[SCRIPT] Military Base Response revamp v2.16 [2011-10-27]

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ThisIsHarsh
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Post by ThisIsHarsh »

I would rather stick to single words, since there is limited space in the sector map ship list etc.

Also, trying to think of things that 'fit' with the race.

Decided I don't like "Navy" for Argon, too close to watery theme of Borons.

Argon = ?
Boron = Marine
Paranid = Crusader
Split = Enforcer
Teladi = Mercenary
Terran = ?
Xenon (ships) = Auxiliary
Xenon (bases) = Xenon Router
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TrixX
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Post by TrixX »

Terran Engineers
Argon Rearguard (can keep one as Rearguard ;) )
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ThisIsHarsh
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Post by ThisIsHarsh »

Yeah I was wondering if I should just keep one as Rearguard, will probably do so. Could maybe just name Terran as a variation on Rearguard, "Reservist"?

"Engineers", where did that come from? How does it relate to Terran?


Argon = Rearguard
Boron = Marine
Paranid = Crusader
Split = Enforcer
Teladi = Mercenary
Terran = Reservist
Xenon (ships) = Auxiliary
Xenon (bases) = Xenon Router

OK, so it's a complete list, but some of those names are a bit crap, so still wide open to suggestions...?
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TrixX
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Post by TrixX »

Engineers relates to the British Engineers who were often considered the last line of defence. They were often a more mechanised unit too with heavy weapons and artillery being more common than other types of unit.
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ThisIsHarsh
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Post by ThisIsHarsh »

TrixX wrote:Engineers relates to the British Engineers who were often considered the last line of defence. They were often a more mechanised unit too with heavy weapons and artillery being more common than other types of unit.
Hmm, OK, I like the name more, but you have to admit it's a bit misleading. Reading about the Royal Engineers on wikipedia, they were also called "Sappers", but that name sounds a bit wimpy.

This search for military names has led me on some interesting wikipedia misisons. Learning about the British and Spanish royal guard and the history of Special Forces units throughout the world :lol: .
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TrixX
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Post by TrixX »

I had a similar wander when searching for ship types (cruiser, corvette, etc...). Amazing what you learn while making something properly ;)
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utops
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Post by utops »

Hello folks.
Can sombody provide me with Military Base Response revamp?
The link for original source is dead.
ThisIsHarsh
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Post by ThisIsHarsh »

utops wrote:Hello folks.
Can sombody provide me with Military Base Response revamp?
The link for original source is dead.
I think you mean Extended Communication System, as mentioned in your post in that thread? The MBR link in the OP works fine for me.

I just had a look for the ECS package on my PC, but can't find it for the life of me. So, sorry, can't help you there. Hopefully someone else will post a link to it.
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utops
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Post by utops »

Yes...
Extended Communication System
copy/paste error on my side hehe
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Drewgamer
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Post by Drewgamer »

here is my take on the force names...

Argon = Rearguard
Boron = Marine
Paranid = Crusader
Split = Enforcer
Teladi = Mercenary
Terran = Reservist
Xenon (ships) = Sentinel :?
Xenon (bases) = Neural Core :?

Can't really think of a good one for Terran, and the rest sound fine imo


EDIT: @ Utops - the link to ECS works fine for me not sure what could be wrong. I've got an extra copy on my PC, if its still not working for you, PM me and ill upload it and send you the link.
Requiemfang
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Post by Requiemfang »

Harsh I got a small question and I'm sure I'm not the only one who noticed it. I noticed that if you have MARS installed, it automatically comes installed with drones able to repair ships. I noticed that Rearguard ships when they get damaged have drones "TRYING" to repair the ship now normally a vanilla ship I see it's hull slowly being repaired by these MARS drones, in the case of Rearguard or the Military base ships they have the drones repairing but the hull isn't being repaired at all... the hull stay at their damaged amount and never go up at ALL... so I think there is a bug there affecting the ships that doesn't allow for MARS drones to repair the Military Base Response Revamp ships
ThisIsHarsh
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Post by ThisIsHarsh »

Hektos wrote:here is my take on the force names...

Argon = Rearguard
Boron = Marine
Paranid = Crusader
Split = Enforcer
Teladi = Mercenary
Terran = Reservist
Xenon (ships) = Sentinel :?
Xenon (bases) = Neural Core :?
The problem with Sentinel is that ship types can be called Sentinel, so you would have "Sentinel Sentinel" after some names (admittedly not Xenon, but could still be confusing and future mods/patches could add Xenon Sentinel variant shiptypes).

I quite like Neural Core, but there is a bit too much biology. I get what you mean about neural network though. Maybe something like Neural Network Cluster, or something, I dunno. It's a good direction, probably better than Router.

Requiemfang wrote:Harsh I got a small question and I'm sure I'm not the only one who noticed it. I noticed that if you have MARS installed, it automatically comes installed with drones able to repair ships. I noticed that Rearguard ships when they get damaged have drones "TRYING" to repair the ship now normally a vanilla ship I see it's hull slowly being repaired by these MARS drones, in the case of Rearguard or the Military base ships they have the drones repairing but the hull isn't being repaired at all... the hull stay at their damaged amount and never go up at ALL... so I think there is a bug there affecting the ships that doesn't allow for MARS drones to repair the Military Base Response Revamp ships
I don't use MARS, used to, but the Drones are just too much like a cheat.

Do the drones use Repair Laser and it's just not hitting the ship? Or do they just buzz around and some script repairs the hull invisibly?

I'll maybe take a look again at MARS.
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Requiemfang
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Post by Requiemfang »

repair drones... which are just normal drones or mk 2 drones buzz around the damaged target and repair it with apparently repair lasers you can see little lines shooting at the ship and they are SUPPOSE to repair ships. I think it only works outside of combat though. If you got drone collection on as well they will salvage wares and if you have the option on for them they'll collect bailed ships that have no owners and tow them back to you so you can claim them. granted the only drones in the game that can actually use shields are the Terran Keris drones. I don't know if it's MARS related or not... it probably is cause I saw a normal Military Zeus surrounded by repair drones trying to repair it and it's hull wasn't being repaired at all... so this leads me to believe that the drones aren't doing their job
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Drewgamer
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Post by Drewgamer »

@ ThisISHarsh - Never realized there was a "Sentinel" varient...I suppose I should play the game more and stop messing around so much with mods/scripts :D

@ Requiemfang - NPC ships shouldn't be using MARS drones (which are called Goblins) unless you activated it in the AL plugins menu. Even then, they DO work (at least on the player ship :P) Repair Drones are a separate addon from MARS that actually adds a new drone called Repair Drones. However I never used those as it mods the Tships files and I already did enough merging with that >_<


Hektos
Scoob
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Post by Scoob »

Hi,

If you already have a ship mod installed yet still want to use the MARS Drone repair ability you simply need to add the ability use use the repair laser to the three drone entries, so Fighter Drone, Fighter Drone MkII and Keris.

I played with this myself some time back and, sure enough, NPC ships running MARS will deploy Fighter Drones, equipped with Repair lasers which proceed to shoot their mothership. So, this is a REAL repair using the repair lasers negative hull damage rather than a scripted "add n points of hull", so it's done right in my view. I had problems getting it to work on my own ships however as drones never deployed as expected. I'd hoped that deploying a goblin with a damaged ship of my own as the target would see them rush off to repair it (a bit cheaty I agree) or at least they'd auto-deploy to give some degree of repair but no.

Still, as a script to purely benefit the NPCs (repair wise) then it works :)

Cheers,

Scoob.
ympcylo
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Post by ympcylo »

here is my take on the force names...

Argon = Justifier
Boron = Naval
Paranid = Templar
Split = Enforcer
Teladi = Rackateer
Terran = Ranger
Xenon = Sentinel
Pirates = Raider
ThisIsHarsh
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Post by ThisIsHarsh »

@Scoob: so does that mean that NPC Goblin repairs are working now?

ympcylo wrote:here is my take on the force names...

Argon = Justifier
Boron = Naval
Paranid = Templar
Split = Enforcer
Teladi = Rackateer
Terran = Ranger
Xenon = Sentinel
Pirates = Raider
Ooo, I like some of these.

Not sure about Justifier, but I like the kind of 'justice' theme, like sheriff or marshal or something, have to think about that.

Ranger is already taken with Goner Rangers.

As mentioned above, Sentinel is already used as a shiptype variant (i.e. Vanguard, Raider, Sentinel).

And MBR doesn't deal with Pirates.

But Navy for Boron works well, I think I like it better than my idea of Marine, since Marine implies some 'Special Forces' type connection (for us Brits anyway).

Templar is good as well, though its a tie between Crusader and Templar IMO.

Racketeer is really good. I was concerned with using Mercenary because there are already Mercenary ships flying around in X3TC (although that might be Pirate Guild's doing).

===============================================

So... so far (I've modified a couple myself):

Argon = Rearguard
Boron = Navy
Paranid = Crusader or Templar (?)
Split = Enforcer
Teladi = Racketeer or Privateer (?)
Terran = USC
Xenon (ships) = Auxiliary
Xenon (bases) = Xenon Router
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Varek Raith
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Post by Varek Raith »

ThisIsHarsh wrote:@Scoob: so does that mean that NPC Goblin repairs are working now?

ympcylo wrote:here is my take on the force names...

Argon = Justifier
Boron = Naval
Paranid = Templar
Split = Enforcer
Teladi = Rackateer
Terran = Ranger
Xenon = Sentinel
Pirates = Raider
Ooo, I like some of these.

Not sure about Justifier, but I like the kind of 'justice' theme, like sheriff or marshal or something, have to think about that.

Ranger is already taken with Goner Rangers.

As mentioned above, Sentinel is already used as a shiptype variant (i.e. Vanguard, Raider, Sentinel).

And MBR doesn't deal with Pirates.

But Navy for Boron works well, I think I like it better than my idea of Marine, since Marine implies some 'Special Forces' type connection (for us Brits anyway).

Templar is good as well, though its a tie between Crusader and Templar IMO.

Racketeer is really good. I was concerned with using Mercenary because there are already Mercenary ships flying around in X3TC (although that might be Pirate Guild's doing).

===============================================

So... so far (I've modified a couple myself):

Argon = Rearguard
Boron = Navy
Paranid = Crusader or Templar (?)
Split = Enforcer
Teladi = Racketeer or Privateer (?)
Terran = USC
Xenon (ships) = Auxiliary
Xenon (bases) = Xenon Router
Teladi, go with Privateer.
State-sanctioned pirates are so a Teladi thing to do. :D
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TrixX
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Post by TrixX »

Instead of Justifier what about Justicar. An enforcer of final justice, though that's almost Paranid in terminology.
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Drewgamer
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Post by Drewgamer »

Argon = Rearguard
Boron = Navy
Paranid = Crusader <---
Split = Enforcer
Teladi = Privateer <---
Terran = USC
Xenon (ships) = Auxiliary
Xenon (bases) = Xenon Router

Id say use Crusader for Paranid and Privateer for Teladi...sounds fitting for those. However "Router" for Xenon bases isn't sitting right with me for some reason (course its YOUR mod in the end :P) and I wish there was something better than Auxiliary for Xenon ships, but I digress if noone thinks of anything better.

At this point my only big "comlaint" would be "Router" for Xenon bases,
Hektos

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