[software] X3 Editor 2.0.23.0 [10.1.2012]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Reaper507
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Post by Reaper507 »

Thank you for response.

> The Laser group or class is the Subtype value in the TLaser.pck file.

How to create a new weapon class?

p.s. this question isn't related with previous one.
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X2-Illuminatus
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Post by X2-Illuminatus »

As far as I know, you cannot define more weapon classes than the existing 32 ones. Only thing you can do is regrouping the weapons in the existing groups, i.e. adding more than one weapon to a group (as it is done with the Kyon Emitters for example).
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apricotslice
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Post by apricotslice »

X2-Illuminatus wrote:The problem with fighter drones, however, is that they are automatically equipped, when deployed. It might well be the case that the standard equipment is hardcoded somewhere. So that even, if you change their weapons to PRGs, they still get IREs equipped. I don't know, if that can be changed.
It can be changed, but not in the spec files. Only by writing a script that runs in the background waiting for drones to be spawned, removing the existing weapon, and replacing with what you want.

There are scripts like that around now (one removes the area effect weapons from the game completely), so it should be possible to find the script you need, and modify it for this specific issue.

The other thing is to check if there is a game script that governs the deployment of drones, and if there is, insert the change of weapon code into that. That is tricky though, because to edit the file, you need to convert from a game file to an ordinary file, edit it, then convert it back. Can be done but its tricky.
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X2-Illuminatus
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Post by X2-Illuminatus »

apricotslice wrote:
X2-Illuminatus wrote:The problem with fighter drones, however, is that they are automatically equipped, when deployed. It might well be the case that the standard equipment is hardcoded somewhere. So that even, if you change their weapons to PRGs, they still get IREs equipped. I don't know, if that can be changed.
It can be changed, but not in the spec files. ...
Well, what I meant was that the initial equipment of weapons cannot be changed. What you just confirmed. Of course, you can do all kinds of things with scripts afterwards, like installing other weapons. As I said before, when they are deployed (Fighter) drones aren't different from normal ships (maybe except that you cannot fly them yourself).
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Reaper507
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Post by Reaper507 »

I know the "base" price of a ship or something like this exists in TShips. In which field(s)? I want to change prices from one mod pack, they are imbalanced there.
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jack775544
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Post by jack775544 »

Don't quote me on the exact name but I am pretty sure price is based of relval.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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X2-Illuminatus
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Post by X2-Illuminatus »

In this topic F.A.B. explains how you have to change relval and the two price modifiers to get the ship price you want.
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Post by Reaper507 »

I have a problem with one ship. It isn't from standart AP, so its name wouldn't say anything. I know how to convert a ship into missile frigate:
Note: Main Guns will turn a bomber or missile frigate into a fighter/frigate. The only thing that makes a missile turret a missile turret is the lack of guns. So, if you add the guns, then the M8/M7M will no longer fire missiles via its normal turret commands.

An M8 or M7M with Main Guns *will* still fire missiles; one at a time. However it will not fire salvos, and you give up the ability to have different orders for different turrets.
I've successfully converted some ships, so its work. But I have one ship with this result:

[ external image ]

here is cyrillic but as you can see main turret and all others are GUN turrets. Missile Barrage doesn't work. "Compatible Guns" is empty. All these turrets have SS_COCKPIT_DEFAULT, and SS_COCKPIT_DEFAULT is unchanged.

Any ideas?
Reaper507
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Post by Reaper507 »

How to do own (new) cat/dat only with desired changes? Eg wiith changed TMissiles?
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X2-Illuminatus
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Post by X2-Illuminatus »

From the main menu bar, select Plugins -> Cat Manager. Afterwards select the "New Catalog" option from the File menu point and enter a name for your catalog. Now you can add files to your catalog using the "Add Files" icon below the menu bar.
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Reaper507
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Post by Reaper507 »

Thank you Sir!

Trying to open ship models and get an error:

---------------------------
X3 Editor 2
---------------------------
Error opening file C:\Games\X3 Albion Prelude\addon\15.cat::addon\objects\ships\Reaper\m6_spring_flower_scene.pbd:

Interface function OpenFile of plugin 3D Viewer (DS.X3E.ThreeDeeViewer.MainWindow) [3DViewer.plugin] threw exception System.NullReferenceException:


What I should install to open these models?
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X2-Illuminatus
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Post by X2-Illuminatus »

Scene files are text files afaik. So the Text Viewer should work.
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JSDD
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Post by JSDD »

little question:
... is this tool still supported by doubleshadow ?
... i found a little bug in the jobs-editor, it doesnt allow to edit the value for "job jump range" :?
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X2-Illuminatus
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Post by X2-Illuminatus »

Seeing that doubleshadow made his last post in this forum two years ago, I doubt that there will be any more updates to the X3 Editor 2.
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LeonardDeVir
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Post by LeonardDeVir »

So...where do you download the editor now? Doubleshadows page isnt accessible anymore (?) and all links in this thread/all external links reroute to his site one way or another. I didnt find any alternative sources of the editor through googling :/
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X2-Illuminatus
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Post by X2-Illuminatus »

Indeed, seems it is down. What a pity. :(

Anyway, I uploaded the latest X3 Editor 2 version to xdownloads and informed doubleshadow about it.

[ external image ]
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jack775544
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Post by jack775544 »

It works fine for me
http://x3e2.doubleshadow.wz.cz/download ... rver=volny

I got the application just fine using that mirror.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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X2-Illuminatus
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Post by X2-Illuminatus »

Might have been just a temporary downtime then. I will still leave the xdownloads mirror.
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Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
LeonardDeVir
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Post by LeonardDeVir »

Awesome, thanks for your fast support. Have a happy weekend :)
Reaper507
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Post by Reaper507 »

1) Any tutorial for editing Jobs?

2) Which measurement units are used for missiles Blast Radius?

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