[Index] Unbalanced Script & Mod Library : Post any cheat requests here

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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zalewal
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Post by zalewal »

well i want the script<cheat code> that gives me god mod/cash/installation/ ships and ext.. i don't plan to use them all but like to keep my options open. I think the one that does this is X3TC/AP Cheat Package but unsure on scripts or how to add them properly to the game correctly.


I also wouldn't mind a cockpit script too but again never used scripts so im kinda green to the use of them.
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jack775544
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Post by jack775544 »

The cheat package does that.
As for installing simply download, install and configure the Plugin Manager then download the cheat package and the spk file will install automatically.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
Mhewitt89
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Post by Mhewitt89 »

Is there a Claim Sector mod/plugin for Albion Prelude?
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X2-Illuminatus
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Post by X2-Illuminatus »

The available ones for X3TC (like the STO - Sector Take Over Script from Trickmov) should work with X3AP as well.
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darkelf1
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Post by darkelf1 »

thanks man .always use these.... :oops:
m_csquare
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Post by m_csquare »

Is there a cheat that can spawn TERRAN PHQ for X3AP?
I'm lost in space.
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jack775544
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Post by jack775544 »

The Cheat Package can do that.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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JuanCudz
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Post by JuanCudz »

Don't know if it's a cheat request or not, but I have an annoying flight school ship that will not die! It is being mugged by 6 terran destroyers and the thing is distracting sector combatants. Tried the cheat script but it woudn't go away.
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"That's my dad."
"So much for genetics."
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jack775544
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Post by jack775544 »

Leave the sector and then come back. It is set as invincible so nothing can kill it, however leaving the sector SHOULD* destroy it.

* No guarantees, I haven't looked though the flight school plot yet.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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JuanCudz
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Post by JuanCudz »

jack775544 wrote:Leave the sector and then come back. It is set as invincible so nothing can kill it, however leaving the sector SHOULD* destroy it.

* No guarantees, I haven't looked though the flight school plot yet.
Sadly not, just took a 12 sector round trip for some crystals and the little beggar's still kickin'.

Edit: they've left him alone for a bit, so I have completed the flight school mission, and he doesn't have a light bulb anymore. Tempted to try the kill script on him but that feels a bit mean. Actually didn't need to. A weapon platform in Heretic's End did the dirty for me.
"I had an Alfredo Garibaldi under my command during the Dilgar invasion. Excellent soldier."
"That's my dad."
"So much for genetics."
-- General Richard Franklin and Garibaldi in Babylon 5:"GROPOS"
monk124us
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Post by monk124us »

Is there a script that when you give the order to your wings to protect you, the dont fly around your ship like flies when you are not moving and always end up crashing..?
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X2-Illuminatus
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Post by X2-Illuminatus »

Have a look at Bounce by Litcube.
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monk124us
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Post by monk124us »

That would solve the collision problem but is there a scrip that when you stop moving your assigned wing, would also stop moving?
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X2-Illuminatus
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Post by X2-Illuminatus »

Wing Hotkeys by Cycrow might provide a solution to this. You would be able to easily switch the commands of your wings, i.e. from "Protect me" to "Standby".
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Nikola515
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Post by Nikola515 »

Is there any script where you can purchase M1 alredy loaded with fighters and where they can rebuild them self if destroyed or repairing over time...(simular to sins of a solar empire carriers) I just hate micromanaging every fighter add weapons ,shield....
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zombie-uk
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Post by zombie-uk »

Skip the stupid #Cafe cpu sudoku firewall mission part?

I honestly do not understand that...
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Arneas_Dorn
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Post by Arneas_Dorn »

Also, FYI to have the PHQ work properly you need to add the station to a TL then manually deploy it.
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Tohron
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Post by Tohron »

Okay, here's a cheat request I think a lot of people would be interested in - a Locate Spaceflies script. Basic idea - you run the script, and it informs you of the locations of all spaceflies currently ingame (in the same vein as the Find Wares script). Given how rare spaceflies are, this would be a big help (though some would regard it as making the achievement too easy).
MarioBr0
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Post by MarioBr0 »

If i could wish for one it would be a factory that builds 50GJ shields that fit onto the 200MJ slots of my TS ships
Lord Kellmar
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Post by Lord Kellmar »

Quick question :
Do the pirate bases (the small ones) respawn when destroyed with the cheat command ?
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