[MOD-TC]Ship Rebalance Mod:Continued v1.10b (27/6/11): Now Discontinued...
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 226
- Joined: Mon, 16. Mar 09, 10:32
-
- Posts: 226
- Joined: Mon, 16. Mar 09, 10:32
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
-
- Posts: 31
- Joined: Wed, 9. Jun 04, 10:24
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
I'm not aware of anyone running v4 of jobs without issues.
But whatever the cause, freezes mid-game are generally script related rather than anything to do with a mod, and the srm/cmod scripts are quite simple and also have not changed much for a long time. If there were issues with them, I'd know about it.
But whatever the cause, freezes mid-game are generally script related rather than anything to do with a mod, and the srm/cmod scripts are quite simple and also have not changed much for a long time. If there were issues with them, I'd know about it.
-
- Posts: 741
- Joined: Tue, 4. Jan 11, 22:03
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
-
- Posts: 741
- Joined: Tue, 4. Jan 11, 22:03
I don't use the Hull pack. All I have is CMOD, SRM, CMOD-MRM, Trails, and NoStationWrecks.paulwheeler wrote:Have you updated your hull pack? Have you got a rogue TShips anywhere?Osiris454 wrote:Hmm, I'm still seeing missile turrets on the Lotan and Osprey Sentinel. Did you remember to press 'save' when you changed it.
The turrets are definitely gone. The problem is with your install somewhere.
-
- Posts: 3445
- Joined: Thu, 8. Jun 06, 14:07
-
- Posts: 741
- Joined: Tue, 4. Jan 11, 22:03
That's what I can't figure out. I can make changes to TShips and the changes appear ingame. I'll keep looking.paulwheeler wrote:Well something must be blocking the srm tshipd as the missile turrets are definitely gone and other users have commented on the new turrets so there is no issue with the srm.
-
- Posts: 472
- Joined: Sun, 3. Jan 10, 22:15
Aren't the missile turrets (all turrets, really) determined by TCockpits? TShips says which cockpit to use, but TCockpits defines weapon compatibility, and turrets with no compatible weapons default to missiles. Anyway, have you tried cloning the affected ships or just spawning brand new ones to see if the problem exists in your current game files?
-
- Posts: 741
- Joined: Tue, 4. Jan 11, 22:03
-
- Posts: 6191
- Joined: Sun, 3. Sep 06, 02:31
-
- Posts: 472
- Joined: Sun, 3. Jan 10, 22:15
I made an SRM 1.10 wall file for Litcube's Bounce, if anyone's interested: http://www.mediafire.com/?w444mxa3waoa7ca
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
OK - once again...
I have absolutely, definitely removed the missile turrets from both the Nagoya and the Osprey Sentinel.
If you are still seeing missile turrets then you have done something wrong at your end.
Have you all cloned these ships? The new turrets will not work unless you clone them - as stated in the release notes (Osprey shouldn't need cloning as it was just a missing entry in TCockpits - see below).
Regards to the Nagoya, what is loaded in the turrets is determined by both TShips and TCockpits, but TShips is what primarily determines what goes where, so that is the file that is wrong.
Regards to the Osprey Sentinel, the only reason that had missiles in the first place is because the TCockpits entry that TShips was pointing to was blank. This is not the case any more. So if you are getting a Nagoya without a missile turret, but you still see one on the Osprey, then you have a rogue TCockpits somewhere which is blocking the SRM TCockpits.
Possible reasons:
You have not installed the latest SRM.
You have an outdated hull pack.
You have not cloned the Nagoya.
You have extracted TShips or TCockpits for some reason, stuck it in your types folder and forgotten you'd done it.
You have another mod installed which has a TShips or TCockpits in and is at a higher cat/dat.
For reference - a post from someone who has a working gun turret on the Nagoya in place of a missile turret:
http://forum.egosoft.com/viewtopic.php? ... b0#3617565
@ - Osiris454
You say you are editing TShips - are you sure you are editing the correct version? An easy check is this:
Find the Nagoya. Under turrets, find turret number 7. Its viewport should be SS_COCKPIT_TER_FRONT_M2 and it should be populated by two Prophecy weapons. If it is not then you are not using the current version of TShips.
I have absolutely, definitely removed the missile turrets from both the Nagoya and the Osprey Sentinel.
If you are still seeing missile turrets then you have done something wrong at your end.
Have you all cloned these ships? The new turrets will not work unless you clone them - as stated in the release notes (Osprey shouldn't need cloning as it was just a missing entry in TCockpits - see below).
Regards to the Nagoya, what is loaded in the turrets is determined by both TShips and TCockpits, but TShips is what primarily determines what goes where, so that is the file that is wrong.
Regards to the Osprey Sentinel, the only reason that had missiles in the first place is because the TCockpits entry that TShips was pointing to was blank. This is not the case any more. So if you are getting a Nagoya without a missile turret, but you still see one on the Osprey, then you have a rogue TCockpits somewhere which is blocking the SRM TCockpits.
Possible reasons:
You have not installed the latest SRM.
You have an outdated hull pack.
You have not cloned the Nagoya.
You have extracted TShips or TCockpits for some reason, stuck it in your types folder and forgotten you'd done it.
You have another mod installed which has a TShips or TCockpits in and is at a higher cat/dat.
For reference - a post from someone who has a working gun turret on the Nagoya in place of a missile turret:
http://forum.egosoft.com/viewtopic.php? ... b0#3617565
@ - Osiris454
You say you are editing TShips - are you sure you are editing the correct version? An easy check is this:
Find the Nagoya. Under turrets, find turret number 7. Its viewport should be SS_COCKPIT_TER_FRONT_M2 and it should be populated by two Prophecy weapons. If it is not then you are not using the current version of TShips.
-
- Posts: 1014
- Joined: Wed, 17. Jun 09, 18:29
-
- Posts: 226
- Joined: Mon, 16. Mar 09, 10:32
-
- Posts: 806
- Joined: Thu, 10. Feb 11, 05:48
[ external image ]HotSake wrote:I made an SRM 1.10 wall file for Litcube's Bounce, if anyone's interested: http://www.mediafire.com/?w444mxa3waoa7ca