns are always visible, even if nothing is mounted, but at least you can't get a situation where there is no gun model at all. I have implimented this fix in the SRM and the XRM.

There is a similar issue on the Elite too. Basically the game can't handle two gun parts on one weapon dummy for the main guns. For the elites I have added two new weapon dummies.
LegaRoSS
Posts: 3
Joined: Fri, 2. Sep 11, 15:55

Post by LegaRoSS »

The download link is briken. Can you download it on other host
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
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Post by killerog »

If i remember correctly most if not all of these fixes were added in an Egosoft patch.
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