As I said, thats pretty much what I have done with the SRM. Both TShips and TCockpits have been completely overhauled, not just to make the weapon mounts more racial, but also to emphasise the difference between defensive and offensive turrets.bounty_hunter66 wrote:Well then why not edit Tcockpits and tships so that they only mount those certain lasers. If you add just one compatible weapon for each ship then the ships will spawn with that weapon automaticly.
I dont see whats the problem.
And by the way, im not saying you create alot of new weapons, im saying you could use the existent ones and sort them to 3 MAXIMUM weapons per race. No universal ones. There are alot of weapons to make this job possible. No need for creating new ones
However, I don't want to completely change the weapons. I could for example turn HEPT into a heavy weapon, but then its not really in keeping with established game lore, and then you start to limit variety on the ships. I don't want to get to the stage where players only really have one option for weapons to mount on ships.
Also, I'm trying to keep the CMOD compatible with the vanilla game. What you're talking about means not only changing TLasers, TBullets, but also TShips, TCockpits. Basically it becomes a total conversion mod. If I was going to do that then I probably would design a load of new weapons, but then you start getting into the realms of XTM and they have an entire team working on the mod. I'm just one person.
I guess what I'm saying is that I'm trying to keep a versatile mod that can be used on its own or in conjunction with other mods and also ensure that it doesn't take over my whole life!
I really would recommend that you try out the SRM. It might be more along the lines of what you are after.